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  • weapon choice for RDM

    hey guys, ive been and on-off FFXI player and got back into it again the other night. I used to always play BLM but i have decided to go to RDM as i still like hand-to-hand and spells..... my question is, should a RDM be using weapons such as staves, or go for knifes or swords with shields?

    thanks.
    Chris

  • #2
    Re: weapon choice for RDM

    Pre-level 51 a dagger or sword will suit you fine. Sword in the lower levels, dagger as more weaponskill become available.

    At 51 and above the elemental staves are highly suggest not for damage, but for thier hidden latent effects for casting.

    I think you may be a little disappointed with rdm if you wish to melee in most exp parties. Early levels you can either main heal or melee, with a mix of both, but as you near level 40 with convert and 41 with refresh, you'll find you're not overly welcome to melee in most party situations.

    Once you level 41+ with the tools of dispel, Convert and Refresh your role in party will commanly be as healer/enfeebler/support role job. This role is strengthed at 48 with Haste and 51 with the elemental staves with help you prefrom your other support roles. You'll meet a lot of resistance trying to melee as your progress, but up to you of course if you wish to do so. Just don't be surprised if parties request that you don't melee or request that you leave.

    Even after level to 75, rdms are great soloers. But their more notable kills (such as sky gods, fenrir and the ilk) are done without meleeing at all. Typically Damage over Time (DoT) spells and occasional nukes are all they use to kill things. Occasionally they use low delay daggers and enspell damage to kill things as well.

    There are a myriad of possibilites of ways a rdm can do things, however in exp melee is not typically an option. If you're really interested in mage/melee jobs, Blu might fit what you need a bit more. They are kinda of polar opposites of rdm. Rdm are mage first, melee seconds; blu is melee first, mage second.

    I suggest giving Callisto's guide a read though. It's designed more for endgame, but may give you an impression of what a rdm does.

    http://www.savefile.com/files/1015968
    Keep in mind it's still a work in progress, and is one rdm's opinion based on experience.

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    • #3
      Re: weapon choice for RDM

      I'm a level 42 RDM now, and lets just say, the melee stops at around lv 30. Its not that you can't deal some damage. Or, that you can't deal some damage in between casting spells. Its that your whiny ass pt members will be bitching the whole time. If your not casting, your resting, basically. Once you hit 41, its completely done... It sux because I like to get those few swings in between Refresh, Cure II, and Dispel/Para/Slow too.
      Current Server: Asura
      Current Home Nation: Bastok (Rank 10)
      Race/Sex: Elvaan/Male
      Main Job: 75 DRK / 37 SAM,RDM,NIN,WAR,WHM
      Main Craft: 73 Cloth

      (Read this at a normal pace...)
      Tihs Msseage Connat Be Raed By Nromal Huamn Biegns. Pelsae Ntoify Yuor Firedns Taht If Tehy Can Raed Tihs, Taht Tehy Aenr't Namrol...Cnovrresly, Atmpetnig To Raed Tihs Msasege At Nmaorl Pcae And Bineg Albe To, Cna't be Namrol Etiehr...If Yor'ue Albe To Raed Tihs, Tehn Mybae Yur'oe Not Nrmaol.

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      • #4
        Re: weapon choice for RDM

        Before Lv.51, you'd want to cast spells. Many important spells depend on MND (e.g.Paralyze, Slow, Silence). Wands provide very nice boost to MND (and INT), but they aren't very good for damaging enemies. So, your choices are:
        1. Gimp your spells, and cast without wands.
        2. Forget melee'ing for the most part, and cast spells using wands.
        3. Melee with sword, macro switch to wands for spells, and lose TP.

        I suggest you don't chose option 1 (ever), and don't choose option 3 whenever critters have AoE damage move (e.g. Goblin) or sleepga (e.g. Mandagora) or other nasty moves. The rest of time, option 3 is OK if you're able to keep up with mage duties.

        After level 51, if you're not casting with elemental staves in exp parties, you're doing it wrong.

