Re: RDM Role in XP Party 27 - 30
At lower levels, I used this order:
Paralyze > Slow > Dia > Blind (only with NIN tank or other high evasion tank).
Paralyze has the longest cast time of all enfeebles, so it makes sense to cast it while the monster is incoming.
Slow has a long recast timer, so it goes next. That gives you a second shot at landing it if it gets resisted as soon as possible.
Dia is fast casting, useful, and never gets fully resisted except in cases which don't occur in the Jungles.
Blind is pretty much useless for non-NIN tanks (or THF/WAR if you happen to have one tanking at that level), so it's not really a priority.
I don't like Gravity at all as a general use spell at low levels. The evasion penalty is useful, but the MP cost is too high to justify it, and it's better saved for emergencies when Sleep fails and you really need to zone stuff.
Also note that Barfira is WHM17, and therefore not castable by RDM/WHM in the Jungles since you can't cast it when subbed until level 34.
Icemage
At lower levels, I used this order:
Paralyze > Slow > Dia > Blind (only with NIN tank or other high evasion tank).
Paralyze has the longest cast time of all enfeebles, so it makes sense to cast it while the monster is incoming.
Slow has a long recast timer, so it goes next. That gives you a second shot at landing it if it gets resisted as soon as possible.
Dia is fast casting, useful, and never gets fully resisted except in cases which don't occur in the Jungles.
Blind is pretty much useless for non-NIN tanks (or THF/WAR if you happen to have one tanking at that level), so it's not really a priority.
I don't like Gravity at all as a general use spell at low levels. The evasion penalty is useful, but the MP cost is too high to justify it, and it's better saved for emergencies when Sleep fails and you really need to zone stuff.
Also note that Barfira is WHM17, and therefore not castable by RDM/WHM in the Jungles since you can't cast it when subbed until level 34.
Icemage
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