Everyone please plop on your Hypothesizing Hats please.
Everyone wearing theirs?
Ok.
Earlier tonight I was fannying about on another forum and reading a topic about what kind of RDM alterations players would like to see from SE should they ever actually act on their stated concern regarding RDM's overall resignation to backline-only status. (I tried to include a comma somewhere in this opening sentence, I swear...)
Lots of suggestions were being thrown about. Job abilities that would trade off magic capability in favour of melee, new spells, new +acc traits, melee swings going uninterrupted by casting, etc, even native Double/Triple Attack..
Thing is, basically, the way I see it, ultimately, at the end of the day and when all's said and done (okay, I'll stop), the problem with ALL of these suggestions is that whilst yes, I can see how they would improve a RDM's capabilities up-front, all of these suggested RDM updates are also going to improve a RDM's capabilities when soloing..
And... even though I'm a career RDM (granted, a lowly one at a mere RDM70, but it's my main all the same), I still say this:
I don't think that's A Good Thing.
Really, RDM is a pretty balanced job it would appear. Whilst it is obviously capable of soloing some downright silly stuff, it does so in a way that is at least fair, with a trade-off (namely the duration of time it takes to whittle the bastard down.)
Any direct update which increases a RDM's meleeing proficiency will be stepping dangerously deep into the murky depths of BROKEN.
RDM simply don't need their soloing skills improving. They're pretty perfect as it currently is.
The specific issue that SE have stated concern over is quite simply:
That RDMs are nearly always on the backlines.
(Yes there are exceptions, both game-circumstantial and player-individual, but backline-only is inarguably the Common Trend.)
So anyway, I'm reading this thread like I mentioned and, whilst pondering idly over solutions of my own, I came up with something. Just a little something, but at first glance it made sense. I fiddled with it a bit in my mind and added and tweaked a few things (and noticed that it wasn't showing any signs of suddenly turning into a distinctly shitty something like my ideas usually do) and so I typed it out as a suggestion, previewed it, reread it and it still sort of.. you know.. seemed to work.
In my head at least. >.>;
Bearing in mind the issue at hand, ie. the backline RDM thing, (and even if you yourself don't see it as an issue, at least treat it as an issue that SE is hovering over), as well as bearing in mind the overpowerediness that a straight-up melee boost would do to RDM-solo, what would your thoughts be on this..
Don't add any new Job Abilities. Don't add any new Traits. Don't add any new spells to our already overflowing list.
Just change how our current beloved Enspells work.
Here's how:
Consider first of all DNC's new 'daze' type of effect that it inflicts on a mob. The DNC strikes the enemy, that enemy recieves the 'daze' effect, then any other character striking the enemy gets a buff of some description. The 'daze' effect has an extremely short duration, meaning the DNC has to be continually meleeing and has to melee accurately.
Now (and you're still wearing your Hypothesizing Hats I hope), let's brutally rip this idea of the 'daze' effect from DNC and slap it straight on to RDM's Enspells. Exact same idea. RDM melees with an Enspell active, mob is inflicted with this 5 second 'daze' effect every time the Enspell procs, characters who strike the mob receive a short-duration buff.
BUT! There's a catch. The RDM has the Enspell active on their own weapon, which nullifies the buff proccing on themselves. (Get it?! No solo buffing!) Only other party members who are striking the mob will receive the benefit of the 'daze'. That right there would be the RDM-solo balance issue resolved. A RDM can't benefit from an Enspell's 'daze' if he has Enspell active himself. (Note, I'll continue referring to a player as male, simply because I can't be arsed to keep on using 'him/herself'. Nothing personal ladies, I'm just a lazy bastard^^)
Now, here's the cool/questionable/retarded bit... What kind of buffs would the Enspells 'daze' effect actually give to the party members that are swinging away at the mob? Before I go any further, think to yourself.. as a Party Leader building a group and inviting a RDM, what kind of buffs would actually make you even consider letting that guy pull his blade out full-time within your party? The RDM will have to manage their MP that much more, they'll have major TP issues if they're using staves, they may have mACC issues if they're using weaponskills, they'll be within AOE, they'll add a drip-drip to the mob's TP gain.. All arguably valid reasons to favour that RDM parking his arse on the back-lines where he's always been. So again, as a party leader building a group, what kind of buffs would make you consider him being frontline? o.o;
Two words: Elemental Staves..
