Re: Looking for an endgame Taru RDM/PLD
If you solo, sure.
Leveling by yourself will be slow after Lv.12 or so, but doable if you bring Selbina Milk and Pineapple Juice. Don't expect to take on Even Match (100 exp per kill) monsters, though; you'll mostly be hitting weakish critters ("Easy Prey") for 15-30 exp per kill, with lot's of down time.
That said, if you place your WAR/WHM out there in newbie area with seek flag up, sooner or later you will get an invite. You'd be an underperforming tank, but as a damage dealer you're not that much worse off than using the standard support job, /MNK.
/WHM is not a terrible support job for Tarutaru WAR's in parties--just that there are better support jobs. IMO, if you're only taking WAR to Lv.18, you can probably get away with WAR/WHM. But, if you want to tank, you won't beat WAR/MNK or WAR/BLU.
I'm gonna break with the pack and say "Yes, while not optimal, PLD/WHM can work if you're a Tarutaru." HOWEVER, your invite rate will be low, and people who do invite you will likely:
A) Ask you to switch to /WAR; or,
B) Get mad that you didn't switch to /WAR before coming to camp.
The only reason I wrote that you can is that, as a Tarutaru, you'll actually have enough MP to main heal as PLD at some levels, and /WHM will give you many useful spells. (No, you can't tank like that--Shield Bash or no Shield Bash.)
Your chance of finding pick-up groups (PUG's) willing to take PLD/WHM as main healer is pretty close to 0%, though. You'll never as good of a healer/buffer as a WHM/anything, either.
* * *
BTW, I exp as RDM/WHM mostly. While as RDM/WHM I can't save party members by using Cover, I can rescue them from trouble by using Sleep and Bind and Gravity and Cure. >_> (Usually, though, I just enfeeble the monsters so much it has no choice but die quickly and without much fuss.)
It's much more efficient to keep the mob away from the party while everyone is recovering rather than make the mob hit my RDM, to be honest.
* * *
There are many non-standard job combinations which can work well in parties at certain levels, but not well accepted.
I'll list a few examples for kicks, and just in case you'd like to explore them. (Keep in mind they don't get you parties fast.)
Starter Levels (1-29):
WAR/BRD: Lv.10-19; basically, it's Paeon all the time. Good luck finding main healers who understand that. (I didn't find any while using DRG/BRD.) No good for tanking.
RDM/WAR: Lv.10-23; for RDM's who like to tank. Use Blind and Cure to generate extra enmity. (Eat defense food and bring juice.)
WAR/BLU: Lv.16-??: for tanking with Cocoon and attack food.. I'd imagine it can last to Lv.40-ish and beyond?
DRK/WHM: Lv.10-29; DD and suppliment healing. It's quite nice, and quite rare. (Why I would like this but not PLD/WHM? Well, because people don't ask DRK's to tank--usually. If you're not tanking, you don't need provoke...)
Note: I didn't list WAR/WHM, PLD/WHM, or PLD/RDM; they don't offer enough.
- PLD/WAR can tank; PLD/WHM or /RDM cannot tank, and do not make impressive damage dealers nor come close to utility of a real WHM.
- WAR/BRD can probably heal more over time than WAR/WHM, and doesn't require any rest time to recharge MP, allowing you to keep TP between battles and heal.
- WAR/MNK and WAR/BLU both edge out WAR/WHM for tanking easily.
RDM/PLD? I don't see a single useful thing that combination has over RDM/WHM at the starter levels. ^_^; RDM/WHM will serve you much better.
Originally posted by Yellow Mage
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Leveling by yourself will be slow after Lv.12 or so, but doable if you bring Selbina Milk and Pineapple Juice. Don't expect to take on Even Match (100 exp per kill) monsters, though; you'll mostly be hitting weakish critters ("Easy Prey") for 15-30 exp per kill, with lot's of down time.
That said, if you place your WAR/WHM out there in newbie area with seek flag up, sooner or later you will get an invite. You'd be an underperforming tank, but as a damage dealer you're not that much worse off than using the standard support job, /MNK.
/WHM is not a terrible support job for Tarutaru WAR's in parties--just that there are better support jobs. IMO, if you're only taking WAR to Lv.18, you can probably get away with WAR/WHM. But, if you want to tank, you won't beat WAR/MNK or WAR/BLU.
Originally posted by Yellow Mage
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A) Ask you to switch to /WAR; or,
B) Get mad that you didn't switch to /WAR before coming to camp.
The only reason I wrote that you can is that, as a Tarutaru, you'll actually have enough MP to main heal as PLD at some levels, and /WHM will give you many useful spells. (No, you can't tank like that--Shield Bash or no Shield Bash.)
Your chance of finding pick-up groups (PUG's) willing to take PLD/WHM as main healer is pretty close to 0%, though. You'll never as good of a healer/buffer as a WHM/anything, either.
* * *
BTW, I exp as RDM/WHM mostly. While as RDM/WHM I can't save party members by using Cover, I can rescue them from trouble by using Sleep and Bind and Gravity and Cure. >_> (Usually, though, I just enfeeble the monsters so much it has no choice but die quickly and without much fuss.)
It's much more efficient to keep the mob away from the party while everyone is recovering rather than make the mob hit my RDM, to be honest.
* * *
There are many non-standard job combinations which can work well in parties at certain levels, but not well accepted.
I'll list a few examples for kicks, and just in case you'd like to explore them. (Keep in mind they don't get you parties fast.)
Starter Levels (1-29):
WAR/BRD: Lv.10-19; basically, it's Paeon all the time. Good luck finding main healers who understand that. (I didn't find any while using DRG/BRD.) No good for tanking.
RDM/WAR: Lv.10-23; for RDM's who like to tank. Use Blind and Cure to generate extra enmity. (Eat defense food and bring juice.)
WAR/BLU: Lv.16-??: for tanking with Cocoon and attack food.. I'd imagine it can last to Lv.40-ish and beyond?
DRK/WHM: Lv.10-29; DD and suppliment healing. It's quite nice, and quite rare. (Why I would like this but not PLD/WHM? Well, because people don't ask DRK's to tank--usually. If you're not tanking, you don't need provoke...)
Note: I didn't list WAR/WHM, PLD/WHM, or PLD/RDM; they don't offer enough.
- PLD/WAR can tank; PLD/WHM or /RDM cannot tank, and do not make impressive damage dealers nor come close to utility of a real WHM.
- WAR/BRD can probably heal more over time than WAR/WHM, and doesn't require any rest time to recharge MP, allowing you to keep TP between battles and heal.
- WAR/MNK and WAR/BLU both edge out WAR/WHM for tanking easily.
RDM/PLD? I don't see a single useful thing that combination has over RDM/WHM at the starter levels. ^_^; RDM/WHM will serve you much better.
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