Re: RDM Melee (Renarudo Style)
tdh, I just want to start off by saying this is in no way an attack or flame towards what you say. In all actuallity I'm trying to help you find that 'middle ground' to ride out, and to do that I have to point out some things.
This is actually very good. It is better to have a casting-based mage giving this an attempt than say someone who joined it off the ball and does not understand the mechanics of the mage aspect of the job. Or worse, someone who has spent their game as a melee/dd character and completely mistakes the perspective on the how's and why's of a hybrid style.
With that said, it should be noted that I hate Main Healing with a passion. Cure Nuking on a RDM is a poor substitute for a white mage, despite our MP endurance. Even with /whm we simply lack to tools to heal as efficiently. I'll type more on this as we go along.
Wouldn't we all want Fast Cast merits.
Essentially though, Gaining TP is somewhat an issue if you're not really taking the time to watch out for everything. Sometimes you can get away with NOT casting that dispel if you know the mob's dead in 3 seconds. Some tricks you can open up is simply cast as it's being pulled. One thing you can do is meet part way with your puller. Get those spells in early, before the rain of havoc comes via the melee's. Just like you do when you're a back-liner, knowing your timing. A Hybrid needs to play at a different level of timing than you're used to. So in reality, you won't know how to manage it properly, untill you've gotten some experience under your belt.
It should be noted that yes, you're not going to gain TP quickily, because of your casting. However this isn't always bad. Blue Mages, who also cast frequently do not gain TP as fast as other jobs either. To use it as an example, you can open up Savage Blade for them, which lets them use full TP on Cannonball for greater damage. (a blu/thf can CASA it for some really high numbers!) Seeming both jobs take longer gathering TP, they can also work together really well in that manner.
A key element to really help with both DoT and TP is Joyuse. By this point it should go without saying that if you truly wanna be a benefit via a Hybrid style, this is the best item you can get for it.
If you're serious about Magic Bursting, then this might not be for you. Put simply, a RDM can and will deal equivalents damage support via melee or nuking. Just like melee, if a rdm nukes improperly, his damage assistance is going to suck. You need the proper gear, and the proper timing. Not to mention that doing so comes at a sacrifice of your MP, which also can cause downtime. In the end these two basic principles are not different at all.
However your game's focus is important here. It all comes down to tastes. If you're leveling up white mage, black mage, and summoner up with your Red Mage, then you got a more mage oriented style, and trying to Hybrid is going to be a bit harder for you. But say if you are leveling up Blue Mage and Paladin, where as in these situations, meriting sword, STR, and Crit Hit isn't going to hurt your overall game or necessarily be a waste of merits, so doing so doing so will lean you more into a Hybrid style support.
It's not as narrow as you might think. Between Evisceration and Savage Blade, you can create either a Light or Darkness skill chain which will deal more damage as a paired than most melee's could ever pull off alone, and that's a solid fact. You don't need to have a person sub thf to pull off a decent closer. In all actuality, what you should be looking at is the job classes that are using 2-handed weapons, such as Gaxe, GKatana, Scythe, and Pollarm. Thanks to Seigan-Third eye, it's more likely to see these weapons out in a burn party which ups the possibility to have them cooperate. However, it's more likely that your skillchain contribution is meant for non-burns.
For burn parties, you're really not going to have the time to nuke, and skillchains are so infrequent that nuking would be off Magic Bursts to begin with. So you pretty much loose the entire damage aspect of your support if you're caught nuking.
The more Hybrid styles at the very least have their DoT from Enspells and meleeing, and MIGHT get off a skillchain now and they (like you MIGHT get a burst from two sidewinders.) However, the real kicker here is that using a free skillchain isn't going to be MP costly.
Then comes the issues with Colibiri. Nukes get bounced back, Meleeing doesn't.
A couple notes.
First, on RDM Cure Taking.
