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  • Weapon Skills

    Which is better for RDMs Savage Blade or Evisceration? if it makes any diffence i have a Joyeuse
    would i be better off going Sword/Dagger or Dagger/Sword? i've seen bigger numbers with Evisceration then Savage Blade on EP Lesser Cobri's
    thanks in advance
    -Srxjo
    "Death shall seek you out, If death fails, I promise you, i wont." ~ Srxjo (me)
    "My lips are stained scarlet red from my blood" ~Srxjo (me)
    "The greatest pain in this world is losing that which is closest to ones own heart" ~Srxjo (me)

  • #2
    Re: Weapon Skills

    I think with a sword/sword your gonna do more DoT, especially if one of them is a Joy toy. Ive never seen Evisceration do alot of dmg without sneak atk but then I havnt watched alot of Rdm soloing but I would think Savage Blade combined with the larger DoT would do more dmg in the long run. I could be wrong
    Last edited by Aeolus; 05-22-2007, 05:32 AM. Reason: wrong ws
    75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
    Woodworking 91.9+2
    ZM:Complete CoP:Complete ToAU:27

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    • #3
      Re: Weapon Skills

      Swift Blade is a PLD only Weapon Skill
      "Death shall seek you out, If death fails, I promise you, i wont." ~ Srxjo (me)
      "My lips are stained scarlet red from my blood" ~Srxjo (me)
      "The greatest pain in this world is losing that which is closest to ones own heart" ~Srxjo (me)

      Comment


      • #4
        Re: Weapon Skills

        Sorry, I ment savage blade. I was reading the wiki for swift at the time :/
        75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
        Woodworking 91.9+2
        ZM:Complete CoP:Complete ToAU:27

        Comment


        • #5
          Re: Weapon Skills

          Evisceration is a 5 hit WS, with 30% DEX modifier, and TP affecting the chance of criticals during the WS.

          Savage Blade is a 2 hit WS, with 30% STR + 50% MND modifiers, and TP affecting damage. At 200 TP, you'll do 1.75 times more damage than you would at 100 TP. At 300 TP, you'll do 3.5 times more damage than you would at 100 TP. Ignoring the STR/MND modifiers, Savage Blade is like 2 attacks at 100 TP, 2 x 1.75 = 3.5 attacks at 200 TP, and 2 x 3.5 = 7 attacks at 300 TP as far as damage (that is, you'll get damage that looks like 7 attacks, but the TP return will still look like 2 attacks).

          If you plan to spam your WS every time you hit 100 TP, Evisceration is better. If you want to save up to 300 TP and use your WS, then Savage Blade is better.
          Lyonheart
          lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
          Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
          Fishing 60

          Lakiskline
          Bonecrafting 100.0+3+3,
          Leather 60+2, Woodworking 60, Alchemy 60
          Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
          Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

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          • #6
            Re: Weapon Skills

            I haven't used Evisceration much, so I don't really know how much damage it normally does. My 300% Savage Blade usually does a little over 500 damage.

            Personally, now that I have Joyeuse I never use daggers anymore. I figure that if I'm not dual wielding, the 50% faster tp gain from the Joyeuse will make up for its relatively weaker weaponskills. If I am dual wielding it's probably only because the mob I'm fighting hits so hard that I can't tank it without shadows, and if that's true then it probably has defense high enough to make Spirits Within the only reliable WS for pushing through damage, so Martial Anelace/Joyeuse is the way to go.

            I don't really have numbers for dagger/Joy vs <T mobs. If someone with more experience on the subject doesn't post before then, I'll play around with it tonight and try to get some solid conclusions. What dagger were you thinking to use mainhand? Martial?
            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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            • #7
              Re: Weapon Skills

              TP Bonus
              From FFXIclopedia
              Jump to: navigation, search
              TP Bonus (found on weapons such as the Martial Knife, Martial Scythe, Martial Anelace, etc. along with the Shamo and Hagun) allows a weaponskill to use 100% additional TP from what you have when the skill is actually used. (Exception: Summoner's level 75 Blood Pacts earned with Merit Points give a TP Bonus effect of 20% (instead of 100) to the attack for each level learned beyond the first.)

