Originally posted in Topic Refresh 2, message #225 on PG. 15
Moving because it has been burried under flames for several pages
/DNC offers the following
Drain Samba I, II - essentialy an endrain effect that replenishes HP
Aspir Samba I - like drain samba but for MP
Cure Waltz I,II- I = Cure II, II= Cure III
Divine Waltz- Curaga
Healing Waltz- Erase
Quick Step- Evade Down
Box Step- Def Down
Desperate Flourish- Inaccurate Gravity
Evaision Boost
Subtle Blow
Resist Slow
Acc Boost
Most people know these by now but i figure i would list them to avoid confusion.
Hypothesis: RDM/DNC can preform in a meripo as well as RDM/WHM
Test: A 3 month period of systematic tests, alterations 1 Hour Minimum Party
Location: Nyzul Isle Camp
Target: Colbri
Trial 1 December 12th-17th 2007
This first test was my first attempt at this combo. I solod in Kuftal for about and hour geting comfortable with macros and job abilities.
Plan: To use TP moves to cure the party while i enfeeble and support party
My original plan was to rely solely on TP for curing and status ailments, this however proved difficult with a lack of TP. Causing me to use MP. Thus i just returned to the back line.
Equipment
Mage stuff hiting 60-65% uncapped dagger, no Joyuese
Resault: Fail was not pleased with my performance and discredited the job.
Trial 2 January 22-29th 2008
The second attempt i now had about +20 in ACC and a capped dagger skill also brough sushi along
The Plan:
To use TP as a main cure for the party, allowing for conservation of MP for enfeebles and support.
I planned to use TP again as my same source of curring power, fared a little better this time around, could not maintain TP for a long chain, used too much MP moved to the back line.
Equitment
Main slots mage gear, accessories, Life belt, 2x woodsman +20 ACC
Squid Sushi, BRD songs took ballad Hit roughly 70-75%
Resault: Fail
Again i was disapointed in the job combo and shelved it. I was unable to support a party from the front line using only TP.
Trial 3
February 21-29th
I recently chose to pull this job back out and give it a whirl again. This endevour would be the most extensive and expensive
february 28th 2008
Group: RDM/DNC,BRD/NIN,SAM/NIN,SAM/NIN,WAR/NIN,WAR/NIN
i chose to haste the 2 war's and myself. the party agreed the faster sams would cause more curing.
The Plan: After reading about a wish list ability on the internet i got an idea of how to do this job. I was going about it the wrong way
I made my way out to the camp again, this time with a new practice in mind. Use MP while getting TP and use TP to replenish MP.
my plan for this would be to get TP to a relativly sustainable level. From soloing i found that 200+ TP is more than efficent. I also plannd on how i would get my MP back and what would be a comfortable amount. I settled on a "0" Base of MP of 400, if i spent my pool to below 400 i would shelv this job forever. I also set a base for safely returning to use my MP of 650 (250 off my cap). Once My MP reached this point i knew i would be safe regardless. I also set TP bars if i reach 200TP i will begin using TP, if i use it down to 100TP i will weapon skill and restart the proccess.
so essentially
BASE MP with equip 904
MP support to 400MP/ or 200TP which ever occurd first.
TP support to 100TP/ or 650MP which ever occurd first.
Once second instance has been met WS the mob.
I also made new macros
Cure <p2>
Haste <p3>
Refresh <me>
Curing Waltz <p4>
are just some examples.
I now felt prepared enough to battle
Equipment:
RDM AF Joyuese (Cap Sword) Life belt, 2x Woodsman Rings, Wivre Gorget, Amemet Mantle +1, 2x accurate earring + Food
I now hit 75-80% and 80% consistently sometimes more with a BRD madrigal
I noticed a much faster TP gain rate then before and made it too 200TP in 3 mobs my MP was only at 520 after 9x haste 3x refresh 6x cure 3 and 3x dia
haste 9x40 = 360
refrsh 3x40 = 120
cure3 6x44 = 264
dia2 3x30 = 90
total spent = 834
150mp x 3 = 450 recoverd
904-834 + 450 = 520
Withing the limit i set for myself
The next few fights went by fairly smooth by cutting the cures out of the equation and enfeebling the mob with box step i saved myself 354 MP over the next 3 fights alone.
