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+MND and +INT vs E. Staves

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  • #46
    Re: +MND and +INT vs E. Staves

    Or, instead of looking for a guide, we could direct people to www.ffxiclopedia.org, which has comprehensive details about almost all equipment, including the staves.

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    • #47
      Re: +MND and +INT vs E. Staves

      Or that. I always point people in that direction.

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      • #48
        Re: +MND and +INT vs E. Staves

        Actually the information on elemental staves on the wiki is not very comprehensive at all. What it says for wind staff, for example, is "+10% increase to wind Element Magic Spells." Increased how? Does Gravity last 66 seconds with a full stick or give -11 evasion rather than -10? Is the vitality reduction for Choke 10% greater or the slip damage 10% higher? Is Barstone affected? It doesn't say. Just that wind magic is generically 10% better.

        I haven't sat down and checked these values in a long time, if ever, but I believe the modifier for elemental staves on most magic is +10 magic accuracy (though this number isn't very meaningful either) and a 10% increase in initial damage for damage-dealing spells, with no effect on the potency of buffs or debuffs. This is assuming, of course, that the spell you're casting matches the element of the equipped staff.
        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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        • #49
          Re: +MND and +INT vs E. Staves

          There are a number of guides over at Alla. I was just reading through several of them. Some handy info, but there isn't any one guide that really jumps out at me as being awesome. So there is definitely a gap to be filled.
          Last edited by Murphie; 01-27-2007, 12:32 AM.

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          • #50
            Re: +MND and +INT vs E. Staves

            I hate Alla. I find the majority or posts there comepletely useless spam, and the layout is horrible.

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            • #51
              Re: +MND and +INT vs E. Staves

              Agreed entirely. But they do have a lot more posts there, and a number of guides. I like to keep tabs on it just so I know what's up. But I don't post there.

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              • #52
                Re: +MND and +INT vs E. Staves

                Murphie....do you ever sleep?

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                • #53
                  Re: +MND and +INT vs E. Staves

                  I sleep like, all the time. Well, not true. I have bouts of insomnia a lot. Like right now!

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                  • #54
                    Re: +MND and +INT vs E. Staves

                    Originally posted by hongman View Post
                    I hate Alla. I find the majority or posts there comepletely useless spam, and the layout is horrible.
                    Meh. Don't be so quick to dismiss Allakhazam entirely.

                    The idea for The Red Mage Index I wrote up is borrowed from the job forums there. And, their RDM forum's RDM 101 v2.0 is the best general Red Mage guide I've ever came across, though I take issue with its support job choice analysis for RDM. (Not that my own support job guide did the job any better...)

                    Hating Allakhazam isn't the answer. Learn from it, and do better.
                    Bamboo shadows sweep the stars,
                    yet not a mote of dust is stirred;
                    Moonlight pierces the depths of the pond,
                    leaving no trace in the water.

                    - Mugaku

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                    • #55
                      Re: +MND and +INT vs E. Staves

                      I didnt say it was useless - I just gave my personal reasons for not going there >.>

                      Thats just general web browsing for you - if it dosnt make a good impression, chances are you wont go back even if it does have a chance to some good valid info.

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                      • #56
                        Re: +MND and +INT vs E. Staves

                        Originally posted by Taskmage View Post
                        I haven't sat down and checked these values in a long time, if ever, but I believe the modifier for elemental staves on most magic is +10 magic accuracy (though this number isn't very meaningful either) and a 10% increase in initial damage for damage-dealing spells, with no effect on the potency of buffs or debuffs. This is assuming, of course, that the spell you're casting matches the element of the equipped staff.
                        From my own experience the quickest way to put it is:

                        "The staves give +10% MACC to spells of the same element, practically this means that spells of that element have a lower chance of being resisted.

                        Specifically, non-nuke spells have a higher chance of landing, and nuke spells will have a higher chance of hitting their maximum damage potential.

                        The effect of the staves on non-nuke spells does not affect proc-rate, i.e a mob will not be paralyzed more by using an Ice Staff. The effect also does not effect buff spells."

                        I wouldn't put that on the wiki or in any guide though.
                        I use a Mac because I'm just better than you are.

                        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                        loose

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