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If Ruby is asleep when you zone, she won't start walking back and healing, if my memory is still good after 8 months of not playing.
FYI... Ruby is a "He". He's a beastman. All beastmen are male... otherwise there would be Orcish Mudders and not just orcish Fodders (credit Allakazham for that one). LOL That's probably why ruby is so mean... cause the gave him a girl's name. I'd be pissed too.
(Saiph on Sylph server)
90BLU,90WHM,90DRK,90RDM,90PLD,90BLM,90WAR,90DRG,70THF,70SAM,
70MNK,70NIN,70RNG,70BST,66SMN,66BRD,60DNC,60SCH,60COR,60PUP
We shall see. Xping laterly seems so slow....wondering if its becuase I am at the higher end of common XP'ing zone now (67 -> Mount Z)
When I get an invite for the Mire I hope ill see better figures...
Even consistently chaining 5 with 67 as the highest lvl as the member of the party, after 2 hours (ish?) I still only managed 8.5k xp.
And boy, did it feel wierd subbing WHM and main healing (FYI, I rarely main heal, and I havent been able to sub whm since the 30's, it was under leveled).
Sucked hard though when I forgot I didnt have Warp natively anymore ; ;
FYI... Ruby is a "He". He's a beastman. All beastmen are male... otherwise there would be Orcish Mudders and not just orcish Fodders (credit Allakazham for that one). LOL That's probably why ruby is so mean... cause the gave him a girl's name. I'd be pissed too.
In all my time playing this game, I have never seen Ruby referred to as a he. Ultimately, the gender prefix is irrelevant, though.
I didn't say zone to heal. I said if you zone while Ruby is asleep, Ruby stays asleep and does not go back to heal. As for why you would zone when Ruby is asleep, I remember doing a Sleepga pull. Get the adds to sleep, pull Ruby with a nuke, sleep her at the zone line, zone to shed aggro on the other two Quadavs, then start on Ruby. Who doeson t reset. Unless that's changed in the last 8 months.
We shall see. Xping laterly seems so slow....wondering if its becuase I am at the higher end of common XP'ing zone now (67 -> Mount Z)
Mount Zhayolm is a very robust campsite. Camp at (J-8) near the upper end of the level range to grab Sicklemoon Jagils as well as Eruca. The Eruca at the (L/K-8) camps are weaker than the ones further west. You will also find chainable Erucas, Crabs, and Jagils through the tunnel near the (J-8) camp. With a good party, your best bet is to stick with the Eruca/Jagil camp at (J-8) and chain as quickly as possible--you should be able to hit continuous chain until you start running out of Eruca. Start chains with Jagils when you have extra time and then finish off with the Erucas.
If you move west, the entrance camp is nice, but there's also one not marked on the map above that's due east of the camp marker at (H-10) against the wall (I-10).
I'm not fond of the (H-10) camp. There are two ghosts that live there and crabs routinely walk into the camp to cause problems.
The "stone" camp at (I-10) is safe, but it's for people in the 60-63 range since it's primary fare is the Wootzshell Crab.
The far west camp at (H-9) is primarily Eruca--the Jagils are too far away to make good pulls, but it can be done.
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