As for TP expenditure i spent
3x box step 30% TP
3x cure waltz2 105% TP
2x divine waltz 70% TP
2x aspir samba 20% TP
for a total of 225% TP
seeing as i began with 200% TP over three fights i accumulated just as much over the next 3 if not more due to less spell casting. For sake of arguement we will say i gained 200%
200(start)+200(total over next 3 fights) = 400% tp - 225% = 175%
The Mp refresh for this job is now increased due to less spending
over the course of these three fights i spent 480 for 9x haste and refresh with 450 being returned for a 30 loss, oh but i forgot aspir samba. to get 200tp that would require 12 hits with my sword. On average i get about 4-7 MP hit
so 12x4-7 = 48-84
450 + 48-84 = 498-534 - 480 = 18-54 MP added back to my total
520+18-54 - 538-574 = free casting of haste/refresh for duration of "TP Mode"
so with 175% TP i can last 9 fights solely based off TP curing and enfeebling
bringing my total MP to
520 + (18x3-54x3) = 574 - 682
at which point i would Weapon skill my remaining 100% TP and start again.
Now factoring in Refresh and haste over those 9 mobs
27xhaste 40x27
9x refresh 9x40
MP cost 1440
9x150 = 1350
1440-1350 = 90
520 - 90 = 430
430=(18x3~54x3) 484-572
Converting every 18-21 mobs instead of every 9-12
Resault: Pass
I was satisfied with this test and have since altered it.
I no longer cast 3x dia 2 for the first 3 battles, allowing me to get to the 200% threshold earlier and spending less MP
This is my testing compiled over seperate weeks in many different parties, i have plenty of information compiled but for the sake of space and time i condensed it into this.
Acctual TP% earned while Using /dnc abilities is acctually closer to 220-230 (per3 fights) depending on each paticular mob. Sometimes i gain TP but i never come out with less than -25%
I hope this shows some insight into the more mechanical side of it for those of you that prefer numbers instead of words.
This short version was post on Pg.13 of same thread
First off analyze the situation who needs refresh who needs haste as these will be the primary spells you are casting. often time you will need to haste 2-3 people and refresh only yourself. Find a haste cycle you are comfortable with and that can get the spells out the quickest.
to be effective in this way you must break rdm/dnc as if it were 2 seperate jobs
step1
- Engage mob with sword or dagger and start building TP
(note if you happen to be with a sam ask if he will donate some tp to you)
- Here you will be using your cure spells to maintain the parties health
- use aspir samba if the mob permits or drain samba
- store up about 200 TP
Step 2
- now start using TP to cure the party and assit it in anyway
- use steps to enfeeble it
- use aspir samba or drain samba depending on situation
- when you have a decent supply of MP bust off your WS and start at step one
some notes to remember
You are not here to deal damage, dont become upset if you hit for low number TP is TP
MP > TP this cant be stressed enough MP is by far more important than TP if you are low on MP step back and rest or convert.
BRD songs, do not bother getting ballad acc and haste songs are much more important to you
Joyeuse or a fast dagger is the best choice
You are not a backline mage keep your staves in your pocket
Haste/Refresh are to be cast when the time permits not imeadietly following drop.
Wait until mob is nearly dead or between a pull to recast them the loss of haste for 10's will not hinder the parties success.
This is the way i merit now, i refused to level whm high enough to get erase for the reason of not being a backline bitch. Instead i now have a frontline erase. Again this job combo is not for everyone it is alot of work and timing knowing when to use MP and not TP. It also dosent hurt to make some SAM friends to help build your TP.
If your interested in the amount of xp/hr i get, well its not too bad between 15-20K usually depending on the DD setup and if its a BRD or COR.
For the record in no way am i making this replace /WHM or even suggesting it. It preforms on Par or slighty above that of /WHM. This is not an excuse to melee, this is to provide Additional support to party at minimal MP expenditure.
