Re: Refresh II
I'd rather go the line of Refresh as 41 for whm, 38rdm and Refresh II 61 rdm. Where Refresh cast timers were changed to that of Phalanx, and Refresh II that off the current, before applying fast cast with af hat.
Enspells. Dagger onry. On day of en-element, generally see 18-22 dmg at best.
A tier 2 starting at 60 with a new one every other level to do a set amount based on your dmg, lets say, 50% then add in MAB, weather and day to max it out, even with sword spell gear, to 75% of your hit.
Back to invites if whm were to get Refresh. Simple, add job traits that'll improve that Jack of all trades status. Converse MP, Auto Refresh, Sheild Mastery, Attack Bonus, Double Attack, Tripple Attack, Accuracy Bonus, Defense Bonus. All being add above level 40.
Also, if its not that hard, why not new Job Abilities. Lets say...,
Sword Bash. Requires Sword. Deals damage and stuns target.
Sword Mastery. Requires Sword. Next hit will be considered Magic, and damage dealt will be converted to MP.
Dagger Slash. Requires Dagger. Target receives Amnesia.
Dagger Master. Requires Dagger. Next hit will be considered Magic, and damage dealt will be converted to MP.
Too much? Maybe. But its a thought.
I'd rather go the line of Refresh as 41 for whm, 38rdm and Refresh II 61 rdm. Where Refresh cast timers were changed to that of Phalanx, and Refresh II that off the current, before applying fast cast with af hat.
Enspells. Dagger onry. On day of en-element, generally see 18-22 dmg at best.
A tier 2 starting at 60 with a new one every other level to do a set amount based on your dmg, lets say, 50% then add in MAB, weather and day to max it out, even with sword spell gear, to 75% of your hit.
Back to invites if whm were to get Refresh. Simple, add job traits that'll improve that Jack of all trades status. Converse MP, Auto Refresh, Sheild Mastery, Attack Bonus, Double Attack, Tripple Attack, Accuracy Bonus, Defense Bonus. All being add above level 40.
Also, if its not that hard, why not new Job Abilities. Lets say...,
Sword Bash. Requires Sword. Deals damage and stuns target.
Sword Mastery. Requires Sword. Next hit will be considered Magic, and damage dealt will be converted to MP.
Dagger Slash. Requires Dagger. Target receives Amnesia.
Dagger Master. Requires Dagger. Next hit will be considered Magic, and damage dealt will be converted to MP.
Too much? Maybe. But its a thought.
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