Enfire: +STR, +ATT (Drool!)
Enstone: +VIT, -dmg taken% (Nice!)
Enwater: +MND, +Divine Magic (Erm...)
Enthunder: +DEX, +Crit (Drool! again)
Enaero: +AGI, +Eva (Meh?)
Enblizzard: +INT, +Elemental Magic (Erm... again)
The potency of these buffs would be calculated, not surprisingly, based on the RDM's Enhancing Skill. This would allow for natural scaling of effectiveness right from when the Enspells are first learnt up to endgame and would offer another goddamn reason for RDMs to take their thumbs out've their asses and get capping their Enhance (not that they should need anymore, but there you go). And we'll go under the assumption that these potencies would be playtested by SE to ensure they fall somewhere within non-gimpy and non-broken values. That is to say, don't worry: they're good-sized buffs, lame Enhancing Skill notwithstanding.
Now come on, as a party leader that looks tempting right? Right? Two of those Enspells are awesome. Enfire and Enthunder.. Would buffs like that make you consider inviting a frontline RDM? If the answer is yes, then surely that's this whole backline-only issue resolved to an extent, isn't it?
This is obviously just a fool-around idea, hence those hats you're all wearing, but I felt it was wacky enough to merit mentioning simply as a possible solution. Especially as I want to know what I'm missing.
I'll be honest, as of right now, I like the concept. It seems to be an idea that could be balanced simply enough through playtesting to achieve sensible effectiveness; it adds enough draw to the idea of a frontline RDM to get people taking it seriously; it raises its own natural challenges to the RDM himself (regarding what gear to focus on, what spells to focus, finding a casting balance that doesn't let the 'daze' drop too much, etc.); aaaand it doesn't affect the soloing RDM in any way. Woot!
I'd see possible conflictions with other DNCs in the party assmuming that the two 'dazes' don't stack, but why shouldn't they stack? The 'endaze' and 'daze' don't need to be mutually exclusive (I've used the 'daze' term simply to convey the type of effect). Would this piss off CORs and BRDs were something like this added?
So yeah.. a let's-pretend thread, with a dufus solution to a possibly-not-even-ever-gonna-be-addressed issue. But still, what am I missing?
Everyone wearing theirs?
Ok.
Earlier tonight I was fannying about on another forum and reading a topic about what kind of RDM alterations players would like to see from SE should they ever actually act on their stated concern regarding RDM's overall resignation to backline-only status. (I tried to include a comma somewhere in this opening sentence, I swear...)
Lots of suggestions were being thrown about. Job abilities that would trade off magic capability in favour of melee, new spells, new +acc traits, melee swings going uninterrupted by casting, etc, even native Double/Triple Attack..
Thing is, basically, the way I see it, ultimately, at the end of the day and when all's said and done (okay, I'll stop), the problem with ALL of these suggestions is that whilst yes, I can see how they would improve a RDM's capabilities up-front, all of these suggested RDM updates are also going to improve a RDM's capabilities when soloing..
And... even though I'm a career RDM (granted, a lowly one at a mere RDM70, but it's my main all the same), I still say this:
I don't think that's A Good Thing.
Really, RDM is a pretty balanced job it would appear. Whilst it is obviously capable of soloing some downright silly stuff, it does so in a way that is at least fair, with a trade-off (namely the duration of time it takes to whittle the bastard down.)
Any direct update which increases a RDM's meleeing proficiency will be stepping dangerously deep into the murky depths of BROKEN.
RDM simply don't need their soloing skills improving. They're pretty perfect as it currently is.
The specific issue that SE have stated concern over is quite simply:
That RDMs are nearly always on the backlines.
(Yes there are exceptions, both game-circumstantial and player-individual, but backline-only is inarguably the Common Trend.)
So anyway, I'm reading this thread like I mentioned and, whilst pondering idly over solutions of my own, I came up with something. Just a little something, but at first glance it made sense. I fiddled with it a bit in my mind and added and tweaked a few things (and noticed that it wasn't showing any signs of suddenly turning into a distinctly shitty something like my ideas usually do) and so I typed it out as a suggestion, previewed it, reread it and it still sort of.. you know.. seemed to work.
In my head at least. >.>;
Bearing in mind the issue at hand, ie. the backline RDM thing, (and even if you yourself don't see it as an issue, at least treat it as an issue that SE is hovering over), as well as bearing in mind the overpowerediness that a straight-up melee boost would do to RDM-solo, what would your thoughts be on this..
