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RDM JA Suggestion

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  • #16
    Re: RDM JA Suggestion

    I just want to clarify that I'm not complaining about RDM. I don't think RDM needs a boost of any kind, regardless of whether we're talking about solo play or in parties. Everyone who is suggesting ridiculous things like "level BRD" or merging jobs altogether just because I made a suggestion is apparently not grasping the point.

    SE hands out toys periodically. It happens. Jobs get new gear, new spells, new JAs, etc. I think MNK is quite overpowered, but it seems SE has a thing or two to say about it, musing that a MNK could use his/her enormous HP to help the party somehow. I also think WAR is in great shape, but they're going to get the ability to throw axes. Just because I put forth a suggestion for a toy doesn't mean I require some kind of reprimand.
    Dryhus, Elvaan male | Bismarck | San d'Oria 6 | Windurst 5
    62RDM/60MNK/40BLM/37RNG/31WAR/24WHM/20NIN/19BRD/...
    Woodworking 94.7+2 | Bonecraft 53 | Cooking 42 | Fishing 29
    Smithing 29 | Alchemy 27 | Goldsmithing 21

    Bismarck Crafting Services
    My Skillcap Chart, printable on 8.5"x11"

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    • #17
      Re: RDM JA Suggestion

      As much as a Refreshga by RDM would be awesome, I know it's way over powered, and I'd vote against it. Partly because I'd be bitter that I Refreshed 3~5 people from Lv.41 to Lv.75, and that's a lotta work for new RDMs to suddenly spend 80MP to Refresh AND Haste everybody in one swift motion.

      I would like a Refresh II, but make it RDM ONRY!! Returns more MP than Refresh, and could even cost twice as much MP for all I care, I would just like Refresh to last longer. Especially in those 4 and 5 MP user parties.

      Now, I don't think the idea is all bad. Perhaps if you made Crimson Veil (I really like the name! lol) a 10 minute /recast like all other job abilities for Mages, and instead of buffing the entire party, have it cast one really beefy buff (Turn Pro IV into maybe a Pro V? Giving a LOT more DEF), or cast a self-target spell on somebody else. I'm sure PLDs and NINs alike would like a fully loaded RDM Stoneskin, or maybe Aquaveil. 29MP to help a PLD completely negate 350dmg, or a NIN who keeps getting their Shadows wiped by a nasty AoE. They may like the Aquaveil idea too to help with their spell interruptions.

      But keep in mind, mages only have one job ability, so even though RDM gets their only job ability later in the game than the rest of the mages, we'd then have a host of WHMs and BLMs screaming for their second job ability as well. WHMs will want Divine Veil to be a job ability instead of a Trait, and BLMs will want something. (Maybe AoE Spikes, and giving them a few new ones that vary in strength depending on the member's job. ie: Light Spikes being stronger on PLDs, Dark Spikes stronger on DRKs.) But the point is, if RDM gets a new ability, they will then need to add in other job abilities for other mages. I mean hell, BRD's only job ability is their 2hr.
      Odude
      PS2 Beta tester - Cactaur - Rank 4
      RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

      Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
      SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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      • #18
        Re: RDM JA Suggestion

        Originally posted by Dryhus
        Hmmm. I didn't think this was a naive request for game-breaking features. I'm not asking for A+ in Sword or Evasion. Or Tier IV nukes. Or Cure V. Or Refresh II. Or Raise II. I tried to put forth a prudent and planned proposition (note: the alliteration was unplanned) for what could put a nice new spin on a job that gets stale somewhat easily without affecting the rate of party invites for said job or any other and without significantly impacting XP/hour.

        I apologize if it came as "omg wtf we need gaxes and am!"
        I'm sorry if it looked like I was being sarcastic. I wasn't saying anything against you. I want to enslave a taru bard and carry him around in my pocket for my own personal benefit.

        Ask my linkshell, they know that I really do want to enslave a taru for my personal benefit.

        I tried to convince one LS buddy to be my slave, but he passed on the chance.
        Haggai

        i Am ThE bLaCk MaGe.
        I cAsTs ThE sPeLlS tHaT mAkEs ThE pEoPlEs FaLl DoWn.