A rdm, is in no way more efficent than a whm in healing. A WHM can afford to take a knee and recover MP because they have Regen 3+4 merits curing for them as they are down for their tics. A RDM has no Regen Past 1, No Cure 5 (which leaves us with the overly expensive Cure 4) limited healing via Ga-Magic (most pink mages save DS for Convert). We NEED Convert and Refresh just to try to keep up with the sheer MP efficiency a WHM has over a RDM when it comes to curing.
Truth is a WHM with Auto Refresh from /SMN, Nobles, and Sanction would most likely do better than a RDM when it came to curing. RDM's get mostly invited to spam Haste, which a BRD, or Corsair could also do. A whm who gets Ballads or Evokers Role or a RDM's refresh could take up Haste and Regen Cycles entirely.
The ONLY exception to this is Roaming parties, which, in truth, are NOT as common as players would like, simply because of the over-camped areas used for most exp and burn parties.
As far as keeping up when you are invited to be a cure tank, this is where making the right choices comes into play. You know what you are doing with your party, what your party setup is, and how you will work. You have to make the decision on wither or not front line will work or not, sometimes, it just doesn't. Disgression is the better part of valor.
And now to regard BBQ, who's post was angry and very flammable IMO.
Didn't you get the memo? I'm a Red Mage. I win gun fights with a Knife all the time.
I should warn you, there are a very, VERY elect few on any of these forums who can beat me in theory crafting.
In the end it all boils down into the situation.
Brief example. So it's a gun fight and I have a knife. But unfortunately for you, who has the gun, are blind, in a noisy factory, and a knife makes no noise. Did I mention I have 6 months training in boot camp and know how to throw it?
Or if we're in close quarters and both of our weapons is in a holster. It may take you longer to pull your gun and take aim than it takes for me to pull my knife and stab you. Lest we forget, knives are easier weapons to use in a grapple.
Now granted, if we're 600 yards apart and you've got me in the cross hairs of a sniper rifle, I got a fat chance of winning, but chances are I'm not going to show up to a gun fight with a knife unless the situation gives me an edge.
That point alone debunks you're entire argument.
Why the RDM using a Vermy in a merit? Relic hat alone will give you that. Dalmeica or Morrigan's will give you auto-refresh on body. (Morrigan's will also assist any physical needs without sacrificing MND potency against a VT.) That's a 1mp per tic you didn't account for. Max MP return so far 9mp per tic or ~1800 MP per 10 minutes.
We're roaming? I'm subbing Summoner, you don't like it? Tough shit, you you had a choice to invite a whm you should have. Let the BRD/WHM remove Status Ailments. I'll keep him refreshed.
What? He's subbing Ninja, ok I'll go /whm, THIS time. You've failed your number crunching anyways.
Finish your equasions.
Taking the base minimum and maximum. R, being Refresh per tic
R(60/3) * 10 = 2600-3400
Cure IV (highest cure) is 88 MP
Raw, thats 29-38 Cure 4s Pluss change to break even.
Refresh/Haste on 6 people will cost ~ 720 MP (Base Hume RDM/WHM HP exceeds 800)
If I'm blowing 29-38 cure 4s on the party over a course of 10 minutes, something is seriously wrong, especially considering that burn parties are /nin /sam onry. I can manage Hastes and Refreshes on my own HP, and if there's both a Cor and Brd in the party ONE of them can afford to put up a HP Regen spell.
So no, a RDM really does not 'need' to be resting ANY even in a roaming burn. And lets consider the papper-defences of burns, on top of the poor healing efficiencies of a RDM. If you ARE resting, and something goes wrong, you could be costing the life of a party member, which is FAR worse than a slight loss in exp/hr, especially seeming that member is going to be wanting an R3 that you don't have.
And to speak back with the same tone you have given me, it's most likley all you know. You know how to play roaming/backline rdm in burns. You most likely haven't even TOUCHED the possibilities of a Hybrid support style, let alone take the time to figure out how to be.