              For example, using Tachi: Yukikaze at 100% TP with a Hagun (Martial Great Katana) would have the same effect as though you used it at 200% TP with a non-martial weapon.

              TP Bonus weapons are primarily used to increase damage on heavily TP-dependent damaging weaponskills (e.g. Shark Bite, the final three Tachi (Great Katana) skills, Steel Cyclone, Savage Blade, Spiral Hell, and most of the other high-level weaponskills). It can be used on weaponskills with other modifiers (Asuran Fists for example has a TP modifier of more accuracy, Viper Bite has a TP modifier of more poison) but the extra damage from a damage TP modifier is the common use.

              It does not allow the user to gain TP any faster, that's what the "Store TP" Job Trait and effect on certain items does.

              TP bonus only works if the weapon is equipped in the main hand; a TP bonus weapon in the off hand has no effect, and a TP bonus ranged weapon will not affect a melee weapon and vice-versa.
              after reading this, then i read this
              Evisceration
              From FFXIclopedia
              Jump to: navigation, search
              Dagger weapon skill

              Skill level: 230
              In order to obtain Evisceration, the quest Cloak and Dagger must be completed.
              Delivers a fivefold attack. Chance of critical hit varies with TP.
              [edit]Properties
              Element: Gravitation / Transfixion
              Modifiers: DEX:30%
              Damage Multipliers by TP:
              100%TP 200%TP 300%TP
              1.00 1.00 1.00
              the Martial Dagger would help with the damage by helping with the TP increases chance of Crit so if the Dagger / Joy is the way to go i would get the Martial

              EDIT: Information from Wiki
              Last edited by Srxjo; 05-22-2007, 08:07 AM. Reason: Messed Tag
              "Death shall seek you out, If death fails, I promise you, i wont." ~ Srxjo (me)
              "My lips are stained scarlet red from my blood" ~Srxjo (me)
              "The greatest pain in this world is losing that which is closest to ones own heart" ~Srxjo (me)

              Comment


              • #8
                Re: Weapon Skills

                You could also do Martial Analace / Joyeuse and do Savage Blade at 200 TP. The TP bonus of Martial Analace would effectively double Savage Blade damage (since going from 200 TP to 300 TP doubles the damage modifier from TP).
                Lyonheart
                lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                Fishing 60

                Lakiskline
                Bonecrafting 100.0+3+3,
                Leather 60+2, Woodworking 60, Alchemy 60
                Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

                Comment


                • #9
                  Re: Weapon Skills

                  I'm pretty sure Joytoy alone will get you faster TP than dual wielding. Why not just go Joy/shield (preferably genbu's).

                  The only time I can see dual wield being better is if you're not tanking and doing all your dmg with enspells.

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                  • #10
                    Re: Weapon Skills

                    i still haven't got access to Sky yet =/ so genbu's shield is out the question guess after i get DRK to 37 i got to work on sky on ZM4 atm just no one will help >.<
                    "Death shall seek you out, If death fails, I promise you, i wont." ~ Srxjo (me)
                    "My lips are stained scarlet red from my blood" ~Srxjo (me)
                    "The greatest pain in this world is losing that which is closest to ones own heart" ~Srxjo (me)

                    Comment


                    • #11
                      Re: Weapon Skills

                      Never parsed this, but dagger/sword sounds like the better combination.

                      High rate of weapon swings to make better use of en- spells, Energy Drain when you need a nice chunk of MP, and Evisceration when you want damage for your TP instead.

                      Joyeuse gives piercing damage, and so do all daggers, so they should do well on Colibris. (Well, Joyeuse is good on anything you don't mind giving TP to, really.)
                      Bamboo shadows sweep the stars,
                      yet not a mote of dust is stirred;
                      Moonlight pierces the depths of the pond,
                      leaving no trace in the water.

