Re: Kiting in Under Observation
I, too, have found that ES is not really needed for this fight. The first time I did it, I went RDM/BLM just like all the "common knowledge" said to do. I quickly learned that wasn't the best of ideas. I'm used to ALWAYS being /WHM unless asked to do something different, and I generally feel like my arm's been cut off when I use anything else. We DID manage to win, but I decided I'd feel a lot better about going /WHM for the next few runs, so I changed my SJ and went again.
Getting bound *is* an issue. Stoneskin/phalanx/blink are your friends. I also like to keep Aquaveil up anytime I'm being chased around by something that could kill me if my spells aren't up. I use a lot of -spell interrupt gear when I do ANY 40BCNM fight, so that helped me out a lot when I would get bound and need to recast blink or stoneskin or whatever. Plus the -spell interrupt stuff is cheap cheap cheap.
Petrification doesn't usually last very long (since we have that passive JA thingie that MAKES it not last terribly long) and if you're keeping yourself close to max HP and keeping all your buffs up when you ARE able to cast, you should be able to survive quite nicely through the time you're petrified. Get some distance between yourself and the eye ASAP when petrify wears off and then get your buffs back up and keep going.
I found that using /WHM was extremely useful for helping out others who got paralyzed. Plus, you absolutely can't argue with the usefulness of DS + Convert, especially when you don't have CureIV. Having Curega in case things got nasty with the other two members toward the end of the fight (you know, when you're actually near them) was helpful too.
As far as what to bring goes, I'd recommend a couple of yagudo drinks for each fight and you SHOULD be OK. An au lait isn't a bad idea either, since the higher level ones (like pamama or periskos) last for quite awhile. Granted, Regen doesn't take a lot of MP, but it DOES take awhile to cast and you can save several precious seconds this way.
If you're REALLY worried about MP (like, maybe you're a galka and don't have any low level +MP equipment), maybe bring a few mulsims and use a couple at a time whenever you've got some distance between yourself and the eyeball. On the flipside, if you're a taru, you might want to grab a couple of hi-potions, especially since they're dirt cheap now that they fall from the sky in assault. That way you're covered if you get into an emergency situation, or if you just don't want to use up much MP healing yourself after convert.
I, too, have found that ES is not really needed for this fight. The first time I did it, I went RDM/BLM just like all the "common knowledge" said to do. I quickly learned that wasn't the best of ideas. I'm used to ALWAYS being /WHM unless asked to do something different, and I generally feel like my arm's been cut off when I use anything else. We DID manage to win, but I decided I'd feel a lot better about going /WHM for the next few runs, so I changed my SJ and went again.
Getting bound *is* an issue. Stoneskin/phalanx/blink are your friends. I also like to keep Aquaveil up anytime I'm being chased around by something that could kill me if my spells aren't up. I use a lot of -spell interrupt gear when I do ANY 40BCNM fight, so that helped me out a lot when I would get bound and need to recast blink or stoneskin or whatever. Plus the -spell interrupt stuff is cheap cheap cheap.
Petrification doesn't usually last very long (since we have that passive JA thingie that MAKES it not last terribly long) and if you're keeping yourself close to max HP and keeping all your buffs up when you ARE able to cast, you should be able to survive quite nicely through the time you're petrified. Get some distance between yourself and the eye ASAP when petrify wears off and then get your buffs back up and keep going.
I found that using /WHM was extremely useful for helping out others who got paralyzed. Plus, you absolutely can't argue with the usefulness of DS + Convert, especially when you don't have CureIV. Having Curega in case things got nasty with the other two members toward the end of the fight (you know, when you're actually near them) was helpful too.
As far as what to bring goes, I'd recommend a couple of yagudo drinks for each fight and you SHOULD be OK. An au lait isn't a bad idea either, since the higher level ones (like pamama or periskos) last for quite awhile. Granted, Regen doesn't take a lot of MP, but it DOES take awhile to cast and you can save several precious seconds this way.
If you're REALLY worried about MP (like, maybe you're a galka and don't have any low level +MP equipment), maybe bring a few mulsims and use a couple at a time whenever you've got some distance between yourself and the eyeball. On the flipside, if you're a taru, you might want to grab a couple of hi-potions, especially since they're dirt cheap now that they fall from the sky in assault. That way you're covered if you get into an emergency situation, or if you just don't want to use up much MP healing yourself after convert.
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