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  • Starter tips for RDM

    Hey I am getting the game next week and I know my first job is gonna be a red mage but i wondering.....

    What is the best Weapon for a RDM starting out?




    FFXI Info:

    Name:Arcticie
    Race: TaruTaru
    Job: RDM/32,BLM/15
    Server: Kujata
    Skills: 86/87

  • #2
    Re: Starter tips for RDM

    when you starting out solo, use sword.
    When buying magic, look around your starting city and check maps for magic store. Level 1-20 you can buy almost all spells cheap from NPC.
    When you got into parties, some parties you can attack with sword. But some parties if they need you as a caster, switch to wand for INT and MND bonus.
    The higher you get, the more you will become a spell caster.
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    • #3
      Re: Starter tips for RDM

      Sword while solo. You'll want to use wands when in a party to increase your MND and INT.

      I think you start with a sword or a dagger. I can't remember.

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      • #4
        Re: Starter tips for RDM

        Red mages start with a sword. I'd recommend getting together a bit of money from a quest or two and buying a Bronze Sword to replace it as your first order of business, however.


        Icemage

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        • #5
          Re: Starter tips for RDM

          Cant i use a gun also???




          FFXI Info:

          Name:Arcticie
          Race: TaruTaru
          Job: RDM/32,BLM/15
          Server: Kujata
          Skills: 86/87

          Comment


          • #6
            Re: Starter tips for RDM

            According to the calculator on somepage, RDM's have no natural skill in marksmenship. They do have a D rank in archery. However, if you're trying to solo with one, you'r going to have a very hard time w/o a LOT of ranged accuracy gear, which is virtually nonexistent in the first levels.
            I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

            PSN: Caspian

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            • #7
              Re: Starter tips for RDM

              Originally posted by Arcticie
              Cant i use a gun also???
              No. >_> No bullet for your Red Mage.

              And, if you're just starting out, you can't afford guns and bullets anyway. Wack at mobs with your pointy stick (sword) while solo'ing, and keep a spoon (wand) with INT+ and MND+ on your belt while in party should be good for the most part.

              You may need to melee a bit in lower level parties, but I used my sword exactly once battle during Lv.32-34 while in party.

              The nice thing is, I think you can comfortably solo to Lv.15 on RDM even as your first job, provided you keep your equipement updated. Once you're tired of solo'ing, party invite rate shouldn't be that bad, either.

              (On my Thief, level 8-11 or so was a total pain... And, no, I don't want to talk about partying on a Lv. 11-15, subjob-less, rank 1 Thief. You can't make me! I'm in my happy place! >_< )
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              - Mugaku

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              • #8
                Re: Starter tips for RDM

                Originally posted by Icemage
                Red mages start with a sword. I'd recommend getting together a bit of money from a quest or two and buying a Bronze Sword to replace it as your first order of business, however.


                Icemage
                Not actually correct. (*gasp* ) Red mages start with an onion dagger and Dia pre-learned. When I first started I didn't know you could get Dia free that way and made my starting job warrior so I'd get an onion sword instead, then switched my job to rdm immediately. ^^ Not that it matters much.
                lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                • #9
                  Re: Starter tips for RDM

                  Ok, first things first. Go around town and talk to EVERY SINGLE NPC. This will start up quests for you, some of which you can complete right in town. It also helps you to get to know your starting city for easy navigation and knowing where things are.

                  Also remember you will have a map, make sure to use it instead of shouting for help finding a spot that is easily identified on your map.

                  Do some of those quests that you recieved from talking to NPC's. It REALLY helps! Some cities give you repeatable quests. Like in San'doria you will go outside and kill rabbits, bats, and worms in the beginning. Each of these mobs drop items that you can trade to a NPC for gil! (Rabbit = hide, Worm = flint stone, & Bats = bat wings) This is a great way to help you make money and knowing where these NPC's are is important which leads me to my next one.....

                  Learn to use your map and place markers on it. You will see when you open your map that a box will pop up that says markers. You use these to label a spot where something important to you is. So lets say you want to remember where the NPC's are for repeatable quests, then you click on the marker and move the dot on your map to your dot, as you're standing by the NPC. You will also be allowed to give it a SHORT name. So like for rabbit hide guy you could put RHide or something easy to understand. Then when you finally have rabbit hides open your map and look at the markers....TA DA! there he is!

