I'm at work atm so forgive the absence of hard numbers. I'd feel bad about taking the time out for research atm.
I started using Absorb-VIT in dynamis after becoming frustrated with other rdms landing enfeebles faster than me or having higher tier versions and reducing my role to a dull cycles+backup sleep that's rarely ever needed position. I figured defensive-type debuffs were probably a waste anyway, and I'm paranoid about throwing Dia in dynamis after a bad misscall while I was still learning. Anyway, I find that I can land Absorb-VIT probably better than 60% of the time with a Pluto's Staff and no dark magic skill equipment. It gives me around +15 VIT when it first lands, so I figure discounting WSes that use STR as a secondary modifier, my casting this spell is pretty equivalent to giving all the melee in my alliance a Herculean Etude, isn't it?
Another anecdote: I went to help a friend camp Charybdis last night. I didn't know how much help I was going to get and I was afraid I might have to attempt to solo her. Cocoon and Utsusemi are kinda lackluster on Charby imo, since neither one can reliably stop her from breaking through your Stoneskin in a single round and interrupting a poorly timed spell, so I decided to bring /drk as an experiment for Stun as a panic button to help keep her out of melee range altogether. Turns out I do get reinforcements so I don't have to solo, but they're all paladins. So now the pressure is on me to mitigate as much damage as possible for a pld to tank Charby. As I alluded to earlier I don't have Slow II or Para II, so making the best of what I had I used Absorb-MND before reapplying Slow and Para each time, making a 30 point swing in the MND difference between me and Charby. It wasn't Elegy, and it wasn't Slow II, but I think I managed to hit the cap on attack speed reduction with Slow I on those casts.
So we know /drk is valuable for CSS in HNM situations, for attack bonus and Vorpal in melee, and for Drain and Aspir whenever they're applicable, but doesn't the judicious use of absorb spells also make it quite useful for our traditional role as debuffers?
I started using Absorb-VIT in dynamis after becoming frustrated with other rdms landing enfeebles faster than me or having higher tier versions and reducing my role to a dull cycles+backup sleep that's rarely ever needed position. I figured defensive-type debuffs were probably a waste anyway, and I'm paranoid about throwing Dia in dynamis after a bad misscall while I was still learning. Anyway, I find that I can land Absorb-VIT probably better than 60% of the time with a Pluto's Staff and no dark magic skill equipment. It gives me around +15 VIT when it first lands, so I figure discounting WSes that use STR as a secondary modifier, my casting this spell is pretty equivalent to giving all the melee in my alliance a Herculean Etude, isn't it?
Another anecdote: I went to help a friend camp Charybdis last night. I didn't know how much help I was going to get and I was afraid I might have to attempt to solo her. Cocoon and Utsusemi are kinda lackluster on Charby imo, since neither one can reliably stop her from breaking through your Stoneskin in a single round and interrupting a poorly timed spell, so I decided to bring /drk as an experiment for Stun as a panic button to help keep her out of melee range altogether. Turns out I do get reinforcements so I don't have to solo, but they're all paladins. So now the pressure is on me to mitigate as much damage as possible for a pld to tank Charby. As I alluded to earlier I don't have Slow II or Para II, so making the best of what I had I used Absorb-MND before reapplying Slow and Para each time, making a 30 point swing in the MND difference between me and Charby. It wasn't Elegy, and it wasn't Slow II, but I think I managed to hit the cap on attack speed reduction with Slow I on those casts.
So we know /drk is valuable for CSS in HNM situations, for attack bonus and Vorpal in melee, and for Drain and Aspir whenever they're applicable, but doesn't the judicious use of absorb spells also make it quite useful for our traditional role as debuffers?
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