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  • #31
    Re: 16 magic merits

    Those descriptions sound waaay more like a regular spell than merit one, I guess I'll just forget about them and go merit something else.
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    "In this world, the one who has the most fun is the winner!" C.B.
    Prishe's Knight 2004-Forever.

    その目だれの目。

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    • #32
      Re: 16 magic merits

      Originally posted by Raydeus View Post
      Those descriptions sound waaay more like a regular spell than merit one, I guess I'll just forget about them and go merit something else.
      Fair enough. Next Ouryu I will try out Para I and see/report the differences.
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      Y'okay!

      PSN: goboaj (be my friend damnit)

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      • #33
        Re: 16 magic merits

        At the moment, I am spending way to much time in Dragon's Aery. But I can see from my own experience and from watching other ls how much of a difference the Tier II spells have.

        Para II, for me, with capped spell, no ice acc merits, fairly high enfeebling skill (I have Duelist's Chapeau, so cap at about 332) and rdm/whm (mnd is at 75 base +40 or so), Para II will last as long as any Para I, and will proc more often. Bear in mind this is also on a fire based mob. Normally about half way through the fight it starts resisting a bit, but ice threnody will help with that. Slow II also makes the mob react like a pussy - and like Gobo said, it is easy to hit the cap with Slow II.

        Now, how do I know the difference? Well I watched another ls fighting it a couple of days ago. They didn't have a red mage at all, so was able to watch the effect of no enfeebles on it. Faf was hitting significantly faster - nearly everyone in my shell commented on it at the time. It certainly wasn't twice as fast, but it was not that far off it. I certainly have noticed the difference with para II, it procs a lot more, and with full merits in it, it does not last significantly less than Paralyze does.


        Originally posted by Aksannyi
        "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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        • #34
          Re: 16 magic merits

          I have already decided on full Para II and Slow II merits, currently on Para II lvl 2 - and even with only 2 merits in Ice macc, with a capped 298 Enfeeb skill and full MND gear + food at about 75+40-45, it proc and it procs often. Doesnt last as long as Id like it to but Lvl 3 should sort that.

          In Meripo, if I even think its bother casting it (mainly just skoffins/mamool), its dead before it wears anyway. And its hilarious when Puks (wind based) actually do close to nothing for the entire fight except be paralyzed....

          Phalanx II I really thought about, until I saw the figures. Not worth taking away full Slow/Para.

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          • #35
            Re: 16 magic merits

            Now, how do I know the difference? Well I watched another ls fighting it a couple of days ago. They didn't have a red mage at all, so was able to watch the effect of no enfeebles on it. Faf was hitting significantly faster - nearly everyone in my shell commented on it at the time. It certainly wasn't twice as fast, but it was not that far off it. I certainly have noticed the difference with para II, it procs a lot more, and with full merits in it, it does not last significantly less than Paralyze does.
            If I'm not mistaken, Slow II caps at around 33%? Stacked with Carnage Elegy (50%) it will really cripple a mob.
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            • #36
              Re: 16 magic merits

              Originally posted by Malacite View Post
              If I'm not mistaken, Slow II caps at around 33%? Stacked with Carnage Elegy (50%) it will really cripple a mob.
              Its 33% at level 1, 37% at level 3. Hojo: Ni is a flat 18% (cant fluctuate). Blue magic slows are 12.5%-25%.
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              Y'okay!

              PSN: goboaj (be my friend damnit)

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              • #37
                Re: 16 magic merits

                Originally posted by Malacite View Post
                If I'm not mistaken, Slow II caps at around 33%? Stacked with Carnage Elegy (50%) it will really cripple a mob.
                It seriously cripples a mob.


                Originally posted by Aksannyi
                "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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                • #38
                  Re: 16 magic merits

                  The more people posts about Tier II spells the more I think SE should've never introduced them as Tier II, and instead simply allow us to merit the spells we already had.

                  Why didn't they do that? Because they wanted to screw us with the MP cost rather than actually let us make our best spells better (Which is the point of merits isn't it?).
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                  "In this world, the one who has the most fun is the winner!" C.B.
                  Prishe's Knight 2004-Forever.

                  その目だれの目。

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                  • #39
                    Re: 16 magic merits

                    The thing is, it really doesn't affect your mp count too much. If you are using them in merit parties when things last about 30 seconds, yes it is a waste, but if you are say fight something like Charby, or anything bigger, they are not a waste at all. If it buys you time (which Para II for instance has, through personal experience), then no, it isn't a waste. And I don't really have that much mp to play with - my mp with mnd gear on is about 670 - but I can still keep up refresh, haste, curing, enfeebling and last till my next convert.


                    Originally posted by Aksannyi
                    "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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                    • #40
                      Re: 16 magic merits

                      WHat kirst said

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                      • #41
                        Re: 16 magic merits

                        But would you concede that, while not debilitating to a manapool, the merited spells are excessively expensive? 3 times the cost(6 times the cost for Blind and Paralyze 2) of the original spells seems a touch excessive for the given returns. If it's the inherent MAcc we're paying for, I'd rather go without.

                        And I'm in the school of thought that says the merit spells should have been scrolled. Group 2 space could have been better spent on, say... Refresh Potency/Duration merits?

                        Just a thought.

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                        • #42
                          Re: 16 magic merits

                          Paralyze II, maybe. Slow II - no. The difference between the tier I and tier II is huge, both in potency and in accuracy. I think maybe Dia and Bio III should have been scrolled. But I never see them tweaking with refresh duration etc, much as I would like them to.

                          I would have far rather seen something like an extended gravity (my personal favourite spell) introduced, lowering the evasion of a mob even more than we do now.


                          Originally posted by Aksannyi
                          "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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                          • #43
                            Re: 16 magic merits

                            Paralyze has to be my personal favorite, so I find the cost and returns less than amusing.

                            Dia and Bio 3 feel like they should have been quested--couldn't tell you why; but I still believe the tier 2 enfeebles should have definitely been scrolled.

                            There's an animation for Gravity 2 in the model viewer, so perhaps it's only a matter of time...

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                            • #44
                              Re: 16 magic merits

                              Since I have RDM and BLM at 75 I currently have 4 in Elemental and 4 in Enfeebling. Going to jack both of them up to 8 a piece.

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                              • #45
                                Re: 16 magic merits

                                Imo RDM need some sort of ability like the WHM's Divine Veil only for enfeebls. It does feel like we should have gotten tier2 enfeebles as scrolls. It's kinda lame how we have to dump 12 merits into a slow spell that's not even as good as the BRD's free slow.

                                Also in terms of Drain/aspir/stun/absorb-mnd do you think 16 more points in dark magic would put a dent in the resist rate or should I just put them in elemental?

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