Re: Weapon Skills
Ok umm ...
Joyeuse swings 1.5 times per attack round on average. So for each attack round it returns an average of 9 tp. With a delay of 224, Joyeuse gets 16.07 attack rounds per minute. Multiplying the two together gets us 144.64 tp/min average.
Hornetneedle has a delay of 150. The combined delay for the two is 374, reduced by 15% from dual wield II gives us 317.9 delay, half of which (158.95) is used to calculate how much tp each hit gives, correct? The Studio Gobli TP formula for delay less than 180 is 5.0 + [(Delay - 180) * 1.5] / 180, so punching our value in there ... *click click click* Hmm 4.82 per hit, nearly the same as Hornetneedle alone. Duel wielding you'll attack 2.5 times on average so that's 12.05 tp average per round, and 11.32 rounds per minute gives us ... 136.45 tp/min average.
Whee I got completely different numbers than you.
Ok umm ...
Joyeuse swings 1.5 times per attack round on average. So for each attack round it returns an average of 9 tp. With a delay of 224, Joyeuse gets 16.07 attack rounds per minute. Multiplying the two together gets us 144.64 tp/min average.
Hornetneedle has a delay of 150. The combined delay for the two is 374, reduced by 15% from dual wield II gives us 317.9 delay, half of which (158.95) is used to calculate how much tp each hit gives, correct? The Studio Gobli TP formula for delay less than 180 is 5.0 + [(Delay - 180) * 1.5] / 180, so punching our value in there ... *click click click* Hmm 4.82 per hit, nearly the same as Hornetneedle alone. Duel wielding you'll attack 2.5 times on average so that's 12.05 tp average per round, and 11.32 rounds per minute gives us ... 136.45 tp/min average.
Whee I got completely different numbers than you.
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