So I had it all figured out, and then S-E had to come along and completely fuck my program up.
You know what I'm talking about: RDM Group 2's.
I had been happy for a long time with my setup of 2 Para II/1 Slow/Blind II/2 Phalanx II...however the new cap certainly changes things.
At heart I will always be a debuffer, first and foremost. I take pride in being the RDM in my LS that everyone knows will land the spells that need to be landed, and I love the game-changing ability that actually landing strong debuffs can have on a fight. However, I still do a whole lot of lowman and DoT solo work, soloing Sky triggers is still a solid chunk of my income and the new NM system has opened up even more NMs to DoT solo.
Due to a combination of one of my LSmates aiming to cap 5/5 Phalanx II and the advent of SCH, I've definitely decided to drop my 2 Phalanx merits.
So I've narrowed it down to 2 choices:
1) Boost my debuffs(looking at 4Slow/4Para/2Blind)
or
2) Boost one debuff fully(Slow) and cap Bio III
The most recent testing I've seen as shown that the Slow II cap does not in fact change with more merits, but rather it takes less MND to reach the same cap, and I have a very strong feeling that Paralyze II works the same way(and for those who are curious, some early #'s that I've seen appear that Para II is at least noticeably stronger than Para I, capping at least twice as strong, meaning that it is in fact worth meritting(in my opinion at least).
On the other hand, capped Bio III would be a 2:30 duration of 8/tick damage, adding up to 400 DoT + initial damage for 53 MP, which is pretty insane when combined with Poison II.
I still have 4 more Marksmanship merits to get before I make a decision, but this one is certainly racking my brain.
You know what I'm talking about: RDM Group 2's.
I had been happy for a long time with my setup of 2 Para II/1 Slow/Blind II/2 Phalanx II...however the new cap certainly changes things.
At heart I will always be a debuffer, first and foremost. I take pride in being the RDM in my LS that everyone knows will land the spells that need to be landed, and I love the game-changing ability that actually landing strong debuffs can have on a fight. However, I still do a whole lot of lowman and DoT solo work, soloing Sky triggers is still a solid chunk of my income and the new NM system has opened up even more NMs to DoT solo.
Due to a combination of one of my LSmates aiming to cap 5/5 Phalanx II and the advent of SCH, I've definitely decided to drop my 2 Phalanx merits.
So I've narrowed it down to 2 choices:
1) Boost my debuffs(looking at 4Slow/4Para/2Blind)
or
2) Boost one debuff fully(Slow) and cap Bio III
The most recent testing I've seen as shown that the Slow II cap does not in fact change with more merits, but rather it takes less MND to reach the same cap, and I have a very strong feeling that Paralyze II works the same way(and for those who are curious, some early #'s that I've seen appear that Para II is at least noticeably stronger than Para I, capping at least twice as strong, meaning that it is in fact worth meritting(in my opinion at least).
On the other hand, capped Bio III would be a 2:30 duration of 8/tick damage, adding up to 400 DoT + initial damage for 53 MP, which is pretty insane when combined with Poison II.
I still have 4 more Marksmanship merits to get before I make a decision, but this one is certainly racking my brain.
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