Re: The Decline of the RDM
Thank you, that's what I've been saying all along. You can't say there's just a 'decline in skill' specific to RDM, because really when it comes to XP it's like that for all jobs as a byproduct of ToAU camps...however some of the people who are lazy in XP or prefer TP burn for their form of merits still shine above others when it comes to real content.
I know several RDMs who main heal for all of their XP just because it's easy and they can do it while watching TV. These same RDMs are also some of the few ones I'd trust to land a Stun, Bind, or Gravity at a critical time in a big fight.
I really have been abstaining from calling you out on things, but that right there shows you don't know a thing about taking RDM into a real event. On paper SCH looks absolutely fantastic for XP, Limbus, Sea gods, HNM, kited fights, and just about absolutely anything that doesn't specifically need Stun, Sleepga, or status cures.
That's cute, but really you haven't read much of our RDM forums or you'd know that you're talking to the wrong crowd(see numerous threads on maximising RDM DD output and out-there subjobs). Most of us play RDM the correct way, which is every way possible depending on the situation. Sometimes the best thing for the group you're in will be you having -na spells and AoE cures. Sometimes you need Sleepga. Sometimes you need Stun, and sometimes you need supplemental DD.
The RDMs on these forums are some of the most knowledgeable out of any I've interacted with, if they knock something you suggest, in all likelihood it's because you're probably wrong, and they know b/c they've tried it. I myself will tell you that RDM/THF is balls for anything in XP, I know because I've tested it, along with /RNG. If you want a pulling sub use something that can actually beat people to claims while retaining some sort of useful MP/Stat bonuses, damage mitigation ability, and utility spells, like /DRK or /PLD.
Originally posted by Ziero
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Thank you, that's what I've been saying all along. You can't say there's just a 'decline in skill' specific to RDM, because really when it comes to XP it's like that for all jobs as a byproduct of ToAU camps...however some of the people who are lazy in XP or prefer TP burn for their form of merits still shine above others when it comes to real content.
I know several RDMs who main heal for all of their XP just because it's easy and they can do it while watching TV. These same RDMs are also some of the few ones I'd trust to land a Stun, Bind, or Gravity at a critical time in a big fight.
I am not all about DNC i am looking at dancer, to me sch looks like shit on paper but ill be checking it as well, thats what i do i like to know what my job can do when where why and how.
I really have been abstaining from calling you out on things, but that right there shows you don't know a thing about taking RDM into a real event. On paper SCH looks absolutely fantastic for XP, Limbus, Sea gods, HNM, kited fights, and just about absolutely anything that doesn't specifically need Stun, Sleepga, or status cures.
Its funny to see you people knock players like myself, like wfbbq did to hyrist in hs Hybrid rdm forum, because we are trying something new that may threaten the way you play your job it must be wrong.
That's cute, but really you haven't read much of our RDM forums or you'd know that you're talking to the wrong crowd(see numerous threads on maximising RDM DD output and out-there subjobs). Most of us play RDM the correct way, which is every way possible depending on the situation. Sometimes the best thing for the group you're in will be you having -na spells and AoE cures. Sometimes you need Sleepga. Sometimes you need Stun, and sometimes you need supplemental DD.
The RDMs on these forums are some of the most knowledgeable out of any I've interacted with, if they knock something you suggest, in all likelihood it's because you're probably wrong, and they know b/c they've tried it. I myself will tell you that RDM/THF is balls for anything in XP, I know because I've tested it, along with /RNG. If you want a pulling sub use something that can actually beat people to claims while retaining some sort of useful MP/Stat bonuses, damage mitigation ability, and utility spells, like /DRK or /PLD.
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