Re: Phalanx II we hardly knew ye
Im not saying they are limited too it, since the entire practical use of -ga spells from sch revolves around use of stratagems. According to you having a 1 minute timer makes it an impratical use, basically I took the 1 minute timer from your phalanx arguement, and applied it to the same pretense for your SS point. You think Phalanx is no good, but SS is. Fact SS at best last 4 hits in endgame. That is 16 seconds.
4*25 = 100
an aditional attack is gained by Phalanx for a total of 20 seconds of 0 damage.
Meanwhile for about 10 seconds you wont have SS so Phalanx will there,
thats an additional 50+ damage mitigated. Over the course of a endgame battle, Phalanx will mitigate a fair amount of damage close to the same amount of damage as SS if you add up all the consecutive 50 damage per 10's of SS downtime.
20 minute fight
1200 seconds
1200/4 (delay) = 300 attacks
300/4 = 75 will take 75 SS's to mitigate all 300 hits
= 60 with phalanx
75*30 = 2250 (1000 over the time limit)
so lets see how many SS we can get
1200/30 = 40
40*4 = 160 hits for 0
that leaves 140 hits that are un protected with phalanx this drops to 100
140*25 = 3500
without phalanx you miss out on 3500 points of damage mitigation
or 5 cure 5's
100*25 = 2500 post SS failing.
with Phalanx you save 2500 damage or 3 cure 5's and a 4
a diference of 1000 damage mitigated, or a Cure 5 and a cure 4
But Phalanx is useless and isnt pratical for any purpose, Phalanx 2 is uselss, but phalanx is not.
But ya I guess thats an epic fail isnt it
Im not saying they are limited too it, since the entire practical use of -ga spells from sch revolves around use of stratagems. According to you having a 1 minute timer makes it an impratical use, basically I took the 1 minute timer from your phalanx arguement, and applied it to the same pretense for your SS point. You think Phalanx is no good, but SS is. Fact SS at best last 4 hits in endgame. That is 16 seconds.
4*25 = 100
an aditional attack is gained by Phalanx for a total of 20 seconds of 0 damage.
Meanwhile for about 10 seconds you wont have SS so Phalanx will there,
thats an additional 50+ damage mitigated. Over the course of a endgame battle, Phalanx will mitigate a fair amount of damage close to the same amount of damage as SS if you add up all the consecutive 50 damage per 10's of SS downtime.
20 minute fight
1200 seconds
1200/4 (delay) = 300 attacks
300/4 = 75 will take 75 SS's to mitigate all 300 hits
= 60 with phalanx
75*30 = 2250 (1000 over the time limit)
so lets see how many SS we can get
1200/30 = 40
40*4 = 160 hits for 0
that leaves 140 hits that are un protected with phalanx this drops to 100
140*25 = 3500
without phalanx you miss out on 3500 points of damage mitigation
or 5 cure 5's
100*25 = 2500 post SS failing.
with Phalanx you save 2500 damage or 3 cure 5's and a 4
a diference of 1000 damage mitigated, or a Cure 5 and a cure 4
But Phalanx is useless and isnt pratical for any purpose, Phalanx 2 is uselss, but phalanx is not.
But ya I guess thats an epic fail isnt it
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