Know what's interesting? (At least to me....)
There are a lot of players going around saying "RDM can Melee! RDM can Melee!"
And I strongly disagree.
After looking at what gear is available to us, I've found that making an Attack Build RDM is not only pointless, but expensive. Someone can spend (even by todays economical standards) 25 Mil and only end up with a RDM that is below mediocre compared to a naked MNK.
Speaking of which, someone did a comparison of a naked MNK and a fully Decked out, fully buffed RDM, and the RDM still lost marginally (test and parser can be found on the unnecessarily long RDM Melee thread on KI).
So with that rant out of the way, I realized that RDMs are not suited to meleeing... I'm more of the opinion that we can tank. We get native Parry and Shield skills, and allegedly, our Defense is in the top 3 of AFs (or something like that).
I've tried tanking, and last night I gave it a serious go around by trying to tank Charby as RDM/BLU
With P4, Tav Taco and Cocoon, my defense was in the 650ish area.
Stack on my -20% Damage reduction due to Genbu Shield, Jelly Ring, Cheviot Cape, and Phalanx, I was taking damage in the 40-60hp range while the NIN was getting walloped for 114-150.
I found this out very fast tho, that the problem was enmity. I was considering subbing WAR for Provoke and Defender, but I heard of Avesta having great sucess soloing Charby as RDM/BLU. And I get more defense from BLU anyway....
But that brings me to my issue: I'm working on an Enmity build and does anyone have any suggestions.
Before Charby last night, I tanked the bomb for the Bastok Rank 7 mission for a friend of mine as RDM/NIN (it was painfully easy) and I bought that +1 Beastmen sword that gives +4 enmity in addition to the Heroic Boots that give +1. Add that to my Warwolf Belt and I'm sitting on +7 Enmity.
Now that I've merited a bit, I changed up my melee macros. Before, i was switching in Errant and such, but with full errant (as I normally use in my Paralyze Macro) I can have anywhere from -7 to -10 Enmity. I modified the melee macros to take into account I want to leave the Heroic Boots and the Warwolf Belt on.
Now I'm looking into the Eris Earrings as a permanent part of my Tanking Setup, in addition to maybe that +Vit Bow. I was going to get another one of those Swords, but I realize that if I'm Single-Wielding, I'd only need one, and if I'm Dual-Wielding, the Joyeuse is a big help as a sub weapon.
Anyone else have any input for this?
There are a lot of players going around saying "RDM can Melee! RDM can Melee!"
And I strongly disagree.
After looking at what gear is available to us, I've found that making an Attack Build RDM is not only pointless, but expensive. Someone can spend (even by todays economical standards) 25 Mil and only end up with a RDM that is below mediocre compared to a naked MNK.
Speaking of which, someone did a comparison of a naked MNK and a fully Decked out, fully buffed RDM, and the RDM still lost marginally (test and parser can be found on the unnecessarily long RDM Melee thread on KI).
So with that rant out of the way, I realized that RDMs are not suited to meleeing... I'm more of the opinion that we can tank. We get native Parry and Shield skills, and allegedly, our Defense is in the top 3 of AFs (or something like that).
I've tried tanking, and last night I gave it a serious go around by trying to tank Charby as RDM/BLU
With P4, Tav Taco and Cocoon, my defense was in the 650ish area.
Stack on my -20% Damage reduction due to Genbu Shield, Jelly Ring, Cheviot Cape, and Phalanx, I was taking damage in the 40-60hp range while the NIN was getting walloped for 114-150.
I found this out very fast tho, that the problem was enmity. I was considering subbing WAR for Provoke and Defender, but I heard of Avesta having great sucess soloing Charby as RDM/BLU. And I get more defense from BLU anyway....
But that brings me to my issue: I'm working on an Enmity build and does anyone have any suggestions.
Before Charby last night, I tanked the bomb for the Bastok Rank 7 mission for a friend of mine as RDM/NIN (it was painfully easy) and I bought that +1 Beastmen sword that gives +4 enmity in addition to the Heroic Boots that give +1. Add that to my Warwolf Belt and I'm sitting on +7 Enmity.
Now that I've merited a bit, I changed up my melee macros. Before, i was switching in Errant and such, but with full errant (as I normally use in my Paralyze Macro) I can have anywhere from -7 to -10 Enmity. I modified the melee macros to take into account I want to leave the Heroic Boots and the Warwolf Belt on.
Now I'm looking into the Eris Earrings as a permanent part of my Tanking Setup, in addition to maybe that +Vit Bow. I was going to get another one of those Swords, but I realize that if I'm Single-Wielding, I'd only need one, and if I'm Dual-Wielding, the Joyeuse is a big help as a sub weapon.
Anyone else have any input for this?
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