Re: Refresh II
I can certainly see your argument as to why PLD would benefit from that. Heck, PLD/RDM (which I play) would benefit from it even more. I certainly wouldn't be upset if PLD got this ability instead -- so long as it were subbable. (Note that I'd want it to be subbable if RDM got it, too.) It not only would help PLD in every situation, but would make RDM/PLD more fun.
I don't expect that such an ability would see much use in full-sized XP parties; that wasn't the point. However, the ability to deal MPless damage, however slight, while still casting as perpetually as always (while YM thinks we should become less busy, I think we should stay just as busy as always), could come in handy in other situations. I find myself picturing casting something long like Raise while still stabbing something, or getting the benefits of Aspir Daze as part of a scramble to keep casting at full speed without running out of MP before Convert's up, or not having to spend three minutes buffing before a fight in order to get any use out of those buffs (the primary problem with SE's "let's give RDM more spells for meleeing!" idea).
It would also make it so that there's more of a point to Enspells existing at all. As it currently stands, if we want to melee we have to not only give up spell accuracy and potency, but stop casting. The tradeoff is almost never worth it. This ability would make it a smaller tradeoff, and open up the opportunity for us to be part-time melee-mages -- part-time, not full-time as Itazura insists I'm advocating. It would only lead us to being full-time melee mages if there were no tradeoff, or outright synergy as in BLU's case. As long as our spells are helped by INT and MND and staves and not helped by swords and STR and DEX, there will always be some tradeoff.
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That's exactly what he's referring to. What he's trying to say is that Enspell damage is too low -- and I can certainly agree on that front. It shouldn't be raised to a point where we can compete with real melees, but it should be more than a token nod to the concept of a "fighter-mage", too. If Enspell is supposed to be how we use weapons, then it should at least deal enough damage to evoke an "enh" instead of an "lolgimpn00b". -- Pteryx
Originally posted by Omgwtfbbqkitten
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Originally posted by Omgwtfbbqkitten
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It would also make it so that there's more of a point to Enspells existing at all. As it currently stands, if we want to melee we have to not only give up spell accuracy and potency, but stop casting. The tradeoff is almost never worth it. This ability would make it a smaller tradeoff, and open up the opportunity for us to be part-time melee-mages -- part-time, not full-time as Itazura insists I'm advocating. It would only lead us to being full-time melee mages if there were no tradeoff, or outright synergy as in BLU's case. As long as our spells are helped by INT and MND and staves and not helped by swords and STR and DEX, there will always be some tradeoff.
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Originally posted by Murphie
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