                      - Mugaku

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                      • #12
                        Re: Weapon Skills

                        From personal experience as Thief, I have;
                        Dancing Edge
                        Shark Bite
                        Evisceration.
                        Those are the last three Dagger Weaponskills. Evisceration is the worst out of them, and I never use(d) it other than Dark Skillchain.

                        From personal experience as RDM, having Savage Blade, i'd say, use that, definitely with a Joyeuse. I find the damage on Savage Blade better. Along with that, the sword stats are usually better too.

                        In wilderness is the preservation of the world.

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                        • #13
                          Re: Weapon Skills

                          Originally posted by Richie View Post
                          I'm pretty sure Joytoy alone will get you faster TP than dual wielding.
                          opps.


                          Edit:

                          Opps. I think I used the wrong TP formula for Joyeuse; should have used stated delay instead of the calculate average delay.

                          Joyeuse: 224 delay, 50% double attack rate.
                          Avg. Delay (Joyeuse) = (224 * 50%) + ((224/2) * 50%) = 168
                          Swing/Minute (Joyeuse) = 21.43
                          Dual Wield II with Joyeuse (168 delay average) + Hornetneedle (150 delay)
                          Stated Delay (DWII+J+H) = ((168 + 150) / 2) * (1 - 15%) = 158.95
                          Avg. Delay (DWII+J+H) = (magic calculations!) = 132.46
                          Swing/Minute (DWII+J+H) = 27.18
                          According to FFXIClopedia,
                          180 - 450 delay: TP/swing = 5.0 + [(Delay - 180) * 6.5] / 270
                          Stated Delay(Joyeuse) = 224
                          TP (Joyeuse) = 6.1 TP/swing
                          Under 180 delay: TP/swing = 5.0 + [(Delay - 180) * 1.5] / 180
                          Stated Delay(DWII+J+H) = 158.95
                          TP (DWII+J+H) = 4.8 TP/swing
                          So,
                          TP gain (Joyeuse) = 6.1 TP/swing * 21.43 swing/min = 129.8 TP/min
                          TP gain (DWII+J+H) = 4.8 TP/swing * 27.18 swing/min = 131.1 TP/min
                          I stand corrected (yet again); I don't know which wins.

                          (Yes, my numbers are a slightly off because I'm too lazy to look up the exact rounding used; did the whole thing on a spreadsheet, with whatever number of significant digit it uses internally, and didn't type up the entire numbers for this post.)

                          Edit 2:
                          Just not my day; I screwed up the delay for Dual Wielding. Joyeuse is a pain.
                          50% of the time: 2 swing in 317.9 delay = 158.95 swing/delay
                          50% of the time: 3 swing in 317.9 delay = 105.97 swing/delay
                          So, Avg. Delay (DWI+J+H) = (158.95 + 105.97)/2 = 132.46
                          Last edited by ItazuraNhomango; 05-22-2007, 05:09 PM.
                          Bamboo shadows sweep the stars,
                          yet not a mote of dust is stirred;
                          Moonlight pierces the depths of the pond,
                          leaving no trace in the water.

                          - Mugaku

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                          • #14
                            Re: Weapon Skills

                            Yeah, that's why imo the only thing that makes sense to dual wield with Joyeuse is a Martial Anelace. Anything else just waters down Joy's tp gain potential. Unless possibly you're fighting elementals, then use a Hornetneedle for a few more Enspell fires and Energy Drain.

                            It sounds like the consensus is Savage Blade wins, but I've been wanting to borrow a friend's Blau and try it out anyway. I'm pretty busy lately though so I won't be able to get to it before Thursday.
                            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                            • #15
                              Re: Weapon Skills

                              Um... I screwed up the calculations twice. >_>; At least.

                              So, the current conclusion is that TP gain rate is about the same. (I reserve the right to revise my stance yet again.)
                              Bamboo shadows sweep the stars,
                              yet not a mote of dust is stirred;
                              Moonlight pierces the depths of the pond,
                              leaving no trace in the water.

                              - Mugaku

                              Comment

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