Moving because it has been burried under flames for several pages
/DNC offers the following
Drain Samba I, II - essentialy an endrain effect that replenishes HP
Aspir Samba I - like drain samba but for MP
Cure Waltz I,II- I = Cure II, II= Cure III
Divine Waltz- Curaga
Healing Waltz- Erase
Quick Step- Evade Down
Box Step- Def Down
Desperate Flourish- Inaccurate Gravity
Evaision Boost
Subtle Blow
Resist Slow
Acc Boost
Most people know these by now but i figure i would list them to avoid confusion.
Hypothesis: RDM/DNC can preform in a meripo as well as RDM/WHM
Test: A 3 month period of systematic tests, alterations 1 Hour Minimum Party
Location: Nyzul Isle Camp
Target: Colbri
Trial 1 December 12th-17th 2007
This first test was my first attempt at this combo. I solod in Kuftal for about and hour geting comfortable with macros and job abilities.
Plan: To use TP moves to cure the party while i enfeeble and support party
My original plan was to rely solely on TP for curing and status ailments, this however proved difficult with a lack of TP. Causing me to use MP. Thus i just returned to the back line.
Equipment
Mage stuff hiting 60-65% uncapped dagger, no Joyuese
Resault: Fail was not pleased with my performance and discredited the job.
Trial 2 January 22-29th 2008
The second attempt i now had about +20 in ACC and a capped dagger skill also brough sushi along
The Plan:
To use TP as a main cure for the party, allowing for conservation of MP for enfeebles and support.
I planned to use TP again as my same source of curring power, fared a little better this time around, could not maintain TP for a long chain, used too much MP moved to the back line.
Equitment
Main slots mage gear, accessories, Life belt, 2x woodsman +20 ACC
Squid Sushi, BRD songs took ballad Hit roughly 70-75%
Resault: Fail
Again i was disapointed in the job combo and shelved it. I was unable to support a party from the front line using only TP.
Trial 3
February 21-29th
I recently chose to pull this job back out and give it a whirl again. This endevour would be the most extensive and expensive
february 28th 2008
Group: RDM/DNC,BRD/NIN,SAM/NIN,SAM/NIN,WAR/NIN,WAR/NIN
i chose to haste the 2 war's and myself. the party agreed the faster sams would cause more curing.
The Plan: After reading about a wish list ability on the internet i got an idea of how to do this job. I was going about it the wrong way
I made my way out to the camp again, this time with a new practice in mind. Use MP while getting TP and use TP to replenish MP.
my plan for this would be to get TP to a relativly sustainable level. From soloing i found that 200+ TP is more than efficent. I also plannd on how i would get my MP back and what would be a comfortable amount. I settled on a "0" Base of MP of 400, if i spent my pool to below 400 i would shelv this job forever. I also set a base for safely returning to use my MP of 650 (250 off my cap). Once My MP reached this point i knew i would be safe regardless. I also set TP bars if i reach 200TP i will begin using TP, if i use it down to 100TP i will weapon skill and restart the proccess.
so essentially
BASE MP with equip 904
MP support to 400MP/ or 200TP which ever occurd first.
TP support to 100TP/ or 650MP which ever occurd first.
Once second instance has been met WS the mob.
I also made new macros
Cure <p2>
Haste <p3>
Refresh <me>
Curing Waltz <p4>
are just some examples.
I now felt prepared enough to battle
Equipment:
RDM AF Joyuese (Cap Sword) Life belt, 2x Woodsman Rings, Wivre Gorget, Amemet Mantle +1, 2x accurate earring + Food
I now hit 75-80% and 80% consistently sometimes more with a BRD madrigal
I noticed a much faster TP gain rate then before and made it too 200TP in 3 mobs my MP was only at 520 after 9x haste 3x refresh 6x cure 3 and 3x dia
haste 9x40 = 360
refrsh 3x40 = 120
cure3 6x44 = 264
dia2 3x30 = 90
total spent = 834
150mp x 3 = 450 recoverd
904-834 + 450 = 520
Withing the limit i set for myself
The next few fights went by fairly smooth by cutting the cures out of the equation and enfeebling the mob with box step i saved myself 354 MP over the next 3 fights alone.
