sorry for posting a whole new read i couldnt find the original RDM/DNC post
Several weeks ago i toyed with the notion of rdm/dnc, did some test and defunct it.
well i recentyly dinged 69 onrdm and got dnc to 37 and have done some more tests bit in party and out of party and this is what i have found.
My first implications when testing this job were a biased look at what it does for the RDM not the party and have since gone back and looked at this again
IN Party
Traditionally called the melee mage, but i like Hybrid rdm better so i will use that
This set up allows a hybrid mage to do more for its party while on the front lines, while not negating from requiring a whm for main heal (RDM,SMN are not main heal imo) a hybrid rdm/dnc allows for greater MP conservation, as well as greater party assistance. Provided their is no other dancer or /dnc in the party your role will be a front line eraser saving the whm precious MP. This extra MP saved can extend chains or save lives, in addition to refresh you have already increased MP conservation for the party.
In addition to being a frontline eraser you also posses the ability to wake en-masse with divine waltz, instead of a whm casting a curaga one cure spell to you will wake the party, saving MP more and increasing the chain or survivability of t party.
Another party bonus is the Sambas, these allow you to replenish party members HP/MP depening on your choice and what the party needs, providinga prepetual refresh or regen to all party members.
As well as the steps and flourishes, lowering a targets evaision and def, is invaluable as it stacks to diaII or allows us to use BIO II and keep defense down as well. Animated flourish +Stoneskin/Phalanx can provide a quick 2nd voke if the NIN tanks shadows are hard to get back up, saving MP once more partying without the use of cures as much.
In the event a weapon skillchain is called out and you are required to open or close you can freely use your stocked TP to do so as you still have all your spells to assist the party in a frontlie hybrid role.
As for equipment setups it does require a decent acc setup to acheive respectable amounts of TP if you plan to do this you require 75%-80% minimum hit rate, having borrowed some gear from friends to test this i had roughly an 80-83% rate and was building tp at a respectable rate. (borrowed a SH, PCC, 2 woodsman rings, chivalrous chain, and a few other peies with ATK and ACC +)
recomandations for weaponry are your call, JoyToy would be best for TP building but if thats not available like to me at 69 i just went with a low delay dagger.
Solo
Soloing with rdm/dnc has allowed me to do things most cant, rdm/nin may still be greater because of its invincible nature, however /dnc holds its own perks as well.
Basically i solo in campaign now just to test this out and see what i am capable of. the multiple cureing traits etc are a life saver, silence = death for a rdm soloing the lack of shadows isnt to important as most mobs like to toss out AoE spells which wipe them anyhow.
My experiences with /DNCin campaign have led me to some decent experience, no wehre near what i get rdm/blm but its fun soling the mobs there and have people checking you.
Keeping SS up is not to hard of a chore if you know the trick to it, and TP is built immensly fast against these mobs, it takes a while to kill because of rdm crappy attack however it is possible. Personally i have not tested this against any NM's with the exception of WHM AF NM in fei'yin which i was able to trio with a whm a pld and myself rdm/dnc which was pretty nice seeing as it called for a party of 75's on the wiki.
anyhow i had to return my borrowed equipment and cant carry on with tests until i can either borrow it or i buy my own, will update solo and party section when i get more abilities to use
Several weeks ago i toyed with the notion of rdm/dnc, did some test and defunct it.
well i recentyly dinged 69 onrdm and got dnc to 37 and have done some more tests bit in party and out of party and this is what i have found.
My first implications when testing this job were a biased look at what it does for the RDM not the party and have since gone back and looked at this again
IN Party
Traditionally called the melee mage, but i like Hybrid rdm better so i will use that
This set up allows a hybrid mage to do more for its party while on the front lines, while not negating from requiring a whm for main heal (RDM,SMN are not main heal imo) a hybrid rdm/dnc allows for greater MP conservation, as well as greater party assistance. Provided their is no other dancer or /dnc in the party your role will be a front line eraser saving the whm precious MP. This extra MP saved can extend chains or save lives, in addition to refresh you have already increased MP conservation for the party.
In addition to being a frontline eraser you also posses the ability to wake en-masse with divine waltz, instead of a whm casting a curaga one cure spell to you will wake the party, saving MP more and increasing the chain or survivability of t party.
Another party bonus is the Sambas, these allow you to replenish party members HP/MP depening on your choice and what the party needs, providinga prepetual refresh or regen to all party members.
As well as the steps and flourishes, lowering a targets evaision and def, is invaluable as it stacks to diaII or allows us to use BIO II and keep defense down as well. Animated flourish +Stoneskin/Phalanx can provide a quick 2nd voke if the NIN tanks shadows are hard to get back up, saving MP once more partying without the use of cures as much.
In the event a weapon skillchain is called out and you are required to open or close you can freely use your stocked TP to do so as you still have all your spells to assist the party in a frontlie hybrid role.
As for equipment setups it does require a decent acc setup to acheive respectable amounts of TP if you plan to do this you require 75%-80% minimum hit rate, having borrowed some gear from friends to test this i had roughly an 80-83% rate and was building tp at a respectable rate. (borrowed a SH, PCC, 2 woodsman rings, chivalrous chain, and a few other peies with ATK and ACC +)
recomandations for weaponry are your call, JoyToy would be best for TP building but if thats not available like to me at 69 i just went with a low delay dagger.
Solo
Soloing with rdm/dnc has allowed me to do things most cant, rdm/nin may still be greater because of its invincible nature, however /dnc holds its own perks as well.
Basically i solo in campaign now just to test this out and see what i am capable of. the multiple cureing traits etc are a life saver, silence = death for a rdm soloing the lack of shadows isnt to important as most mobs like to toss out AoE spells which wipe them anyhow.
My experiences with /DNCin campaign have led me to some decent experience, no wehre near what i get rdm/blm but its fun soling the mobs there and have people checking you.
Keeping SS up is not to hard of a chore if you know the trick to it, and TP is built immensly fast against these mobs, it takes a while to kill because of rdm crappy attack however it is possible. Personally i have not tested this against any NM's with the exception of WHM AF NM in fei'yin which i was able to trio with a whm a pld and myself rdm/dnc which was pretty nice seeing as it called for a party of 75's on the wiki.
anyhow i had to return my borrowed equipment and cant carry on with tests until i can either borrow it or i buy my own, will update solo and party section when i get more abilities to use
Comment