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  • black and white magic combos question

    I know this thread is probably somewhere else... but i couldn't find one.

    I just started Red Mage and realized oh so suddenly that, hey, i have both white and black magic. But... i've heard things like my Dia spell can overwrite or even cancel out my Poison spell.

    This is true right? If so, how does it work? And to what extent?

    Also, do other spells like Bio interfere with Paralyze? Or Blind interfere with something else? How does this work? Which spells cancel each other out? Is there a forum about this you can link me to or can you guys just tell me directly?

    I'm a new red mage so please help me out~!

  • #2
    Re: black and white magic combos question

    Bio overwrites Dia of the same or lower level. The rest shouldn't really effect each other.

    Comment


    • #3
      Re: black and white magic combos question

      ooook... how about casting blind and then Dia? Does casting white magic on a monster after I cast black magic lessen the black magic effect? What about gravity? If i cast something after gravity, which types of spells will lessen it's effect?

      And what about the poison thing? Can i cast both Poison and Dia and let their effects work together?

      Comment


      • #4
        Re: black and white magic combos question

        Poison and Dia work together. Casting WHM and BLM together does not seem to lessen the effects, with the exception of Dia and Bio. Not really sure why that is.

        Comment


        • #5
          Re: black and white magic combos question

          Bio and Dia are incompatible as Jonastb said. The elemental enfeebles (Rasp, Shock, etc.) can only be stacked in certain combinations. Apart from those two rules, everything else is wide open.

          Poison, Gravity, Bind, Blind, Paralyze, Slow, Sleep, and Silence have absolutely no effect on each other, Bio, Dia, or vice versa. (You can land Sleep, it's just that the mob will wake up immediately of it has some form of DoT on it.)
          Ellipses on Fenrir
          There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
          ,
          . . .

          Comment


          • #6
            Re: black and white magic combos question

            The only spells that interfere with each other are Bio vs Dia and the 6 Elemental DoTs (Burn/Frost/Choke/Rasp/Shock/Drown.) Nothing else matters. The enfeebles the mob has on have no effect on its resistance or weakness to the elements, casting X spell won't affect the efficiency of the others, etc. etc.

            Comment


            • #7
              Re: black and white magic combos question

              See, that's the thing I love about being a Red Mage: you get to stack all sorts of tasty Enfeebles against your opponent. Trust me, nothing beats fighting a Dia'd Paralyzed Slowed Blinded Bound (for the heck of it) Poisoned Weighted and Silenced foe. And for the record, aside from Bio and Sleep (Bio overwrites Dia of the same level, and Sleep is useless with DoTs), those are basically all of our Enfeebles until 30.

              EDIT: I just realized, those are basically ALL of our Enfeebles excluding Dispel (32). And we don't even get higher tiers of some of these except as worthless Merit Spells, if even that?
              Last edited by Yellow Mage; 05-27-2008, 01:14 PM.
              Originally posted by Armando
              No one at Square Enix has heard of Occam's Razor.
              Originally posted by Armando
              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
              Originally posted by Taskmage
              GOD IS MIFFED AT AMERICA

              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

              GOD IS AMBIVALENT ABOUT FURRIES

              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
              Originally posted by Taskmage
              However much I am actually smart, I got that way by confronting how stupid I am.
              Matthew 16:15

              Comment


              • #8
                Re: black and white magic combos question

                ohh that's good to know, thanks for clearing that up. Um.. but you called the merit spells useless?? Why's that?

                Comment


                • #9
                  Re: black and white magic combos question

                  Bio III you'll typically not want, as Dia people tend to value more, and, really, the sole purpose for having Bio III is practically so nobody else but you can overwrite your Dia III! But, in all seriousness, it's pretty good DoT if you have plenty good Dark Magic+ gear and/or are /SCH w/Dark Arts on.

                  Dia III is good for overwriting Bio II, because nobody but you and other Red Mages could even try Bio III, as covered above.

                  Blind II I've heard pretty good things of, but for any Ninja willing to use it, they get Kurayami: Ni 31 levels earlier.

                  Slow II is probably the best thing on there, what with not being able to be overwritten by your typical Haste.

                  Paralyze II . . . eh, I suppose, maybe, but take note you get your most potent Paralyze 35 levels earlier. And if you're afraid of getting hit, even with all of Stoneskin, Phalanx, and Blink by that point, you're nuts. Red Mage was designed to at the very least endure the front lines.

                  Screw Phalanx II. Seriously. Don't make me explain why. . . . Okay, fine. Three words: less potent Phalanx. If that's not enough to turn you off, know that it's main draw was that you couldn't even cast it on yourself in the first place, and instead is used on other party members! Never mind the fact that Scholar . . . well, just see for yourself.

                  All in all, some are good, whereas others, well . . . but I see no reason whatsoever any of those "II" spells couldn't have been given to us at a much lower level than 75, considering we get all of their less potent counterparts by level 30. But, I'm just ranting here . . .
                  Originally posted by Armando
                  No one at Square Enix has heard of Occam's Razor.
                  Originally posted by Armando
                  Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                  Originally posted by Taskmage
                  GOD IS MIFFED AT AMERICA

                  REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                  GOD IS AMBIVALENT ABOUT FURRIES

                  THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                  Originally posted by Taskmage
                  However much I am actually smart, I got that way by confronting how stupid I am.
                  Matthew 16:15

                  Comment


                  • #10
                    Re: black and white magic combos question

                    Originally posted by Yellow Mage View Post
                    All in all, some are good, whereas others, well . . . but I see no reason whatsoever any of those "II" spells couldn't have been given to us at a much lower level than 75, considering we get all of their less potent counterparts by level 30. But, I'm just ranting here . . .
                    Preach on my fellow Red Mage!!
                    Originally posted by Feba
                    But I mean I do not mind a good looking man so long as I do not have to view his penis.
                    Originally posted by Taskmage
                    God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                    Originally posted by DakAttack
                    ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                    Comment