As for TP expenditure i spent
3x box step 30% TP
3x cure waltz2 105% TP
2x divine waltz 70% TP
2x aspir samba 20% TP
for a total of 225% TP
seeing as i began with 200% TP over three fights i accumulated just as much over the next 3 if not more due to less spell casting. For sake of arguement we will say i gained 200%
200(start)+200(total over next 3 fights) = 400% tp - 225% = 175%
The Mp refresh for this job is now increased due to less spending
over the course of these three fights i spent 480 for 9x haste and refresh with 450 being returned for a 30 loss, oh but i forgot aspir samba. to get 200tp that would require 12 hits with my sword. On average i get about 4-7 MP hit
so 12x4-7 = 48-84
450 + 48-84 = 498-534 - 480 = 18-54 MP added back to my total
520+18-54 - 538-574 = free casting of haste/refresh for duration of "TP Mode"
so with 175% TP i can last 9 fights solely based off TP curing and enfeebling
bringing my total MP to
520 + (18x3-54x3) = 574 - 682
at which point i would Weapon skill my remaining 100% TP and start again.
Now factoring in Refresh and haste over those 9 mobs
27xhaste 40x27
9x refresh 9x40
MP cost 1440
9x150 = 1350
1440-1350 = 90
520 - 90 = 430
430=(18x3~54x3) 484-572
Converting every 18-21 mobs instead of every 9-12
Resault: Pass
I was satisfied with this test and have since altered it.
I no longer cast 3x dia 2 for the first 3 battles, allowing me to get to the 200% threshold earlier and spending less MP
This is my testing compiled over seperate weeks in many different parties, i have plenty of information compiled but for the sake of space and time i condensed it into this.
Acctual TP% earned while Using /dnc abilities is acctually closer to 220-230 (per3 fights) depending on each paticular mob. Sometimes i gain TP but i never come out with less than -25%
I hope this shows some insight into the more mechanical side of it for those of you that prefer numbers instead of words.
This short version was post on Pg.13 of same thread
First off analyze the situation who needs refresh who needs haste as these will be the primary spells you are casting. often time you will need to haste 2-3 people and refresh only yourself. Find a haste cycle you are comfortable with and that can get the spells out the quickest.
to be effective in this way you must break rdm/dnc as if it were 2 seperate jobs
step1
- Engage mob with sword or dagger and start building TP
(note if you happen to be with a sam ask if he will donate some tp to you)
- Here you will be using your cure spells to maintain the parties health
- use aspir samba if the mob permits or drain samba
- store up about 200 TP
Step 2
- now start using TP to cure the party and assit it in anyway
- use steps to enfeeble it
- use aspir samba or drain samba depending on situation
- when you have a decent supply of MP bust off your WS and start at step one
some notes to remember
You are not here to deal damage, dont become upset if you hit for low number TP is TP
MP > TP this cant be stressed enough MP is by far more important than TP if you are low on MP step back and rest or convert.
BRD songs, do not bother getting ballad acc and haste songs are much more important to you
Joyeuse or a fast dagger is the best choice
You are not a backline mage keep your staves in your pocket
Haste/Refresh are to be cast when the time permits not imeadietly following drop.
Wait until mob is nearly dead or between a pull to recast them the loss of haste for 10's will not hinder the parties success.
This is the way i merit now, i refused to level whm high enough to get erase for the reason of not being a backline bitch. Instead i now have a frontline erase. Again this job combo is not for everyone it is alot of work and timing knowing when to use MP and not TP. It also dosent hurt to make some SAM friends to help build your TP.
If your interested in the amount of xp/hr i get, well its not too bad between 15-20K usually depending on the DD setup and if its a BRD or COR.
For the record in no way am i making this replace /WHM or even suggesting it. It preforms on Par or slighty above that of /WHM. This is not an excuse to melee, this is to provide Additional support to party at minimal MP expenditure.
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