Re: Sword vs Dagger
How extensive has your testing been?
I'm thinking if you're maining a PT 55+ your main cycle will be too long to really effectively build TP against XP mobs--most mobs you're fighting are VT/IT--are you eating Sushi? Also remember, most mobs last under 1 minute.
Originally posted by Glued
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well to say i dont know what im talking about is an insult, and i dont much appreciate it. however if you read my post i say i use elemental staves in certain situations, and by no means did i say a red mage should melee all the time, and by know means am i trying to mislead people from doing what the community feels is right.
do i feel i am a rdm who refuses to play backline absolutley not i will back line i do backline, however with /dnc we gain a whole new line of cures and healing abilities which dont require us to use mp, which makes us more useful to the party in the long run. refresh and haste can be cast from the front line and instead of wasting mp curing the party you can burn tp instead.
as with all sub's this is a completley situational sub and as beneficial as subbing whm unless you are not a taru and rely on the mp boost from a /mage job.
as for the use of elemental staves in spells i have the majority of staves at HQ quality if i need to i use them, but again if you read my post you note i cast all my enfeebles in the first 30-5 seconds of the fight, at which point i would normally begin the refresh haste cycle, i do not require the staves to land the high accuracy enfeebles like slow paralyze, and my high native mind ensures my gravity sticks nearly everytime without a staff so these can be recasted at antime.
the arguemnt im trying to make here is solely that /dnc allows you the option of assisting your party in a different way (not a better or worse way) than /whm or /blm, and as always im not detering away from our regular duties, but however to preform this job you must have an understanding in several key areas, firstly you need to learn how to cast a spell as your hiting the monster it is invaluable to tp gain, secondly what a skill chain is and where you fit in, a rdm meleeing in a party should always use dagger o we can open skill chains for the heavier hitting DD to land on and we can then burst said chain, by doing this we have just assisted the party in more DoT.
Also we can assist the party in hate control, now ive only tested this breifly and if proper stats are on your rdm it is possible for you to become a secondary voke, or a thf's sata partner, stoneskin gives us a breif amount of time taking no damage, enough time for say a ninja to get his shadows up again.
In addition to all this you have a line of cures at your disposal that do not require mp and generally cure for more than its magical counterpart. drain samba and aspir samba will assist the party in keeping health higher and allow for you the dark the blu and any other frontline mage job to regain MP per hit.
Am i saying this job is a great dd no am i saying its a good dd no, am i saying rdm should all scrap mage subs for dd no, infact i am still working with this new combo peicing together a write up soi can tell all rdm's my findings on it and possibly introduce them to a new side to the game, we dont have to be a backline job if you know how to play the job properly, however i understand not all people arerich like me in the game and cant afford the high end stuff i speak of, in which case you should decide if this is worth it or not for you, if you cant land enfeebles on a mob 4-5 levels higher than you without the aid of staves perhaps you need to do something about that equipment or skill wise before trying this otherwise you will be embarassed by the mobs resistance.
and just for you incase you cant understand by bogled thoughts
rdm party role
enfeeb>>> refresh(not all need it) >>>haste(not all need it)>>>> rest>>>> restart
my personal style
enfeeb>>> attack mob>>> refresh>>>haste>>> keep party alive with TP cures saving MP
do i feel i am a rdm who refuses to play backline absolutley not i will back line i do backline, however with /dnc we gain a whole new line of cures and healing abilities which dont require us to use mp, which makes us more useful to the party in the long run. refresh and haste can be cast from the front line and instead of wasting mp curing the party you can burn tp instead.
as with all sub's this is a completley situational sub and as beneficial as subbing whm unless you are not a taru and rely on the mp boost from a /mage job.
as for the use of elemental staves in spells i have the majority of staves at HQ quality if i need to i use them, but again if you read my post you note i cast all my enfeebles in the first 30-5 seconds of the fight, at which point i would normally begin the refresh haste cycle, i do not require the staves to land the high accuracy enfeebles like slow paralyze, and my high native mind ensures my gravity sticks nearly everytime without a staff so these can be recasted at antime.
the arguemnt im trying to make here is solely that /dnc allows you the option of assisting your party in a different way (not a better or worse way) than /whm or /blm, and as always im not detering away from our regular duties, but however to preform this job you must have an understanding in several key areas, firstly you need to learn how to cast a spell as your hiting the monster it is invaluable to tp gain, secondly what a skill chain is and where you fit in, a rdm meleeing in a party should always use dagger o we can open skill chains for the heavier hitting DD to land on and we can then burst said chain, by doing this we have just assisted the party in more DoT.
Also we can assist the party in hate control, now ive only tested this breifly and if proper stats are on your rdm it is possible for you to become a secondary voke, or a thf's sata partner, stoneskin gives us a breif amount of time taking no damage, enough time for say a ninja to get his shadows up again.
In addition to all this you have a line of cures at your disposal that do not require mp and generally cure for more than its magical counterpart. drain samba and aspir samba will assist the party in keeping health higher and allow for you the dark the blu and any other frontline mage job to regain MP per hit.
Am i saying this job is a great dd no am i saying its a good dd no, am i saying rdm should all scrap mage subs for dd no, infact i am still working with this new combo peicing together a write up soi can tell all rdm's my findings on it and possibly introduce them to a new side to the game, we dont have to be a backline job if you know how to play the job properly, however i understand not all people arerich like me in the game and cant afford the high end stuff i speak of, in which case you should decide if this is worth it or not for you, if you cant land enfeebles on a mob 4-5 levels higher than you without the aid of staves perhaps you need to do something about that equipment or skill wise before trying this otherwise you will be embarassed by the mobs resistance.
and just for you incase you cant understand by bogled thoughts
rdm party role
enfeeb>>> refresh(not all need it) >>>haste(not all need it)>>>> rest>>>> restart
my personal style
enfeeb>>> attack mob>>> refresh>>>haste>>> keep party alive with TP cures saving MP
I'm thinking if you're maining a PT 55+ your main cycle will be too long to really effectively build TP against XP mobs--most mobs you're fighting are VT/IT--are you eating Sushi? Also remember, most mobs last under 1 minute.
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