I'm looking at getting my first AF+1 upgrade for RDM soon, {All Right!}. So what would you all choose as your first peice to upgrade? I looked at the stats and at how I can maybe optimized my inventory, i.e. free up a slot... seems AF+1 Tabard would be my first choice, followed by gloves, boots, hat, and legs.
Thing is, I actually use my AF legs quite a bit, lacking serious competition in the slot, however the +1 only adds mp+5 mnd+2. And I swap for mahatma's when I need its superior +mnd anyway, even when soloing. The boots and gloves really are nice boosts, but to me qualify as soloing gear only. At the present I use ogre +1 in those slots, but that's my offensive build. I figure the +mnd and +int on these will mean I can stop swapping to RSE/wise/errant for some castings and enjoy the +parry/shield on these when melee soloing. And they'll really boost up the defensive build I'm working on....
Gloves: def+1 mp+5 dex+2 int+2 mnd+2 parry+5
Boots: def+2 mp+5 int+3 mnd+3
So now pimp hat +1 vs tabard +1:
Tabard: mp+20 interrupt -2% hMP +5
Pimp hat: def+1 mp+5 int+2
I think if you look at these stat boosts over the NQ AF and pretend you're choosing a DM or AN uber earring, the choice is obvious.
While nothing is as pimp as a pimp hat +1 (except naturally an AF2 pimp hat), the stat boost is very mild. Pimp hat does get a lot of use for fast cast, i.e. equiping it before casting any spell and dequipping for the real gear swap after casting has begun if the spell doesn't benefit from int/elemental. But in such cases only fast cast matters. And when elemental/int is needed for the spell being cast, then +2 int is still not very big.
On the other hand, the Tabard is used exclusively for enfeebles and -interrupt casts like stoneskin while going solo. But what I'm looking at, with my gobbie bag at 56/60 under the best of circumstances, is leaving my errant body in storage. Tabard +1 gets the +5hmp which is primarily what I use the errant hpl. for. I use Chasuble when doing dark/elemental and tabard for enfeebling, which only leaves the errant's +10 mnd boost and -3 enmity on my healing spells that I'd be sacrificing. And I think +34 mp on my resting body armor wouldn't be too bad at all..
Down the road I'll pick up some yigit armors for +hmp, +MAB, and ideally refresh effect and use that as a resting set until I get near the top of my pool and need to swap in +mp gears.... but that is quite a way down the road. I don't count much on obtaining any AF2 because I lot so horribly in Dynamis, but I probably should at least look at the stats and see if for each slot the AF2 item just trumps what I'd use the AF+1 item for.
That's just me... What do my fellow red mages think on this subject?
Thing is, I actually use my AF legs quite a bit, lacking serious competition in the slot, however the +1 only adds mp+5 mnd+2. And I swap for mahatma's when I need its superior +mnd anyway, even when soloing. The boots and gloves really are nice boosts, but to me qualify as soloing gear only. At the present I use ogre +1 in those slots, but that's my offensive build. I figure the +mnd and +int on these will mean I can stop swapping to RSE/wise/errant for some castings and enjoy the +parry/shield on these when melee soloing. And they'll really boost up the defensive build I'm working on....
Gloves: def+1 mp+5 dex+2 int+2 mnd+2 parry+5
Boots: def+2 mp+5 int+3 mnd+3
So now pimp hat +1 vs tabard +1:
Tabard: mp+20 interrupt -2% hMP +5
Pimp hat: def+1 mp+5 int+2
I think if you look at these stat boosts over the NQ AF and pretend you're choosing a DM or AN uber earring, the choice is obvious.
While nothing is as pimp as a pimp hat +1 (except naturally an AF2 pimp hat), the stat boost is very mild. Pimp hat does get a lot of use for fast cast, i.e. equiping it before casting any spell and dequipping for the real gear swap after casting has begun if the spell doesn't benefit from int/elemental. But in such cases only fast cast matters. And when elemental/int is needed for the spell being cast, then +2 int is still not very big.
On the other hand, the Tabard is used exclusively for enfeebles and -interrupt casts like stoneskin while going solo. But what I'm looking at, with my gobbie bag at 56/60 under the best of circumstances, is leaving my errant body in storage. Tabard +1 gets the +5hmp which is primarily what I use the errant hpl. for. I use Chasuble when doing dark/elemental and tabard for enfeebling, which only leaves the errant's +10 mnd boost and -3 enmity on my healing spells that I'd be sacrificing. And I think +34 mp on my resting body armor wouldn't be too bad at all..
Down the road I'll pick up some yigit armors for +hmp, +MAB, and ideally refresh effect and use that as a resting set until I get near the top of my pool and need to swap in +mp gears.... but that is quite a way down the road. I don't count much on obtaining any AF2 because I lot so horribly in Dynamis, but I probably should at least look at the stats and see if for each slot the AF2 item just trumps what I'd use the AF+1 item for.
That's just me... What do my fellow red mages think on this subject?
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