                  And most of all, don't worry too much. The first 10-12 lvls that you solo you will learn a LOT of stuff. Just relax and enjoy yourself and don't worry to much about whether you should be doing this or that because it will all gel together in the end. Just enjoy your time in Vana'diel because the new player freshness eventually wears off and you'll look back rather fondly on all the little mistakes you made one day!
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                  • #10
                    Re: Starter tips for RDM

                    i started of with a Onion sword till my cousin gave me a onion sword at the lower lvl stay with the starter equipment till lvl 7 then get Leather stuff this all i can remember im a lvl 51 Rdm its been awhile since this lvl

                    *Edit Onion Dagger is what i started with
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                    • #11
                      Re: Starter tips for RDM

                      I'm having a little trouble Learning what all the various Symbols are on equipment, that I now assume are elemental boosts or decreases. My question: for a Lvl 15 RDM, do the elemental effects of various equipment have any noticeable on the spells that I cast, or does it just effect the spells/attacks done to me? If it does affect my spells, should I focus on getting MND/INT boosting armor instead?

                      Also, if there's a simple guide showing what the different symbols all mean could you point me to it? I sort of think I have it Figured out.... the tornado is wind, the Flame is fire, the Water droplet is water.... but some I'm not sure... like there's a purple vortex-looking thing that I guess might be Dark?

                      Thanks!
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                      • #12
                        Re: Starter tips for RDM

                        I reccomend aftergetting your first levels in, switch to another job to level it to the same spot. This will help, when you get your sub jog quest at 18, in finding parties, since you will have a decently leveled sub-job. Plus, levelingthe extra job nets you more crystals and other sellable items.


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                        • #13
                          Re: Starter tips for RDM

                          Originally posted by Szkol
                          I'm having a little trouble Learning what all the various Symbols are on equipment, that I now assume are elemental boosts or decreases. My question: for a Lvl 15 RDM, do the elemental effects of various equipment have any noticeable on the spells that I cast, or does it just effect the spells/attacks done to me? If it does affect my spells, should I focus on getting MND/INT boosting armor instead?

                          Also, if there's a simple guide showing what the different symbols all mean could you point me to it? I sort of think I have it Figured out.... the tornado is wind, the Flame is fire, the Water droplet is water.... but some I'm not sure... like there's a purple vortex-looking thing that I guess might be Dark?

                          Thanks!
                          You're right, those are elemental resistance pluses and minuses. No, they do not affect your spells in any way, only your defence against spells and attacks of those elements. Focus on MND and INT.

                          I can't find a guide, so here's a quick verbal run-down:
                          Red Flame - Fire
                          Blue Dot - Ice
                          Green Tornado - Wind
                          Yellow Block - Earth
                          Purple Lightning - Thunder
                          Blue Water Drop - Water
                          White Dot - Light
                          Black/Purple Swirly Dot - Dark
                          Last edited by Ellipses; 07-14-2006, 08:34 AM. Reason: spelling
                          Ellipses on Fenrir
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                          • #14
                            Re: Starter tips for RDM

                            Originally posted by Caspian
                            According to the calculator on somepage, RDM's have no natural skill in marksmenship. They do have a D rank in archery. However, if you're trying to solo with one, you'r going to have a very hard time w/o a LOT of ranged accuracy gear, which is virtually nonexistent in the first levels.
                            Soloing at low levels with bow and arrow is easy and fun. And no you don't need a lot of ranged accuracy gear. You can solo your way to 15 quite comfortably with a bow and arrow set. And any EP/DC/EM you find are easy pickings for your D skill in archery. Using it in exp is a no no, however, as you won't be able to hit the broad side of a barn without ranged accuracy gear, and you'll do better with your sword anyway even if you did.

                            Remember, thf have a D in sword skill and do quite fine with it all the way up into the early 30s. Some thf even go with E handtohand skill. Archery is fine for a rdm for solo play at low levels.
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                            • #15
                              Re: Starter tips for RDM

                              Don't new characters starting as RDM start with a Onion Dagger?
                              Altaeciana:75RDM/40BLM/71WHM/40SMN/37NIN/37DRK/40RNG/37WAR
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