                    • #11
                      Re: black and white magic combos question

                      Bio overwrties Dia. Dia II overwrites Bio. Bio II overwrites Dia II.
                      Originally posted by Ellipses
                      Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
                      Originally posted by MCLV
                      A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
                      More Sig:

                      Comment


                      • #12
                        Re: black and white magic combos question

                        Originally posted by Yellow Mage View Post
                        Bio III you'll typically not want, as Dia people tend to value more, and, really, the sole purpose for having Bio III is practically so nobody else but you can overwrite your Dia III! But, in all seriousness, it's pretty good DoT if you have plenty good Dark Magic+ gear and/or are /SCH w/Dark Arts on.
                        Bio II is better DoT unless you raise Bio III to Lv.3, and stack on Dark Magic gear.

                        The real purpose of Bio III is add safety for non-Utsusemi tanks, IMO, and to make the MP spend worthwhile, need it at Lv.2 or Lv.3.


                        Originally posted by Yellow Mage View Post
                        Dia III is good for overwriting Bio II, because nobody but you and other Red Mages could even try Bio III, as covered above.
                        The real reason for Dia III is for melee zerged fights; it's wanted for defense down side effect.


                        Originally posted by Yellow Mage View Post
                        Blind II I've heard pretty good things of, but for any Ninja willing to use it, they get Kurayami: Ni 31 levels earlier.
                        Blind II can be stronger than Kurayami: Ni, with enough INT to back it up. This is probably the most narrowly useful of all merit spells, since about the only time one relies on evasion at Lv.75 is when working with THF tanks.


                        Originally posted by Yellow Mage View Post
                        Slow II is probably the best thing on there, what with not being able to be overwritten by your typical Haste.
                        Also makes things easier to tank. That's kinda important.

                        Originally posted by Yellow Mage View Post
                        Paralyze II . . . eh, I suppose, maybe, but take note you get your most potent Paralyze 35 levels earlier. And if you're afraid of getting hit, even with all of Stoneskin, Phalanx, and Blink by that point, you're nuts. Red Mage was designed to at the very least endure the front lines.
                        Big critters will flatten you in three or four hits without Utsusemi. Ice Spikes is cute for certain things, but it is no replacement for Paralyze I or II. Besides, not every LS uses RDM to tank everything.


                        Originally posted by Yellow Mage View Post
                        Screw Phalanx II. Seriously. Don't make me explain why. . . . Okay, fine. Three words: less potent Phalanx. If that's not enough to turn you off, know that it's main draw was that you couldn't even cast it on yourself in the first place, and instead is used on other party members! Never mind the fact that Scholar . . . well, just see for yourself.
                        We went over this; this spells helps in some activities. It's no miracle maker, but definitely more practical than SCH Phalanx-ga for target and tank combinations for which Phalanx matters.


                        Originally posted by Yellow Mage View Post
                        All in all, some are good, whereas others, well . . . but I see no reason whatsoever any of those "II" spells couldn't have been given to us at a much lower level than 75, considering we get all of their less potent counterparts by level 30. But, I'm just ranting here . . .
                        Because you don't need them to do well on Red Mage. Because the game wasn't designed with them in mind originally. Etc. Take your pick. Only S-E knows for sure. heh.
                        Bamboo shadows sweep the stars,
                        yet not a mote of dust is stirred;
                        Moonlight pierces the depths of the pond,
                        leaving no trace in the water.

                        - Mugaku

                        Comment


                        • #13
                          Re: black and white magic combos question

                          Yeesh, way to rain on my parade, Itaz.

                          I'm not going to argue with your points on Dia, Bio, and Slow; the whole point on bringing up Kurayami: Ni was that it was a comparable spell at 31 levels earlier; Sentinel.

                          And give me one good reason to even think about meriting Phalanx II. That one is the real parlor trick of the bunch, and that's saying something. It won't make or break a tank, and even if it did, Scholar can do it even better. Your efficiency argument is moot in the situation of dual/multiple-tanks or if just one other person snatches hate from the tank for even just one attack round. And even if not, Phalanx II is just barely more efficient, and is really more niched in uses than you placed Blind II as.

                          And, while they aren't needed, you can't deny that they would definitely help, particularly after the 50's.

                          But, yes, your mileage will, indeed, vary, especially with a versatile job such as Red Mage.
                          Originally posted by Armando
                          No one at Square Enix has heard of Occam's Razor.
                          Originally posted by Armando
                          Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                          Originally posted by Taskmage
                          GOD IS MIFFED AT AMERICA

                          REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                          GOD IS AMBIVALENT ABOUT FURRIES

                          THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                          Originally posted by Taskmage
                          However much I am actually smart, I got that way by confronting how stupid I am.
                          Matthew 16:15

                          Comment


                          • #14
                            Re: black and white magic combos question

                            YM, you don't have to think about meriting Phalanx II, because it will be 2025 before you even reach 75 RDM.

                            Comment


                            • #15
                              Re: black and white magic combos question

                              Okay, screw it all: Murph wins the derail. XD
                              Originally posted by Armando
                              No one at Square Enix has heard of Occam's Razor.
                              Originally posted by Armando
                              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                              Originally posted by Taskmage
                              GOD IS MIFFED AT AMERICA

                              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                              GOD IS AMBIVALENT ABOUT FURRIES

                              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                              Originally posted by Taskmage
                              However much I am actually smart, I got that way by confronting how stupid I am.
                              Matthew 16:15

                              Comment

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