To correct you, you quit rdm because you listened to the social sigma of how RDMs 'should' be, and watched the melee-oriented perspective dominate the majority of the opinions in this game. In that, you may have overlooked the progressive updates in the past 3 years that have given most MP orientated jobs the ability to pretty much refresh themselves. You didn't notice on how the MP load of even roaming parties actually lightened when it came to curing, leaving the only demands that caused an increase of MP consumption being the constant demand for hastes.
Stop thinking your sword can do nothing but harm a party.
I'd hate to disappoint you, but not all exp parties are burn parties. No all parties are EXP parties. Not all Burn parties are Roaming Burn parties.
By your logic, no whm should ever be in a burn party, which is just not true.
If anything, reducing a RDM to a Cure Tank (no rdm is a main healer. Period.) is an insult to the class, every rdm knows it. Those who listened to the BS surrounding the Melee-orientated viewpoint are going to be the one's that think this a standard.
Those that don't either choke it cause they'd rather have the exp/hour or simply put up {main}{Heal!}{No thanks!}.
All it is, is a matter of play style and greed.
Such an elitist comment if I have ever heard one.
If you want to melee in exp, you have to KNOW what situations are good for it, and how to do it properly. Other than that, it's simply a matter of proving yourself. Every player who does not sit and preach to forums knows that. The common opinion is, if you can do your job and melee, you're fine.
When it comes to the opinion's your giving out BBQ... well, there are some people who won't be convinced even when it's proven in front of them. Wither front or back line, it's best to avoid such closed minded persons, as they tend to cause more friction in a group than what it is worth in exp.
All I am stressing is that for one, it can be done and done well, and two, the way to do it will should be written up in a guide to help prevent misconceptions. To do that, it's fullest extents have to be experimented and measured with. With what we have available, I believe it has reached that stage.
You're fully entitled to disagree with me.
But I urge you to stop arguing, and take another look at it. Most of your arguments have aged and lost a lot of the validity they once had 3 or even 1 year ago, and I'm not inclined to be repeating myself over and over.
Just do what Reanarudo is doing, and take another look at it. You may find a reason to pick up the pimp hat once more.
tdh, I just want to start off by saying this is in no way an attack or flame towards what you say. In all actuallity I'm trying to help you find that 'middle ground' to ride out, and to do that I have to point out some things.
Originally posted by tdh
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With that said, it should be noted that I hate Main Healing with a passion. Cure Nuking on a RDM is a poor substitute for a white mage, despite our MP endurance. Even with /whm we simply lack to tools to heal as efficiently. I'll type more on this as we go along.
The problem for me isn't going to be MP, I'm a master at MP management, but there's still the issue of spell casting. No matter how many Fast Casts Traits you're working with, this takes time. (Why can't we Merit Fast Cast again? lol Instant casts & No Interruptions. Can I have It?)
Could I gain enough TP to Skillchain every other mob? Sure, but that's only if I didn't cast at all. I've seen Imps take less than 15 seconds to die, if I'm casting just Dispel and Silence the mob's just about knocking on Death's door, so when am I gaining MP in this situation?
Could I gain enough TP to Skillchain every other mob? Sure, but that's only if I didn't cast at all. I've seen Imps take less than 15 seconds to die, if I'm casting just Dispel and Silence the mob's just about knocking on Death's door, so when am I gaining MP in this situation?
Essentially though, Gaining TP is somewhat an issue if you're not really taking the time to watch out for everything. Sometimes you can get away with NOT casting that dispel if you know the mob's dead in 3 seconds. Some tricks you can open up is simply cast as it's being pulled. One thing you can do is meet part way with your puller. Get those spells in early, before the rain of havoc comes via the melee's. Just like you do when you're a back-liner, knowing your timing. A Hybrid needs to play at a different level of timing than you're used to. So in reality, you won't know how to manage it properly, untill you've gotten some experience under your belt.
It should be noted that yes, you're not going to gain TP quickily, because of your casting. However this isn't always bad. Blue Mages, who also cast frequently do not gain TP as fast as other jobs either. To use it as an example, you can open up Savage Blade for them, which lets them use full TP on Cannonball for greater damage. (a blu/thf can CASA it for some really high numbers!) Seeming both jobs take longer gathering TP, they can also work together really well in that manner.
