Re: Refresh II
That's the problem with Red Mage right now: it's far too powerful in the magic department, so nothing's being done in the melee department. What a quandary.
Further complicating things is the fact S-E can't very well take spells out of the game, knowing that some Red Mage somewhere put his effort in to getting it, no matter how sucky/broken it is/can become.
So, I suppose like S-E said, adding spells seems to be the best option to put us to the frontline. Adding spells to Red Mage, though, I'm not so sure of.
I have always viewed Scholar as a potential solution to this Red Mage problem. All of the melee-minded Red Mages have been told to this point "Blue Mage is that way. ->" Turnabout is fair play, though, so I figure if we give some toys to Scholar, we can point back at the backline onry Red Mages and say "<- Scholar is that way." Screw Pteryx's "means and extremes" distinction: to me, flavor-wise, a Scholar is a Red Mage who gave up his sword for some more cool magey stuff.
First point to be made: not Convert. Sole reason: tell me any two jobs which share the same Job Ability. (I know they share Traits, but my point is with the Abilities.) But, maybe they could get something similar. Maybe some higher-level strategems that substitute HP for MP on a spell (for Light Arts, give it a Paladin-like honor of sacrifice sort of name; for Dark Arts, make it a Dark Knight-like ritual of consumption sort of deal), but those alone won't be good enough. Maybe since their more studious and precise, give them an ability which lets them cut their current HP in half to earn that amount in MP, and give it a cool-sounding Latin name like Modus Vivendi (Method of Life).
Second point: Refresh. . . . Umm, why not? If AoE Refresh (or "Refreshra," as Coinspinner so cleverly put it to avoid a strangling from BBQ and I) is your primary concern, then simply don't make it work with Accession, like with Re/Raise. If being subbable is your secondary concern, then just don't do that either.
Red Mage now has every excuse to receive boosts to melee, either indirectly through giving our Enspells the ability to "En-Staff," and/or giving us Abilities like Doublecast (subbable, please), and/or giving us Traits that allow simultaneous spell-casting and sword-fighting ( "Shaped Strikes?" ), and/or directly through giving us higher combat skills than B, and/or maybe a DD Ability/Trait (I'm out of creativity/time at this point
). Keep in mind I listed every option I could think of: I totally do not expect to receive all of that at all.
Originally posted by Celeal
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Further complicating things is the fact S-E can't very well take spells out of the game, knowing that some Red Mage somewhere put his effort in to getting it, no matter how sucky/broken it is/can become.
So, I suppose like S-E said, adding spells seems to be the best option to put us to the frontline. Adding spells to Red Mage, though, I'm not so sure of.
I have always viewed Scholar as a potential solution to this Red Mage problem. All of the melee-minded Red Mages have been told to this point "Blue Mage is that way. ->" Turnabout is fair play, though, so I figure if we give some toys to Scholar, we can point back at the backline onry Red Mages and say "<- Scholar is that way." Screw Pteryx's "means and extremes" distinction: to me, flavor-wise, a Scholar is a Red Mage who gave up his sword for some more cool magey stuff.
First point to be made: not Convert. Sole reason: tell me any two jobs which share the same Job Ability. (I know they share Traits, but my point is with the Abilities.) But, maybe they could get something similar. Maybe some higher-level strategems that substitute HP for MP on a spell (for Light Arts, give it a Paladin-like honor of sacrifice sort of name; for Dark Arts, make it a Dark Knight-like ritual of consumption sort of deal), but those alone won't be good enough. Maybe since their more studious and precise, give them an ability which lets them cut their current HP in half to earn that amount in MP, and give it a cool-sounding Latin name like Modus Vivendi (Method of Life).
Second point: Refresh. . . . Umm, why not? If AoE Refresh (or "Refreshra," as Coinspinner so cleverly put it to avoid a strangling from BBQ and I) is your primary concern, then simply don't make it work with Accession, like with Re/Raise. If being subbable is your secondary concern, then just don't do that either.
Red Mage now has every excuse to receive boosts to melee, either indirectly through giving our Enspells the ability to "En-Staff," and/or giving us Abilities like Doublecast (subbable, please), and/or giving us Traits that allow simultaneous spell-casting and sword-fighting ( "Shaped Strikes?" ), and/or directly through giving us higher combat skills than B, and/or maybe a DD Ability/Trait (I'm out of creativity/time at this point


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