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  • rdm weaponskills

    just a your thoughts topic cuz im bored

    lately ive been playing around with martial/joy set u for weapons. You know what ive found is sad. I can get usually 250-300 fast blades on mamool. Where as i only get 400-500 with savage blade.

    In the time it takes me to get tp for savage blade ive let off 2 fast blades for more damage (or as much if i get a high end savage).

    Is it just me or is our best sword weaponskill (outside of vorpal) truly the one we learned at lvl 3. Or am I missing something.

    I mean even without martial fast blades still yeilds more damage then 1 savage (since it is garbage before 300% tp.)

    I have a decent +STR setup for FB, and a good STR/MND for savage (maybe its because I have to split it.)

    If anyone has idea about lol sword weaponskillsI am all ears.

    sig courtesy tgm
    retired -08

  • #2
    Re: rdm weaponskills

    Burning/Red Lotus isn't bad for us either, as MAB affects it and AFAIK defense doesn't. I'm no expert on the matter, though, so I can't say much else with any certainty. -- Pteryx

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    • #3
      Re: rdm weaponskills

      Savage Blade damage for RDM isn't going to be spectacular without pumping up your MND.
      I use a Mac because I'm just better than you are.

      HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

      loose

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      • #4
        Re: rdm weaponskills

        You know what ive found is sad. I can get usually 250-300 fast blades on mamool. Where as i only get 400-500 with savage blade.
        Most quest WS are sub-par at 100 TP. There are a couple of exceptions (Evisceration, Asuran Fists) but in general they suck. Savage Blade in particular is especially lol-worthy, because even at 300 TP it's nothing spectacular.
        In the time it takes me to get tp for savage blade ive let off 2 fast blades for more damage (or as much if i get a high end savage).
        Are you parsing this? A 300 TP Savage Blade will on average do slightly more damage than two 200 TP Fast Blades. Either way, if it bothers you, just stop saving TP. You won't lose anything because Savage Blade's fTP mod is 1.75 at 200 TP, exactly half of what it is at 300 TP, so you're using half the TP to get half the damage. Perfectly proportional.

        Side note: any given amount of STR is better than an equal amount of MND even for Savage Blade. MND is only useful when you can get larger amounts of it, or when there isn't any STR to equip in that slot anyways.

        Burning Blade will put out some respectable numbers but I don't know how it'll stack up against Savage Blade. Red Lotus Blade is a moot point since if you have that, you should be using Vorpal Blade.

        If you don't want to do loldamage, you have precisely two options, barring relic weapons: you sub /WAR, /DRK, or /BLU and use Vorpal Blade, or you get a Blau Dolch and use Evisceration.

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        • #5
          Re: rdm weaponskills

          I wonder if /DRK and Absorb-MND for Savage Blade with a Martial Anelace would be a decent substitute for MND, Seeing that there's not much MND gear appropriate for Weapon Skills (Errant Pigaches are just outright SILLY with what I can salvage from my current gear). Maybe I'll try it out tonight before Dynamis.

          A Spirits Within @ 300% TP is fine too. Probably won't make any difference with the Martial Anelace, but it would be hilarious if it did.

          I'll also have to do some tests on Campaign Mobs to see how well I put out Vorpal Blades with a Mensur Epee on /DRK and/or /BLU, if I ever get a hold of one.

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          • #6
            Re: rdm weaponskills

            If you don't want to do loldamage, you have precisely two options, barring relic weapons: you sub /WAR, /DRK, or /BLU and use Vorpal Blade, or you get a Blau Dolch and use Evisceration.
            Or just shut up and Haste me...

            Can anyone tell I'm not on my meds today?

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            • #7
              Re: rdm weaponskills

              Originally posted by Omgwtfbbqkitten View Post
              Or just shut up and Haste me...

              Can anyone tell I'm not on my meds today?
              If you noticed it yourself before hitting the submit button then .......?
              lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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              • #8
                Re: rdm weaponskills

                Originally posted by Armando View Post
                If you don't want to do loldamage, you have precisely two options, barring relic weapons: you sub /WAR, /DRK, /PLD, or /BLU and use Vorpal Blade, or you get a Blau Dolch and use Evisceration.
                Obligataru fix.
                Last edited by Yellow Mage; 05-12-2008, 06:58 PM. Reason: Though, admittedly, it doesn't exactly have any damage-boosting Abilities . . .
                Originally posted by Armando
                No one at Square Enix has heard of Occam's Razor.
                Originally posted by Armando
                Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                Originally posted by Taskmage
                GOD IS MIFFED AT AMERICA

                REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                GOD IS AMBIVALENT ABOUT FURRIES

                THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                Originally posted by Taskmage
                However much I am actually smart, I got that way by confronting how stupid I am.
                Matthew 16:15

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                • #9
                  Re: rdm weaponskills

                  Originally posted by Taskmage View Post
                  If you noticed it yourself before hitting the submit button then .......?
                  Crankiness brings me clarity.