        At any level in most parties, your priority should be your spells' effectiveness and the MP to cast them, IMO. That means the safe route is the right weapon for spells (MND, INT, or elemental staves), and rest for MP whenever you can. YMMV.
        Bamboo shadows sweep the stars,
        yet not a mote of dust is stirred;
        Moonlight pierces the depths of the pond,
        leaving no trace in the water.

        - Mugaku

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        • #5
          Re: weapon choice for RDM

          Personally while taking RDM from 18 to 37 I didn't join parties as a mage so much as a melee. Personally I like going Rdm/nin and dual wielding sword and dagger. The reason being is that I wanted to have both skills capped and that was the easiest way for me to do so.

          /Nin is exactly the most effective since I didn't have dual wield II trait yet, but stacked with enspell damage I did quite ok as a melee. However most times, when you're invited to a party you're invited as a healer/enfeebler. The mnd boost from wands won't help too much for cures at that level, but could effect your enfeebles to some degree. The Int will help more with nukes as well as enfeebles.

          Personally before traveling down the Rdm road, I'd suggest leveling Blm and Whm as subs; as well as having a melee sub available if you find yourself in a party where you're welcome to melee. The advantage of leveling both Blm and Whm before hand is that you'll have most of your shared magic skill at or near cap for the level. Since Rdm has Divine, healing, elemental, enfeebling, enhancing, as well as dark magic skill it can be trying to keep all those capped.

          Comment


          • #6
            Re: weapon choice for RDM

            Originally posted by Evion View Post
            I'm a level 42 RDM now, and lets just say, the melee stops at around lv 30. Its not that you can't deal some damage. Or, that you can't deal some damage in between casting spells. Its that your whiny ass pt members will be bitching the whole time. If your not casting, your resting, basically. Once you hit 41, its completely done... It sux because I like to get those few swings in between Refresh, Cure II, and Dispel/Para/Slow too.
            That's not why.

            Its because as your role progresses, you aren't able to gain enough TP per fight to make melee worth it, moreover, your gear setups grow too complicated for you to keep adequate melee gear on hand most of the time.

            You haven't even gotten to the staves yet, that's eight more items in your inventory slot. That on top of macroing AF in and out with other pieces of gear.

            And I can tell you as a COR that even we can't have it both ways, its just our magical side is so limited that it makes the melee angle more sensible to favor. I have as much, if not more, macro-swaps on COR than I did RDM. If I'm called to /WHM or /NIN my playstyle options are just as boxed-in as RDM's are and I generally don't get to melee when I sub those, either.

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            • #7
              Re: weapon choice for RDM

              What's funny is with my AF sword and decent gear with Enblizzard, I can deal as much damage to Beetles in Altepa as anyone else in the PT. While also refresing PLD and WHM and Dispelling the Beetles' defense boost. Who's the best job at 42 I wonder....
              Current Server: Asura
              Current Home Nation: Bastok (Rank 10)
              Race/Sex: Elvaan/Male
              Main Job: 75 DRK / 37 SAM,RDM,NIN,WAR,WHM
              Main Craft: 73 Cloth

              (Read this at a normal pace...)
              Tihs Msseage Connat Be Raed By Nromal Huamn Biegns. Pelsae Ntoify Yuor Firedns Taht If Tehy Can Raed Tihs, Taht Tehy Aenr't Namrol...Cnovrresly, Atmpetnig To Raed Tihs Msasege At Nmaorl Pcae And Bineg Albe To, Cna't be Namrol Etiehr...If Yor'ue Albe To Raed Tihs, Tehn Mybae Yur'oe Not Nrmaol.

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              • #8
                Re: weapon choice for RDM

                Blau and Joy is what i use atm until i get mandau
                TERA - Dark.Anubis 70 High Elf Preist - RETIRED
                WOW Ihornedyourmom 85 Tauren Paladin - RETIRED
                FFXIV - Sergei Volkov - RETIRED
                FFXI - Massaranger, Daytimes and Sunghee - RETIRED

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                • #9
                  Re: weapon choice for RDM

                  Originally posted by Evion View Post
                  What's funny is with my AF sword and decent gear with Enblizzard, I can deal as much damage to Beetles in Altepa as anyone else in the PT.
                  Hmm. Was that an eye balled observation, or did you parse that? And, what was your gear setup?