Don't add any new Job Abilities. Don't add any new Traits. Don't add any new spells to our already overflowing list.
Just change how our current beloved Enspells work.
Here's how:
Consider first of all DNC's new 'daze' type of effect that it inflicts on a mob. The DNC strikes the enemy, that enemy recieves the 'daze' effect, then any other character striking the enemy gets a buff of some description. The 'daze' effect has an extremely short duration, meaning the DNC has to be continually meleeing and has to melee accurately.
Now (and you're still wearing your Hypothesizing Hats I hope), let's brutally rip this idea of the 'daze' effect from DNC and slap it straight on to RDM's Enspells. Exact same idea. RDM melees with an Enspell active, mob is inflicted with this 5 second 'daze' effect every time the Enspell procs, characters who strike the mob receive a short-duration buff.
BUT! There's a catch. The RDM has the Enspell active on their own weapon, which nullifies the buff proccing on themselves. (Get it?! No solo buffing!) Only other party members who are striking the mob will receive the benefit of the 'daze'. That right there would be the RDM-solo balance issue resolved. A RDM can't benefit from an Enspell's 'daze' if he has Enspell active himself. (Note, I'll continue referring to a player as male, simply because I can't be arsed to keep on using 'him/herself'. Nothing personal ladies, I'm just a lazy bastard^^)
Now, here's the cool/questionable/retarded bit... What kind of buffs would the Enspells 'daze' effect actually give to the party members that are swinging away at the mob? Before I go any further, think to yourself.. as a Party Leader building a group and inviting a RDM, what kind of buffs would actually make you even consider letting that guy pull his blade out full-time within your party? The RDM will have to manage their MP that much more, they'll have major TP issues if they're using staves, they may have mACC issues if they're using weaponskills, they'll be within AOE, they'll add a drip-drip to the mob's TP gain.. All arguably valid reasons to favour that RDM parking his arse on the back-lines where he's always been. So again, as a party leader building a group, what kind of buffs would make you consider him being frontline? o.o;
Two words: Elemental Staves..
Enfire: +STR, +ATT (Drool!)
Enstone: +VIT, -dmg taken% (Nice!)
Enwater: +MND, +Divine Magic (Erm...)
Enthunder: +DEX, +Crit (Drool! again)
Enaero: +AGI, +Eva (Meh?)
Enblizzard: +INT, +Elemental Magic (Erm... again)
The potency of these buffs would be calculated, not surprisingly, based on the RDM's Enhancing Skill. This would allow for natural scaling of effectiveness right from when the Enspells are first learnt up to endgame and would offer another goddamn reason for RDMs to take their thumbs out've their asses and get capping their Enhance (not that they should need anymore, but there you go). And we'll go under the assumption that these potencies would be playtested by SE to ensure they fall somewhere within non-gimpy and non-broken values. That is to say, don't worry: they're good-sized buffs, lame Enhancing Skill notwithstanding.
Now come on, as a party leader that looks tempting right? Right? Two of those Enspells are awesome. Enfire and Enthunder.. Would buffs like that make you consider inviting a frontline RDM? If the answer is yes, then surely that's this whole backline-only issue resolved to an extent, isn't it?
This is obviously just a fool-around idea, hence those hats you're all wearing, but I felt it was wacky enough to merit mentioning simply as a possible solution. Especially as I want to know what I'm missing.
I'll be honest, as of right now, I like the concept. It seems to be an idea that could be balanced simply enough through playtesting to achieve sensible effectiveness; it adds enough draw to the idea of a frontline RDM to get people taking it seriously; it raises its own natural challenges to the RDM himself (regarding what gear to focus on, what spells to focus, finding a casting balance that doesn't let the 'daze' drop too much, etc.); aaaand it doesn't affect the soloing RDM in any way. Woot!
I'd see possible conflictions with other DNCs in the party assmuming that the two 'dazes' don't stack, but why shouldn't they stack? The 'endaze' and 'daze' don't need to be mutually exclusive (I've used the 'daze' term simply to convey the type of effect). Would this piss off CORs and BRDs were something like this added?
So yeah.. a let's-pretend thread, with a dufus solution to a possibly-not-even-ever-gonna-be-addressed issue. But still, what am I missing?
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