Re: Beginner's Guide to the Refresh Cycle
Typically, the time between fights is so short my PLD could only get in one or two ticks with /heal on, at most, though I usually do not need to rest thanks to the RDM in party.
Plus, resting for no TP loss is only possible with Signet in Conquest area, and most Lv.55+ parties prefer ToAU area, where Sanction is the rule. Sanction (usually) provides a refresh effect (optional; costs 100 IS). While it's quite nice for PLD, it's still not enough let Refresh drop for long.
At least, not the way I use MP on PLD. (I like to do at least 60%+ of my own curing, to keep the monsters from eating the Tarutaru SAM's in my static party.) So, as PLD I like to be second on the priority for Refresh, and as RDM I give PLD the second highest priority. (RDM is number one, of course.)
Another way of looking at it is this; curing by PLD increases safety of the entire party, while curing by WHM endangers himself and lessens the PLD's ability to hold on to the monsters. That means PLD should shoulder the as much of healing load as possible, and thus have a more urgent need for Refresh, especially given their small MP reserve.
For a great RDM who never falls behind on the Refresh cycle, it wouldn't matter who gets Refresh first. I'm not one of those awesome RDM's, so I prioritize PLD over WHM, making sure the PLD's are never without Refresh for long. It's how I cope with my own shortcomings. ^_^;
p.s. I can't afford a Vermillion Cloak... (1.5 mil on Ifrit. Yeek.) I'm terrible with money. Good thing I don't need it in my PLD's static party, with RDM and BRD. ^_^; Just run to the back after a fight if I blew too much MP, and I'd get a Ballad II.
Originally posted by Aeni
View Post
Plus, resting for no TP loss is only possible with Signet in Conquest area, and most Lv.55+ parties prefer ToAU area, where Sanction is the rule. Sanction (usually) provides a refresh effect (optional; costs 100 IS). While it's quite nice for PLD, it's still not enough let Refresh drop for long.
At least, not the way I use MP on PLD. (I like to do at least 60%+ of my own curing, to keep the monsters from eating the Tarutaru SAM's in my static party.) So, as PLD I like to be second on the priority for Refresh, and as RDM I give PLD the second highest priority. (RDM is number one, of course.)
Another way of looking at it is this; curing by PLD increases safety of the entire party, while curing by WHM endangers himself and lessens the PLD's ability to hold on to the monsters. That means PLD should shoulder the as much of healing load as possible, and thus have a more urgent need for Refresh, especially given their small MP reserve.
For a great RDM who never falls behind on the Refresh cycle, it wouldn't matter who gets Refresh first. I'm not one of those awesome RDM's, so I prioritize PLD over WHM, making sure the PLD's are never without Refresh for long. It's how I cope with my own shortcomings. ^_^;
p.s. I can't afford a Vermillion Cloak... (1.5 mil on Ifrit. Yeek.) I'm terrible with money. Good thing I don't need it in my PLD's static party, with RDM and BRD. ^_^; Just run to the back after a fight if I blew too much MP, and I'd get a Ballad II.
Comment