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I did the Promyvions as a Red Mage and my group found it quite helpful.
Stay up on the stairs, pop a yag drink, and hit the boss with every enfeeble that will help. Gravity is the most important, but rotate through your major enfeebles and you guys should do fine.
After you run through the cycle, back up heal and wait for enfeebles to end so you can recast.
Don't listen to the other people about how redmages are not good in promies. They are stupidly easy, provided your group is properly prepped, and is balanced like an exp party.
Here is what you do. First of, get everyone in your group to farm for anima. Get at least the ones that stop the boss from attacking, and the one that stops him from doing specials. Make sure everyone has meds and food. As a redmage, I brought cookies and pie for food (cookies for the trip, pie for the boss), yag drinks, and hi-ether. Bring your Int gear and a Wand (sword for the trip if you feel the need).
For the boss fight as a redmage, first and formost get some defuffs in. Then you backup heal till the boss is at....well we pulled 2 hours at about 30-40% hp remaining. We also brought a PLD rather then a nin, so we had someone who could hold hate. Pop your two hour then, and chainspell the hell out of it. You should know it's elemental weakness, so cast the appropriate spell to take it down.
I've lead 4 promy runs and done a total of 10. The last 2 I did as a bst, because I was leading, we needed another DD, and to prove to the people in the group who said we were going to fail without SMNs and that bst was no good for promies, that ANY job can do them, provided the group takes the time to prep, and you build the group like an exp party.
Better far to live and die, under the great black flag I fly....
Contrary to popular opinion you can take anything through a promyvion. SE did not create an expansion pack that only 6 jobs could partake in. Sadly 75% of FFXI's population are too thick to realise this.
Intelligent people > Preperation > Not caring about dieing once or twice > Job.
Sadly some people die once or twice and think OMG CoP Sucks. I have taken a plethora of jobs with me into Promyvion's from Bard to Bst, Pld to Sam. Probably the rarest job I have taken through a promyvion is a Ranger. They are just so rare now I hardly ever see them. They are NOT neccesairy to get through the promyvions though.
I've lead 4 promy runs and done a total of 10. The last 2 I did as a bst, because I was leading, we needed another DD, and to prove to the people in the group who said we were going to fail without SMNs and that bst was no good for promies, that ANY job can do them, provided the group takes the time to prep, and you build the group like an exp party.
I've never had a single SMN in any of the 15 runs I've been in. My point is that having more than one job makes things easier, not that it's a requirement of sorts. If she's in an LS, then that's fine. My advice was more for casual players that don't have an LS backing and thus, depend solely on p/u groups and having to listen to shouts in jeuno to get their missions done.
RDM isn't one of the traditionally "Powerful" promyvion jobs, but it does work ok (As does everything else, when used properly. Lv30 is a very forgiving cap)
Just be sure you spend more MP on buffs/debuffs/cures than nukes. Even as BLM, my nukes in promyvion were pretty lackluster.
Promyvion is more of a melee ground than a magic ground, despite all the silliness with elemental orbs.
Ah, but you're forgetting the wizard's first rule.
These are the aspects you want in a team in Chains of Promathia.
1: Wisdom. This is the first and foremost attribute, although it encompasses many others. Being intelligent, willing to listen, willing to plan. I myself recorded and analyzed failed attempts of many fights and used the knowledge to amend strategies and eventually pull through with a win. Which brings me to point number two.
2: Perseverence. These are not easy missions by any stretch of the imagination unless you're twinking to get the exact right configuration for each battlefield. Even then, things can and will go wrong. This can become expensive, but you must be willing to try, try, and try again if you want to make it to Sea. Sacrifices must often be made, most often in the form of meds, especially for 6-4. I leveled alchemy to 60 for the sole purpose of being able to make my own hi potions.
3. The right jobs. Often, any regular exp party build will work, although it will have a more difficult time with certain battles than others. Still, flexibility is always a plus. You WILL want someone with white mage to 60 for 6-4 regardless of your configuration, so keep that in mind.
I've taken two different parties to Sea, with wildly differing configurations. Much can work, but you can also create more work for yourself if you're not open to making a significant investment into alternate means of winning.