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        • #19
          Re: RDM JA Suggestion

          Originally posted by tdh
          Now, I don't think the idea is all bad. Perhaps if you made Crimson Veil (I really like the name! lol) a 10 minute /recast like all other job abilities for Mages, and instead of buffing the entire party, have it cast one really beefy buff (Turn Pro IV into maybe a Pro V? Giving a LOT more DEF), or cast a self-target spell on somebody else. I'm sure PLDs and NINs alike would like a fully loaded RDM Stoneskin, or maybe Aquaveil. 29MP to help a PLD completely negate 350dmg, or a NIN who keeps getting their Shadows wiped by a nasty AoE. They may like the Aquaveil idea too to help with their spell interruptions.
          Even though i'm not a red mage that was what i was going to suggest. But I thought it as being more offense, as in enfeebling. Every 10 mins or so the viel(seal) would allow your next enfeeble like paralyse, slow, etc would become its higher teir version. I was thinking of it allowing the spells to become AoE but Rdm's aren't really know for that.

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          • #20
            Re: RDM JA Suggestion

            RDMs honestly don't need any more tools right now. Is it a pain in the butt to cast 6 Refreshes in some parties? Absolutely. Can it be done? Absolutely.

            Giving RDMs a -ga effect job ability isn't just out of flavor for RDMs (who have no inherent AoE spells with the sole exception of Diaga), you'd also massively increase the available MP to the RDM (and thus unbalance the job).

            As things stand, RDM takes a fair amount of skill and dedication to play well. This change would dumb the job down to the point where you could almost sleepwalk, which makes it much less appealing to play, and invite even more people who have no idea how to play the job to join the ranks.


            Icemage

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            • #21
              Re: RDM JA Suggestion

              Originally posted by Icemage
              who have no inherent AoE spells with the sole exception of Diaga
              Which should be taken away, at the very least as a courtesy to new RDM who don't know what the suffix -ga means. Let the BLM teach it to them.
              I use a Mac because I'm just better than you are.

              HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

              loose

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              • #22
                Re: RDM JA Suggestion

                Originally posted by Mhurron
                Which should be taken away, at the very least as a courtesy to new RDM who don't know what the suffix -ga means. Let the BLM teach it to them.
                Who uses Diaga anyway? The only excuse for it is to wipe away the Utsusemi: San effect from one of the bosses in Promyvion, or if you're soloing NIN-type Yagudo for a coffer key in Oztroja.


                Icemage

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                • #23
                  Re: RDM JA Suggestion

                  I know how you feel, can't forget how many times we got links and agro because of diaga.
                  Last edited by Drive; 07-20-2006, 02:45 PM.

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                  • #24
                    Re: RDM JA Suggestion

                    I've had the idiot Diaga in the Jungle before. I still have nightmares about that White Lizard head butting my entire party to death.

                    However, I love it and Poisonaga for Brenner. Those crazed THFs are hard enough to find them in one spot long enough to hurt them, let alone getting through the shadows.

                    I very rarely use it for farming, and it does seem odd to give it to us, but I have it and I want a Diaga II just to say I have a Tier II AoE spell. Whether I actually use it or not, I still want it! Hell, make it Lv.75 so there's no confusion! (I'd like to think a RDM75 would know not to macro this and use it in EXP, but at the same time there are still Lv.75 idiots. /sigh)
                    Odude
                    PS2 Beta tester - Cactaur - Rank 4
                    RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                    Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                    SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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                    • #25
                      Re: RDM JA Suggestion

                      Originally posted by Icemage
                      Who uses Diaga anyway?
                      I've never even bought it or poisionga.

                      Killing a party with a -ga is the realm of BLM.
                      I use a Mac because I'm just better than you are.

