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Now that I've learned how to kite, I've developed a new appreciation for unresisted Binds. That in addition to that thread on alla a while back showing that enfeebling magic skill actually does have an effect on debuff potency as well as accuracy make full merits in enfeebling a pretty easy choice.
I already have Duelist's Gloves, so provided I can get my hands on a Merciful Cape I shouldn't have too hard of a time hitting my target of 300 for enhancing skill without meriting it, that number being the last attainable breakpoint for Phalanx II. Squeezing another point out of Phalanx I and Enspell would be kindof nice, but I rarely rely on those spells in tense situations so I don't feel it's really worth the effort.
My target for dark magic skill is 211, since that's the last attainable skill level that Bio II sees any benefit. Same comment for Drain and Aspir accuracy as for Enspell and Phalanx: nice but not really a big deal. Again, that number is pretty easy to obtain through equipment alone, though I might consider putting one merit in until I get a Merciful Cape so I can break that barrier with just Dark Torque + Dark Earring. The only reason I might ever consider meriting dark magic further would be to push Bio III into the hypothetical 9dmg/tick bracket.
Elemental magic skill is a little tempting. I do get resisted a lot more than I'd like by IT+ mobs, but I figure anything hard that I solo is going to be determined more by endurance than damage output and anything I fight in a group isn't going to go down noticably faster because of more accurate rdm nukage.
So, not seeing that much benefit from meriting those other three skills in the context of the equipment I have access to, I think I'll hold off on my remaining magic skill merits for blu or smn, since those skills seem to provide more tangible benefits to their respective jobs.
In my case I find myself using Barspells, Enspells, Phalanx, Stoneskin (and Drain/Aspir/Stun) waaay more often than I get my Enfs resisted.
But then again I haven't looked on numbers regarding Enf. skill vs Benefit; so I dunno if those 8-16 skill points will make much of a difference (specially once I get Duelist's Chapeau).
If I don't go crazy and dump all my merits on Dark instead 50/50 with Enf. skill that is.
sigpic "In this world, the one who has the most fun is the winner!"C.B.
Geared up and going /blm I have 50MP less then I do HP, so I was going to bring that up even and then boost them together for easy no special gear converts.
Bio II can be pushed up to 8dmg/tic with 290+ dark magic skill.
Yeah, but that number is only achievable for blms and drks. A rdm with all possible +dark skill gear and full merits has 268 max, including triggered Diabolos' Ring and Inferno Sabots +1. So even on darksday new moon, we can't break out of the 211-268 skill 6dmg/tick tier.
-- edit --
Sorry, was only counting 6 dark magic skill merits. The actual max number is 272 max for a rdm. So on one day per Vana'diel month we can break into the 7dmg/tick bracket. >.>
Geared up and going /blm I have 50MP less then I do HP, so I was going to bring that up even and then boost them together for easy no special gear converts.
Oh true you are a taru, for some reason I thought you were elvaan.
sigpic "In this world, the one who has the most fun is the winner!"C.B.
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