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                  • #10
                    Re: rdm weaponskills

                    Originally posted by Electricity Gone Human View Post
                    I wonder if /DRK and Absorb-MND for Savage Blade with a Martial Anelace would be a decent substitute for MND, Seeing that there's not much MND gear appropriate for Weapon Skills (Errant Pigaches are just outright SILLY with what I can salvage from my current gear). Maybe I'll try it out tonight before Dynamis.
                    If you're /DRK Savage won't come near Vorpal without 300% TP, it just won't. Believe me I've run all these WS' into the ground. Also regarding /DRK, don't forget that Absorb-VIT is your friend.

                    Originally posted by Electricity Gone Human View Post
                    A Spirits Within @ 300% TP is fine too. Probably won't make any difference with the Martial Anelace, but it would be hilarious if it did.
                    If you're fighting something where a 300% Spirits is going to do more than 2 100% Vorpal/Eviscerations that isn't a Jelly or Elemental, you probably shouldn't be meleeing it.

                    Originally posted by Electricity Gone Human View Post
                    I'll also have to do some tests on Campaign Mobs to see how well I put out Vorpal Blades with a Mensur Epee on /DRK and/or /BLU, if I ever get a hold of one.
                    Campaign is a bad place to test out, WS's are kinda weird there. I put up more damage as RDM/RNG doing Sidewinder than anything else.

                    Regarding the OP, tailoring towards the MND mod, and practically any secondary WS mod for any sword WS ever unless you have capped fSTR is pointless. As Armando said, in equal amounts STR will always add more damage, that's it. Also, Savage Blade just sucks with less than 300 TP. It is only slightly better than Fast Blade at 100 and 200 TP, it's just a shit weaponskill to begin with that generally has more value as a Light opener than as an actual source of damage. If you're /NIN most times you'd be better off using a Dagger for Evisceration. Multi-hit critical WS' are just more powerful by design.
                    ______________________________
                    Side note: Armando level RNG or something and help me figure out wtf is up with Detonator!
                    Last edited by Callisto; 05-13-2008, 08:44 AM. Reason: Automerged Doublepost
                    Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                    Formerly Callisto of Ramuh. | Retired 5.28.10

                    Callisto Broadwurst of Palamecia

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                    • #11
                      Re: rdm weaponskills

                      Originally posted by Callisto View Post
                      tailoring towards the MND mod, and practically any secondary WS mod for any sword WS ever unless you have capped fSTR is pointless.
                      I thought MND was the primary on Savage Blade and STR was secondary.
                      I use a Mac because I'm just better than you are.

                      HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                      loose

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                      • #12
                        Re: rdm weaponskills

                        Originally posted by Mhurron View Post
                        I thought MND was the primary on Savage Blade and STR was secondary.
                        The % stat mods are all technically called 'secondary' modifiers, but yes MND has a greater %. Basically the important thing to know at 75 is that every 4~ STR is going to add 2~ to base damage, while every 4~ MND will also add 2~, but STR will also add a slight amount of Attack, which makes it better since the increase to base damage is the same with equal amounts of either stat.
                        Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                        Formerly Callisto of Ramuh. | Retired 5.28.10

                        Callisto Broadwurst of Palamecia

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                        • #13
                          Re: rdm weaponskills

                          Originally posted by Callisto View Post
                          If you're /DRK Savage won't come near Vorpal without 300% TP, it just won't. Believe me I've run all these WS' into the ground. Also regarding /DRK, don't forget that Absorb-VIT is your friend.
                          Yeah, I came to realize this after a few swings. And agreed on Absorb-VIT. Absorb-AGI also helped me out with skilling up my shield a bit (and some parrying)...but then again my Shield skill is pretty damn low to begin with: around 100 at the moment.

                          If you're fighting something where a 300% Spirits is going to do more than 2 100% Vorpal/Eviscerations that isn't a Jelly or Elemental, you probably shouldn't be meleeing it.
                          Unless it's a prime avatar where you're pressed for time.

                          Campaign is a bad place to test out, WS's are kinda weird there. I put up more damage as RDM/RNG doing Sidewinder than anything else.
                          I had a huge grin on my face once I saw my LR+Souleater Vorpal did...I believe it was 546, on a Yagudo. Martial Anelace ftw.

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                          • #14
                            Re: rdm weaponskills

                            Side note: Armando level RNG or something and help me figure out wtf is up with Detonator!
                            Are you nuts? I feel uncomfortable when I'm not using a shield on PLD as it is, and you want me to become a walking tissue?

                            Also, what Callisto said.

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                            • #15
                              Re: rdm weaponskills

                              Originally posted by Armando View Post
                              Are you nuts?
                              A little.
                              Originally posted by Armando View Post
                              I feel uncomfortable when I'm not using a shield on PLD as it is, and you want me to become a walking tissue?
                              Try COR then, the A+ Parrying keeps you safe!

                              Seriously though, that weaponskill is effed up, it consistently does way more damage than it should possibly be able to but I can't for my life figure out why...anyways I'll save that for another thread.

                              Back to RDM meleeing, while Blau is the obvious tops, don't forget that the Misericorde is still a solid, affordable Dagger for when you are doing things as /NIN or fighting mobs with a piercing bonus.
                              Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                              Formerly Callisto of Ramuh. | Retired 5.28.10

                              Callisto Broadwurst of Palamecia

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