One more thing for the record. Tanking Ultima and Omega on Paladin is a nightmare, but doable. If you plan on needing to take a paladin through that battle, IM me and I'll share my notes with you.
Ah, but you're forgetting the wizard's first rule.
"People are stupid"? lol.
Wizard's First Rule
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's head are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so all are easier to fool." -Zeddicus Zu'l Zorander
Anyway, I think the OP probably isn't too worry about which tank to use for Ultima/Omega just yet; the topic at hand is whether s/he should use RDM for Promvyion (CoP 1.3).
I think it's safe to say most of the opinions so far are less than two steps from each other: the "It's just fine" camp and "It's okay, but you might as well level up one of your subjob and use that instead" camp.
Bamboo shadows sweep the stars,
yet not a mote of dust is stirred;
Moonlight pierces the depths of the pond,
leaving no trace in the water. - Mugaku
See IfritnoItazura's post above. They're referencing the title concept to Terry Goodkind's first novel, "Wizard's First Rule", not making strange backhanded insults.
I felt useless as a rdm in promy (elvaan too...) so I levelled rng just for cop... if you don't have a static for it, you have almost zero chance of being picked up in a random promy shout...
Originally posted by SevIfrit
we asked for more wyvern control the give us emotes.... /em slams head off desk...
I took my RDM through absolutely EVERYTHING in CoP. Including the promys. People didn't think I would help much so it was hard to get a party for the promys, and the bosses were a little bit tougher since I was kinda taking up room for a better DD (I guess, its what people told me), but I got through them. For Holla/Mea I took BLM sub of course, and just enfeebled and cured through. For Dem though, I said screw it and subbed Nin..it actually worked out pretty well. I won first try with Dem because of Nin sub. I also tried to sub nin for Mea. I have a video of it somewhere..but my party attempted the boss twice..first time we had him to to around 50% if i remember right, and second time we took him to 15% or so without 2hrs. So, RDM definately are not completely useless in Promyvion.
You go there n' type in some obscure one-line movie reference from some B-movie from 40 years ago and Wikipedia'll spit back what movie it came from, who directed it, what drugs they were on at the time, how much money the movie lost, why it sucked, who was in it, what drugs THEY were on at the time, and the underwear sizes of the people involved.
-sam
P.S. Just don't type "Meaning of life". The first result will be the Monty Python movie, and the second one will end all existence. Thanks.
"And NO sprinkles! For every sprinkle I find... I shall kill you." -Stewie Griffin
RDM isn't as useful in Promyvion than other jobs for a few reasons.
RDM doesn't really come into its prime until level 40+ with Convert and 41 with Refresh. WHMs have almost identical levels of enfeebling skill at level 30, and have the ability to cast various bar-spells, have access to Divine Seal, can cast Stoneskin, have more MP recovery in terms of Clear Mind traits and the all-important Raise spell.
You can still contribute as a RDM, but just be aware that RDM in Promyvion is, strictly speaking, weaker on every front than a WHM (edit: aside from melee, where RDMs are actually fairly competent at that level).
The only natural advantage RDMs give in Promyvion is Gravity, which can be useful for kiting certain enemies (particularly combined with a /BLM subjob for elemental seal). This advantage is dependent on the composition and strategy of your party, as well as the enemies you'll be facing (Gravity is useless against the end boss of Promyvion-Dem, for instance).
This is actually one of those rare occasions where I think RDM/NIN is actually pretty good. Fast Cast plus Bind, Gravity, and Utsusemi with the ability to Cure and Regen makes for a pretty strong kiter.
Icemage
Gravity works fine for me on the Dem boss. Never resisted one of my three casts from my previous attempt with a friend.
Edit: I also went in with some very, very bad gear as well.
Dream Robe +1
Astral Ring
Black Neckerchief
Shaman's Belt
Charm Wand +1
Custom F Gloves
Custom F Boots
Silver hairpin
Nomad's Mantle
And I don't have any merits in Enfeebling Magic yet. But I do have 1 INT upgrade which could be similar to me being well equipped.
Altaeciana:75RDM/40BLM/71WHM/40SMN/37NIN/37DRK/40RNG/37WAR Elemental days of our lives . . .:Fire-Earth-Water-Wind-Ice-Thunder-Light-Dark
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