                  I'd thought by then, the lower skill in weapon would start to impair accuracy significantly.
                  Bamboo shadows sweep the stars,
                  yet not a mote of dust is stirred;
                  Moonlight pierces the depths of the pond,
                  leaving no trace in the water.

                  - Mugaku

                  Comment


                  • #10
                    Re: weapon choice for RDM

                    Sounds like eyeballing to me. But at 42 the difference between A and B is 6 skill points, which is 3% hit rate. Enspell damage should cover the 6 Attack point difference so it's possible, assuming you have melee gear and melee food.

                    EDIT: Although I doubt a RDM can keep up with a two-handed weapon user now.
                    Last edited by Armando; 10-08-2007, 03:51 PM.

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                    • #11
                      Re: weapon choice for RDM

                      I don't know, Armando; -3% hit rate, lack of powerful DPS weapon, plus all the time spent casting and resting for MP. If keeping TP, then there's loss of MND/INT to be considered from not switching to wand. If macro switching, inevitably one would end up melee'ing with the wrong weapon/gear some of the time, further lowering DoT output and tossing TP. If using melee food, then it's giving up with hMP or MND.

                      Trying to keep up with dedicated melees forces a lot of compromises, IMO.

                      I think it's just much better to recommend Red Mage to be played as a back line job in general. It's already darn complicated just trying to figure out if Hasting oneself is worth the MP for a chance to squeeze in an extra tick of resting, nevermind trying to cram in melee gear along with mage gear and to find macro space for all.
                      Bamboo shadows sweep the stars,
                      yet not a mote of dust is stirred;
                      Moonlight pierces the depths of the pond,
                      leaving no trace in the water.

                      - Mugaku

                      Comment


                      • #12
                        Re: weapon choice for RDM

                        Oh, I never said it was worth it. Just that it might not be so far-fetched that a RDM could do as much melee damage as a run-of-the-mill pick-up non-2-handed DD at 42.

                        I totally agree with you.

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                        • #13
                          Re: weapon choice for RDM

                          To the OP, I'll say this: while early on RDM can melee, I found my damage falling behind too much to justify the TP I was feeding the mob by 25. If you want to be a meleeing caster in XP parties, your best bet is to unlock Blue Mage once you get a job to 30. -- Pteryx

                          Comment


                          • #14
                            Re: weapon choice for RDM

                            Originally posted by Pteryx View Post
                            To the OP, I'll say this: while early on RDM can melee, I found my damage falling behind too much to justify the TP I was feeding the mob by 25. If you want to be a meleeing caster in XP parties, your best bet is to unlock Blue Mage once you get a job to 30. -- Pteryx
                            I concur completely.

                            I have RDM at 75 and have been steadily pushing Blue Mage up (level 28 as of last night). Blue Mage is so much more effective at damage than RDM it's not even funny.

                            If you really want to be a spellcasting sword wielder, get a job to level 30 and unlock Blue Mage. Red Mages don't melee much beyond 30, even with Centurion Swords available (ATK+4 ACC+3).


                            Icemage

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                            • #15
                              Re: weapon choice for RDM

                              I'd agree as well; go for Blue Mage if you want to be an 'A' ranked swordsman with powerful magic.

                              Just leveled my BLU from Lv.28 to Lv.30 a few hours ago; the damage/MP ratio was at 4.16. That was mostly on BLU/WHM (was BLU/NIN for a while). I've never seen the ratio that high on my BLM.
                              Bamboo shadows sweep the stars,
                              yet not a mote of dust is stirred;
                              Moonlight pierces the depths of the pond,
                              leaving no trace in the water.

                              - Mugaku

                              Comment

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