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  • Raising skill

    Trying to be the best player i can be, I have some skills that are not capped that really should be.

    What is the best way to raise these skills?

    Magic skill - dark, divine, enhancing and healing are all deficient. Elemental and Enfeeb are the only 2 i have no trouble in capping at every level.

    Dark is the most noticeable - i dont think i hve even broke the 20s yet.

    Combat - I used to be able to keep sword capped, but now i am becoming more and more backline nothing is capped.

    Is this where i would look to join a skillup party? how do they work?

  • #2
    Re: Raising skill

    You're a red mage right? Well, assuming you are Red mages, here are my thoughts.

    In EXP PT sometimes you can't train your skill too much. You need to concentrate on your performance and MP more than capping your skills.

    You'll be casting Enfeeble spells in PT. So this one is pretty simple to cap. If you have some extra MP to spare, you can throw in some elemental spells too but don't be too concern about capping it.

    Healing magic, you shouldn't worry about this. This one is hard to go up and there's no real benefit to cap it. Just keep on playing normally, you'll cap it eventually.

    Divine. Red mage has no divine magic. So leave it be. You can increase it only by /whm or /pld and cast banish/flash.

    Dark. If you /blm at higher level, cast Aspir and Drain. These spells cost very little MP. If you're not /blm or you're still too low for those spells, you can still skill up casting Bio. But bio costs quite a lot of MP so don't spam it too often or your PT will get angry.

    Enhancing. Cast regen a lot when you get it. And later on, you'll become a refresh and haste whore. Refresh and haste will raise your enhancing skill.

    If you really want to train it, you can also spam bar spells in town and use mog house to recover MP.

    Sword.... this one is an enless debate lol. Usually from 1 to 25 you will have no problem fighting along side other fighters with your sword in PT. I wouldn't recommend you skill up in PT past those levels however. Especially after 42 you'll be so busy with your spells.

    Skill up parties. Usually, people won't make skill up parties at low level. Random /shouts for skill up usually will be for level 65+ players. Below that, however, You can always ask high level friends to tank mobs for you while you whack away and gain skill.
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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    • #3
      Re: Raising skill

      Originally posted by hongman View Post
      Trying to be the best player i can be, I have some skills that are not capped that really should be.

      What is the best way to raise these skills?

      Magic skill - dark, divine, enhancing and healing are all deficient. Elemental and Enfeeb are the only 2 i have no trouble in capping at every level.

      Dark is the most noticeable - i dont think i hve even broke the 20s yet.

      Combat - I used to be able to keep sword capped, but now i am becoming more and more backline nothing is capped.

      Is this where i would look to join a skillup party? how do they work?
      You don't need Sword Skill as a mage as you need magic type skills, so don't worry about Sword right now.

      Crabs might be a good start to solo skill some stuff, I think. I brought up my G. Katana that way in Qufim Island.

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      • #4
        Re: Raising skill

        Thank you Jei, you are my RDM infosource!

        Yes i have drain but not aspir yet. thanks foryour thoughts..

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        • #5
          Re: Raising skill

          Originally posted by hongman View Post
          Trying to be the best player i can be, I have some skills that are not capped that really should be.
          What is the best way to raise these skills?
          Magic skill - dark, divine, enhancing and healing are all deficient. Elemental and Enfeeb are the only 2 i have no trouble in capping at every level.
          Dark is the most noticeable - i dont think i hve even broke the 20s yet.
          Combat - I used to be able to keep sword capped, but now i am becoming more and more backline nothing is capped.
          Is this where i would look to join a skillup party? how do they work?
          RDM has no divine spells to level the skill at all anyway so don't worry too much about it. To level it you have to sub /whm or /pld and cast spells like Banish and Holy.

          Enhancing will level much faster when you get Refresh and Haste so don't worry too much.

          Healing will level faster when you get past 41 and parties start to ask you to main heal. sub /whm for the -na spells when you are main healer and it will level faster.

          Dark is useful, but only when you sub /blm or /drk, specifically for Stun, Drain and Aspir. Draining and Aspering a mob will level it slowly as RDM though as RDM has a very low Dark Magic skill. Fastest way to level it is to play BLM or DRK for a while.

          Combat skills will be leveled in skillup parties and other non-exp situations.
          I use a Mac because I'm just better than you are.

          HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

          loose

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          • #6
            Re: Raising skill

            Originally posted by Jei View Post
            Divine. Red mage has no divine magic. So leave it be. You can increase it only by /whm or /pld and cast banish/flash.
            Am I the only one who finds it odd that RDM has a Divine Magic skill but does not natively have access to any Divine Magic spells? True, it's only an E rating, but still ...