                      HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                      loose

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                      • #26
                        Re: RDM JA Suggestion

                        Originally posted by Icemage
                        Giving RDMs a -ga effect job ability isn't just out of flavor for RDMs (who have no inherent AoE spells with the sole exception of Diaga), you'd also massively increase the available MP to the RDM (and thus unbalance the job).
                        I have to agree. If RDMs get refreshga, guess what? DRKs would want Stunga. Talk about unbalance in Ballista, among other things (Hell, how about 5 DRKs in Dynamis with Stunga while the BLMs get to work casting -ga III)



                        Double Post Edited:
                        Originally posted by Icemage
                        Who uses Diaga anyway? The only excuse for it is to wipe away the Utsusemi: San effect from one of the bosses in Promyvion, or if you're soloing NIN-type Yagudo for a coffer key in Oztroja.
                        I use diaga for farming lower tier mobs and blowing them away with ... -ga from sub BLM. I also judiciously use it to strip shadows off NINs or /NINs in Ballista. Good times.
                        Last edited by Aeni; 07-24-2006, 03:31 PM. Reason: Automerged Doublepost

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                        • #27
                          Re: RDM JA Suggestion

                          It's just that RDM is about the last job that needs buffed right now.

                          Indeed. On the other hand, our lack of JAs is a bit much. Then again, we don't need them. I always thought we could do with a 'duelist' or 'fencer' JA which would up our accuracy when using 1h weapons without a shield... but I've come to love my shield, so I don't like this idea anymore <.<

                          Anyway, if RDM got a buff anywhere I would prefer to see it in the melee side than our magic, if anything we are overpowered in that department anyway.

                          Diaga is fine, it fits smoothly with whm getting banishga and blm getting elementgas. I would see it as a bit less than banishga in usefulness, but it's good to grab hate at the start of some BCNM's where you need to kite, stripping shadows and... farming? OK, it's next to useless, but it has it's moments.

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                          • #28
                            Re: RDM JA Suggestion

                            Originally posted by Icemage
                            RDMs honestly don't need any more tools right now. Is it a pain in the butt to cast 6 Refreshes in some parties? Absolutely. Can it be done? Absolutely.

                            Giving RDMs a -ga effect job ability isn't just out of flavor for RDMs (who have no inherent AoE spells with the sole exception of Diaga), you'd also massively increase the available MP to the RDM (and thus unbalance the job).

                            As things stand, RDM takes a fair amount of skill and dedication to play well. This change would dumb the job down to the point where you could almost sleepwalk, which makes it much less appealing to play, and invite even more people who have no idea how to play the job to join the ranks.


                            Icemage
                            Ice...i f-ing love you.


                            Slap Dat Ho! ^^

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                            • #29
                              Re: RDM JA Suggestion

                              I don't agree it should be a 2 min but a 10 min ability (pretty much the same way Elemental seal or Divine seal are) but besides that I think a Crimson Seal or something would be a good idea.

                              If it was a 10 minute ability (or 20 knowing SE) that would only affect Enhancing spells that can be casted on others (like Haste, Refresh and maybe Protect)...

                              How exactly would that overpower the job? Aside from saving some MP the effect would be completely for other party members.

                              People never wants anything to be added for RDMs because they think they are too powerful and all that crap... but complaining about an ability that would only help others and do nothing for the RDM himself (solo) is kinda stupid no?


                              Now, WHM has DS, BLM has ES, and RDM has convert, so if SE adds CS for RDM they would have to add another ability for each of the other jobs, that would make the posibilities of this being added very slim (close to zero).
                              sigpic
                              "In this world, the one who has the most fun is the winner!" C.B.
                              Prishe's Knight 2004-Forever.

                              その目だれの目。

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                              • #30
                                Re: RDM JA Suggestion

                                Now, WHM has DS, BLM has ES, and RDM has convert, so if SE adds CS for RDM they would have to add another ability for each of the other jobs, that would make the posibilities of this being added very slim (close to zero).
                                Whm gets Esuna, lvl 40 heals all status ailments on themselves, Divine Veil makes it AOE. 20 min recast. Blm gets Ultima, lvl 75 converts MP (yes, all of it) to an AOE physical damage spell (similar to 1000 needles). 1 hour recast. Overpowered? Sure! But fun!

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