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Does Fast Cast affect item usage speed?
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Does Fast Cast affect item usage speed?
Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1 -
Re: Does Fast Cast affect item usage speed?
Originally posted by Spider-DanSee topic.
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Re: Does Fast Cast affect item usage speed?
hmm i don't think so. never tried tho.There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso
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Re: Does Fast Cast affect item usage speed?
Hmm, never heard of it doing that. Considering the games structure and the obvious use of modules being used to cover like operations. Example being Utsusemi and Third Eye, how the system determines the two as avoiding an attack have shown to come from the same coding when they altered Utsusemi it adversly effected Third Eye.
With that in mind Fast Cast seems to show that it reduces spells and abilities (Think I recall seeing abilities before) so it seems that it just flat out effects the timer regardless of what it is so I would think as probably a fluke it might effect item usage speed. If it does it'll likely be fixed. If you are thinking it to effect enchantment times I kind of doubt since the enchanted items maintain their timers to that object and not to the player object.
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Re: Does Fast Cast affect item usage speed?
Nope - hi-ethers still take 14 seconds to use on rdm as on any other job, so from that you can infer it doesn't affect items.
Originally posted by Aksannyi"As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."
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Re: Does Fast Cast affect item usage speed?
Fast Cast affects magic only.
All job abilities are instant, so FC doesn't affect those. Any sort of delay you see between when you initiate the JA and when it actually fires is simply a result of lag.
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Re: Does Fast Cast affect item usage speed?
Originally posted by FynlarFast Cast affects magic only.
Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1
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Re: Does Fast Cast affect item usage speed?
Originally posted by Spider-DanFast Cast also affects songs and ninjutsu, which are technically not magic. That's essentially what raised the question about items in the first place.
Fast Cast only affects casting and recast time, Haste only affects Recast time, and I think that's about it.
Fast cast doesn't affect Ability recast times or Item use times either ( ), I would've loved Convert every 6 mins
What I would like to know though, is if +haste equipment affects recast time the same way Haste does.sigpic
"In this world, the one who has the most fun is the winner!" C.B.
Prishe's Knight 2004-Forever.
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Re: Does Fast Cast affect item usage speed?
Originally posted by Raydeus
What I would like to know though, is if +haste equipment affects recast time the same way Haste does.
Also, there are some fast cast items that are much different than the JA. While the Wlk. Chapeau and the Dlt. Tabard are set ammounts that lower casting and recast times like the JA, items like the Loquac. Earring and Rosterm Pumps give a random ammount off of casting (1%~3%) and don't affect recast at all.sigpic
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Re: Does Fast Cast affect item usage speed?
Actually what you're seeing on Rostrums and Loquacious are rounding errors, or rather unfavorable rounding. Test methods for fast cast always involve 2 things: 1) eyeballing the casting bar and 2) checking the recast on a very long recast spell, like reraise and such.
#1 is prone to lag, highly inaccurate, and seems to indicate FC gives double the bonus to cast speed that it does to recast reduction.
#2 is far better but difficult to test small bonuses such as those from Loquacious and Rostrums.
Since much of the game operates on an x/256 random number generation... Fast cast job traits and effects from RDM AF and relic seem to give about 10% faster cast speed and 5% reduced recasts. So maybe -12/256 recast reduction and you could have 5 of those active from traits and equipment. Loquacious/Rostrums no doubt give a measly 3-5/256 to recast calculations, or around 1-2%... So sometimes you'd see it save a second on recast and sometimes not depending on what spell you're testing and other fast cast traits/equipment that're active. Even putting the two together is still not quite = to a real Fast Cast job trait or RDM AF/relic.
Conserve MP works similarly, with a base chance around 10% for it to fire, or 25/256. And the CMP gear is much more clearly labeled, i.e. Magnetic Earring's Conserve MP +5, etc. And then it randomly saves 1/16, 1/8, 3/16, 1/4, 5/16, 3/8, 7/16, or 1/2 the mp cost of a spell. Rounding erros are seen here too that often skew overall results, with the actual mp savings since most spells don't cost 16mp or 32mp or some other multiple of 16.... Mathmatically this should come out to around 7-8% mp saved over time. Adding CMP +5 would increase this by roughly 1.4%. Testing confirms this with and without /blm.
Following this line of reasoning for what X_Trait +1's and X_Trait +5's mean on gear... makes me cry for thf's who camp Thief's Knife and its Treasure Hunter +1 (+.4% according to this numerical game mechanic theory). Espeically with something as hard to test as drop rates which is one of many things theorized to also be effected by weather/moonphase.... Counter, Double/Triple attack, at least those are easier to test.....
Double Post Edited:
Makes you wonder about meriting.... Like if you for example add +1 crit merit is it really adding 2/256 to crit calculations (.8%), or 3/256 (1.2%)? Does adding a second crit merit give another 2/256 (.8%) or does it give 3/256, 1.2%? {Hmmm.}Madrone Hume Female Leviathan Server
75: RDM MNK BLM PLD BRD subs: NIN WAR DRK BLU WHM SCH DNC RNG
AF+1 16/25, AF2 9/25, Nashira 1/5, Crimson 3/5, Pln 2/5, Yigit 5/5, Zenith 3/5, Shura 3/5, Askar 1/5, Goliard 2/5, Homam 2/5
Merits 384/506, Bastok rank 10, Merc rank 10
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Re: Does Fast Cast affect item usage speed?
I suppose this means that Chainspell doesn't work on item usage, either?
Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1
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Re: Does Fast Cast affect item usage speed?
Originally posted by Spider-DanI suppose this means that Chainspell doesn't work on item usage, either?
I'm going with no on items.
And for more fun with bold:
Fast Cast: Quicken spellcasting
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Re: Does Fast Cast affect item usage speed?
This is easy to test. Send one of your mules a hi-ether or other long-activation level 0 item, change that mule to RDM, activate chainspell, and see if it's any faster.
Icemage
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Re: Does Fast Cast affect item usage speed?
Don't have much to offer to the thread, but...
Test methods for fast cast always involve 2 things: 1) eyeballing the casting bar and 2) checking the recast on a very long recast spell, like reraise and such.
Chain Spell: Removes cast and recast times on all spells for 30 seconds.
I'm going with no on items.
And for more fun with bold:
Fast Cast: Quicken spellcasting
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