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            • #7
              Re: Raising skill

              Originally posted by Feenicks View Post
              Am I the only one who finds it odd that RDM has a Divine Magic skill but does not natively have access to any Divine Magic spells? True, it's only an E rating, but still ...
              Dia used to be Divine magic, not Enfeebling.
              I use a Mac because I'm just better than you are.

              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

              loose

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              • #8
                Re: Raising skill

                Best way I know to cap Dark is the same way I cap Enfeebling. Just spam Bio during a besieged. Granted, I was 60+ when I started this, but since Bio can't miss, you should be good at your level. Dia for enfeebling.

                Of course, this is assuming that you have Aht Urhgan access. Make sure you don't Bio anything that is unclaimed, because you'll be dead quick.
                Haggai

                i Am ThE bLaCk MaGe.
                I cAsTs ThE sPeLlS tHaT mAkEs ThE pEoPlEs FaLl DoWn.

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                • #9
                  Re: Raising skill

                  I find that just by leveling PLD and BLM alternatively, I keep a lot of my magic skills leveled up (though rarely capped). With PLD, since 37 (I think it was 37) when I got flash, I watched my divine magic go from the low 20's, to 116 now (at PLD52). Healing magic I level mostly by just Exping with my PLD.

                  On the flip side, my Elemental magic is always capped because I level my BLM for fun. That keeps dark going, but sometimes it's hard to get a Dark spell out.

                  As for enhancing, like the others said, you'll level that quickly after refresh. Considering that you will be expected to be a flash whore, you will watch that skill up very quickly.

                  So my advice is just to alternate between leveling up the other mage jobs (because you obviously need to anyway for subs). That's the best way, I find, to keep your magic skills leveled up to a fair degree.




                  PLD75 DRK60 lots of other levels.
                  ------
                  Shackle their minds when they're bent on the cross
                  When ignorance reigns, life is lost


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                  • #10
                    Re: Raising skill

                    Originally posted by Mhurron View Post
                    Dia used to be Divine magic, not Enfeebling.
                    really? It was already enfeeble spell when I started :O
                    There are painters who transform the sun into a yellow spot,
                    but there are others who with the help of their art and their intelligence
                    transform a yellow spot into the sun.

                    - Pablo Picasso

                    Comment


                    • #11
                      Re: Raising skill

                      I agree with Ameroth. Just keeping my subs leveled has kept my skills at a reasonable amount. As far as sword skill goes, I won't melee in an experience party, but when I'm in a party for something like a coffer key, NM fight for a LS member's AF, or something of that nature, I'll stand around and whack the mob for skill. I'm level 63 RDM and I still don't join skill up parties because I still don't feel like I need to. If I ever decided to start soloing RDM/NIN with dual swords then I might worry about that but right now I'm sticking with my traditional RDM/BLM.
                      sigpic
                      ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                      ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                      ~I has a blog~~http://aksannyi.livejournal.com/~
                      ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                      • #12
                        Re: Raising skill

                        Originally posted by Mhurron View Post
                        Dia used to be Divine magic, not Enfeebling.
                        I always wondered why Dia was enfeebling, but Bio was dark when they seemed like opposites. Why'd they change one but not the other?

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                        • #13
                          Re: Raising skill

                          Dia has always been enfeebling for me too :O

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                          • #14
                            Re: Raising skill

                            Since Bio I doesn't override Dia II, if you have the MP, the time, and the inclination, you can skill up Dark Magic in exp parties: cast Dia II then follow up with a Bio I. It does little harm if you mind your duties first, and you'll skill up fairly fast since Bio is never fully resisted.

                            Don't do this before you have Dia II, though, since Bio I overrides Dia I.

                            Disclaimer: Yes, it'll give TP to monsters, but exp mobs already get TP at a ridiculous rate anyway.
                            Bamboo shadows sweep the stars,
                            yet not a mote of dust is stirred;
                            Moonlight pierces the depths of the pond,
                            leaving no trace in the water.

                            - Mugaku

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                            • #15
                              Re: Raising skill

                              http://wiki.ffxiclopedia.org/Divine

                              Note: Red Mage have no natural Divine Magic spells. This is because Dia, Diaga, and Dia II used to be Divine Magic, but were later changed to Enfeebling Magic.
                              I use a Mac because I'm just better than you are.

                              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                              loose

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