A key element to really help with both DoT and TP is Joyuse. By this point it should go without saying that if you truly wanna be a benefit via a Hybrid style, this is the best item you can get for it.
As I mentioned previously, I could put up Acc+50 in gear, so my Acc wouldn't flat out suck. ^^ But I don't know if I could out melee my MB damage. I'm a serious nuker, so I carry around plenty of INT/Nuking gears for MB'n alone. With an average of 700dmg MBs and having the time to land my MB 80%+ of the time, I'm out doing the kinda damage I'd do per 10 minutes.
However your game's focus is important here. It all comes down to tastes. If you're leveling up white mage, black mage, and summoner up with your Red Mage, then you got a more mage oriented style, and trying to Hybrid is going to be a bit harder for you. But say if you are leveling up Blue Mage and Paladin, where as in these situations, meriting sword, STR, and Crit Hit isn't going to hurt your overall game or necessarily be a waste of merits, so doing so doing so will lean you more into a Hybrid style support.
Of course I know it could then be pointed out that my MB damage wouldn't out weigh the potential Skillchain and effect but this relies on a specific set up. Basically requiring a DD to sub THF instead of NIN, which in turn ~could~ require more MP from me to heal.
For burn parties, you're really not going to have the time to nuke, and skillchains are so infrequent that nuking would be off Magic Bursts to begin with. So you pretty much loose the entire damage aspect of your support if you're caught nuking.
The more Hybrid styles at the very least have their DoT from Enspells and meleeing, and MIGHT get off a skillchain now and they (like you MIGHT get a burst from two sidewinders.) However, the real kicker here is that using a free skillchain isn't going to be MP costly.
Then comes the issues with Colibiri. Nukes get bounced back, Meleeing doesn't.
In the end it all comes down to that "almighty dolla!" It's the greed that drives people in Meripos. We want to gain 10K+ EXP/hr, and this rogue/selfish RDM is getting in the way of my next Merit. So I'm in no way surprised by WTFBBQ's comment on said RDM slowing down EXP for 5 other people when they were invited to be a Cure Tank. But with creativity, imagination, and skill it could be possible to still keep up I think. Just need to find that middle ground and ride it out.
First, on RDM Cure Taking.
A rdm, is in no way more efficent than a whm in healing. A WHM can afford to take a knee and recover MP because they have Regen 3+4 merits curing for them as they are down for their tics. A RDM has no Regen Past 1, No Cure 5 (which leaves us with the overly expensive Cure 4) limited healing via Ga-Magic (most pink mages save DS for Convert). We NEED Convert and Refresh just to try to keep up with the sheer MP efficiency a WHM has over a RDM when it comes to curing.
Truth is a WHM with Auto Refresh from /SMN, Nobles, and Sanction would most likely do better than a RDM when it came to curing. RDM's get mostly invited to spam Haste, which a BRD, or Corsair could also do. A whm who gets Ballads or Evokers Role or a RDM's refresh could take up Haste and Regen Cycles entirely.
The ONLY exception to this is Roaming parties, which, in truth, are NOT as common as players would like, simply because of the over-camped areas used for most exp and burn parties.
As far as keeping up when you are invited to be a cure tank, this is where making the right choices comes into play. You know what you are doing with your party, what your party setup is, and how you will work. You have to make the decision on wither or not front line will work or not, sometimes, it just doesn't. Disgression is the better part of valor.
And now to regard BBQ, who's post was angry and very flammable IMO.
You're walking into a gunfight with a knife.
You want numbers? Ok, let's play the numbers game.
In the end it all boils down into the situation.
Brief example. So it's a gun fight and I have a knife. But unfortunately for you, who has the gun, are blind, in a noisy factory, and a knife makes no noise. Did I mention I have 6 months training in boot camp and know how to throw it?
Or if we're in close quarters and both of our weapons is in a holster. It may take you longer to pull your gun and take aim than it takes for me to pull my knife and stab you. Lest we forget, knives are easier weapons to use in a grapple.
