Hello thanks for checking this out... well its been a few months now and i figured it was time to start one of these topics up. This is essentially from my veiw, and from what i have tinkered with in campaign to net me the most XP/AN (allied notes) so feel free to add some insight too other methods.
If you follow this rough outline, you will net anywhere from 1500-2500+ xp depending rank, length of fight, and your decisions
Content
Breif on Campaign
What to do
Where to do it
jobs to use
Breif on Campaign
Campaignas most of you know is a series of mini beseiged like battles, everything you do in campaign reflects your overall score and thus your XP/AN. Some of the main categories include Damage dealt, percent of damage dealt, healing, buffing, debuffing, raising, and dying.
Damage dealt= 1 point for a hit which is 5 exp/2.5 AN to a certain cap limit which changes depending on your medals
"note dual weild does not count as 2 hits 1 attack is 1 hit"
Damage percentace= 1* total % = (X)xp/ (1/2 XP)AN
Healing
Self 1 spell 5/2.5
Others 10/5
buff
self 10/5
other 20/10
debuff (must either be resisted or stick no effect gets no poitnts)
15/7.5
Raising
20/10
Death
- 30+ (total points /?)
not overly sure on how death is equated into the stuff but its at least -30 xp seems to be more as the battle goes on
esentially as you see above all these things are things RDM can do above all other jobs
we can enfeeble, we can raise, cure, buff, attack, and die making us a pretty deadly campaing job.
What to do
What you want to do in campaign is everything, you want to be the jack of all trades, seeing as most things cap out you want to change it up so you dont hit the cap to soon.
here is a breif description of how i battle
pull a mob with something other than dia or bio preferably a enfeeble(doing this allows you to have claim of a mob first an debuff it at will)
take it back to a group of people and fight it
buff yourself with haste refresh and an enspell (stoneskin if you wish some mobs have nasty aoe)
hack away at the mob using ws every time you reach 100%
dispell the mob as soon as it uses a buff (occurs every few seconds)
- be sure to do it first many others will use their debuff moves to try and do it as well rendering yours no effect so no points
continue to do this until battle is over and you will net the points i have said
another way to get points is to try and pull a few mobs and keep them slept of to the side of main fight this will get you plenty of points usuallly about 3 sleeps will keep mob away until ready for fight (note mobs will link if they are together so one spell is enough to pull 2-3 of them)
an alternative way to gain xp is to kite mobs which i do if the rest of campain seems to be killing them quickly
basically pull 2 mobs leave the main mob for the others and pull link away and start kiting it around using bind gravity bio 2 poison 2 this will give you good xp, keep your focus on the original mobs death so you can just pull it to a group and start over.
also cast cures on randoms, buffs on randoms and raise these little extras add up greatly
use pro 4 shell 4 so it will override (except pro/shell 5)
*note its not how much you cure for its the spell itself so just drop cure 1's on people and conserve MP*
doing these things will greatly increase your productivity in terms of XP/AN
Where to do it
Beastmen control areas are the places to go, why?
because you dont have to wait for mobs to come to you
mobs wont come in groups and are easier to pull off
mobs will not be inclined to ignore you and head to the fortification you defend
also you can avoid unessacary encounters with the NM's which generally lead to mass deaths of everyone in the area.
What to use and why
personally all i have used is the following /whm /nin /blm
/whm
really all this gets you is reraise which is nice but generally there are plenty of people around who will be their raising (lvl 50 blm whm rdm smn) due to the fact they are generally too weak to effectivley damage enfeeb a mob
/nin
is a ok sj choice if you can get ninjitsu enfeebs to stick which is rare dual weild isnt necassary since your overall damage wont amount to much anyhow. Utsu is nice for pulling and is another buff for some extra points.
/blm
my personal choice, sleepga is incredibly valuable, 6 extra enfeebles which stick fairly often, more mp which makes you last longer in battles, the additional INT helps for bind gravity and sleep, personally for the outline above this job is the end all be all for rdm in campaign as far as i have dabbled
if anyone has tinkered with /drk /blu /pld id love to have some input and will add it to this, if you dont have a problem with that. I would like this to get worked on by the whole rdm community so we can all have something to look at for information on getting the most out of campaign as possible.
thanks for checking this out and i hope this helps you out in your campaign adventures please post any of your strategies, job combos, etc. so we can make this something worthwhile.
If you follow this rough outline, you will net anywhere from 1500-2500+ xp depending rank, length of fight, and your decisions
Content
Breif on Campaign
What to do
Where to do it
jobs to use
Breif on Campaign
Campaignas most of you know is a series of mini beseiged like battles, everything you do in campaign reflects your overall score and thus your XP/AN. Some of the main categories include Damage dealt, percent of damage dealt, healing, buffing, debuffing, raising, and dying.
Damage dealt= 1 point for a hit which is 5 exp/2.5 AN to a certain cap limit which changes depending on your medals
"note dual weild does not count as 2 hits 1 attack is 1 hit"
Damage percentace= 1* total % = (X)xp/ (1/2 XP)AN
Healing
Self 1 spell 5/2.5
Others 10/5
buff
self 10/5
other 20/10
debuff (must either be resisted or stick no effect gets no poitnts)
15/7.5
Raising
20/10
Death
- 30+ (total points /?)
not overly sure on how death is equated into the stuff but its at least -30 xp seems to be more as the battle goes on
esentially as you see above all these things are things RDM can do above all other jobs
we can enfeeble, we can raise, cure, buff, attack, and die making us a pretty deadly campaing job.
What to do
What you want to do in campaign is everything, you want to be the jack of all trades, seeing as most things cap out you want to change it up so you dont hit the cap to soon.
here is a breif description of how i battle
pull a mob with something other than dia or bio preferably a enfeeble(doing this allows you to have claim of a mob first an debuff it at will)
take it back to a group of people and fight it
buff yourself with haste refresh and an enspell (stoneskin if you wish some mobs have nasty aoe)
hack away at the mob using ws every time you reach 100%
dispell the mob as soon as it uses a buff (occurs every few seconds)
- be sure to do it first many others will use their debuff moves to try and do it as well rendering yours no effect so no points
continue to do this until battle is over and you will net the points i have said
another way to get points is to try and pull a few mobs and keep them slept of to the side of main fight this will get you plenty of points usuallly about 3 sleeps will keep mob away until ready for fight (note mobs will link if they are together so one spell is enough to pull 2-3 of them)
an alternative way to gain xp is to kite mobs which i do if the rest of campain seems to be killing them quickly
basically pull 2 mobs leave the main mob for the others and pull link away and start kiting it around using bind gravity bio 2 poison 2 this will give you good xp, keep your focus on the original mobs death so you can just pull it to a group and start over.
also cast cures on randoms, buffs on randoms and raise these little extras add up greatly
use pro 4 shell 4 so it will override (except pro/shell 5)
*note its not how much you cure for its the spell itself so just drop cure 1's on people and conserve MP*
doing these things will greatly increase your productivity in terms of XP/AN
Where to do it
Beastmen control areas are the places to go, why?
because you dont have to wait for mobs to come to you
mobs wont come in groups and are easier to pull off
mobs will not be inclined to ignore you and head to the fortification you defend
also you can avoid unessacary encounters with the NM's which generally lead to mass deaths of everyone in the area.
What to use and why
personally all i have used is the following /whm /nin /blm
/whm
really all this gets you is reraise which is nice but generally there are plenty of people around who will be their raising (lvl 50 blm whm rdm smn) due to the fact they are generally too weak to effectivley damage enfeeb a mob
/nin
is a ok sj choice if you can get ninjitsu enfeebs to stick which is rare dual weild isnt necassary since your overall damage wont amount to much anyhow. Utsu is nice for pulling and is another buff for some extra points.
/blm
my personal choice, sleepga is incredibly valuable, 6 extra enfeebles which stick fairly often, more mp which makes you last longer in battles, the additional INT helps for bind gravity and sleep, personally for the outline above this job is the end all be all for rdm in campaign as far as i have dabbled
if anyone has tinkered with /drk /blu /pld id love to have some input and will add it to this, if you dont have a problem with that. I would like this to get worked on by the whole rdm community so we can all have something to look at for information on getting the most out of campaign as possible.
thanks for checking this out and i hope this helps you out in your campaign adventures please post any of your strategies, job combos, etc. so we can make this something worthwhile.
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