Now granted, if we're 600 yards apart and you've got me in the cross hairs of a sniper rifle, I got a fat chance of winning, but chances are I'm not going to show up to a gun fight with a knife unless the situation gives me an edge.
That point alone debunks you're entire argument.
With Sanction and Vermy RDM is getting 8 a tick.
We're roaming? I'm subbing Summoner, you don't like it? Tough shit, you you had a choice to invite a whm you should have. Let the BRD/WHM remove Status Ailments. I'll keep him refreshed.
What? He's subbing Ninja, ok I'll go /whm, THIS time. You've failed your number crunching anyways.
13-17 a tick maximum potenial
Taking the base minimum and maximum. R, being Refresh per tic
R(60/3) * 10 = 2600-3400
Cure IV (highest cure) is 88 MP
Raw, thats 29-38 Cure 4s Pluss change to break even.
Refresh/Haste on 6 people will cost ~ 720 MP (Base Hume RDM/WHM HP exceeds 800)
If I'm blowing 29-38 cure 4s on the party over a course of 10 minutes, something is seriously wrong, especially considering that burn parties are /nin /sam onry. I can manage Hastes and Refreshes on my own HP, and if there's both a Cor and Brd in the party ONE of them can afford to put up a HP Regen spell.
So no, a RDM really does not 'need' to be resting ANY even in a roaming burn. And lets consider the papper-defences of burns, on top of the poor healing efficiencies of a RDM. If you ARE resting, and something goes wrong, you could be costing the life of a party member, which is FAR worse than a slight loss in exp/hr, especially seeming that member is going to be wanting an R3 that you don't have.
I quit RDM because I saw where the job was going with burns well before ToA. I have burned BRD, COR and RDM from arrowburn to manaburn to TP burn. If there is anything I do know, its how to play in burns efficiently.
To correct you, you quit rdm because you listened to the social sigma of how RDMs 'should' be, and watched the melee-oriented perspective dominate the majority of the opinions in this game. In that, you may have overlooked the progressive updates in the past 3 years that have given most MP orientated jobs the ability to pretty much refresh themselves. You didn't notice on how the MP load of even roaming parties actually lightened when it came to curing, leaving the only demands that caused an increase of MP consumption being the constant demand for hastes.
Think of your PT first and your sword dead last.
RDM are very much EXP healers now. We not only have no reason to melee, we have no real reason not to main heal.
By your logic, no whm should ever be in a burn party, which is just not true.
If anything, reducing a RDM to a Cure Tank (no rdm is a main healer. Period.) is an insult to the class, every rdm knows it. Those who listened to the BS surrounding the Melee-orientated viewpoint are going to be the one's that think this a standard.
Those that don't either choke it cause they'd rather have the exp/hour or simply put up {main}{Heal!}{No thanks!}.
All it is, is a matter of play style and greed.
Want to melee in EXP? Make a static that will accept that.
If you want to melee in exp, you have to KNOW what situations are good for it, and how to do it properly. Other than that, it's simply a matter of proving yourself. Every player who does not sit and preach to forums knows that. The common opinion is, if you can do your job and melee, you're fine.
When it comes to the opinion's your giving out BBQ... well, there are some people who won't be convinced even when it's proven in front of them. Wither front or back line, it's best to avoid such closed minded persons, as they tend to cause more friction in a group than what it is worth in exp.
All I am stressing is that for one, it can be done and done well, and two, the way to do it will should be written up in a guide to help prevent misconceptions. To do that, it's fullest extents have to be experimented and measured with. With what we have available, I believe it has reached that stage.
You're fully entitled to disagree with me.
But I urge you to stop arguing, and take another look at it. Most of your arguments have aged and lost a lot of the validity they once had 3 or even 1 year ago, and I'm not inclined to be repeating myself over and over.
Just do what Reanarudo is doing, and take another look at it. You may find a reason to pick up the pimp hat once more.
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