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  • #16
    Re: Macro gearswap limit

    I just saw some correlation to what aeni was saying, but none at all in feba's comment,
    There is no difference. The point is, just because you do one thing for convineance, doesn't mean you do another thing which hurts people. He basically accused most of us of buying gil, then sort of backed out at the end.

    To the people above, you'd get more help on windower forums.

    Double Post Edited:
    and I agree with Jei, on quick casting spells, put the /equip first.


    Although for BLM, I just programmed my G15 macros to switch ele staves; picked a spell from the magic menu, pressed the staff swap, then waited. Gotta love -ga II spells
    Last edited by Feba; 06-05-2006, 05:19 PM. Reason: Automerged Doublepost

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    • #17
      Re: Macro gearswap limit

      I've always managed just fine with the system macros. I think if you really think about what is necessary for a gear swap, and not just fancy, you'll probably find you have all the space you need.

      Still, I can see where having extra macro lines would be handy once in a while.

      And yeah, total agreement re: putting /equip first on stuff like that.

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      • #18
        Re: Macro gearswap limit

        the most useful things I could see for a mass equip macro, personally, is for Strip/Strip-ga moves.

        I'm sure the BLMs who have to swap out Staff, Hat, necklace, earrings, body, possibly rings and cape, obis, legs, and feet love this though


        And with more hMP EQ coming out lately, it's more useful for that too.

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        • #19
          Re: Macro gearswap limit

          You could always just have two macros for gear swaps if you can't swap it all in one. Not ideal, but not the end of the world either.

          There isn't any reason why anyone has to use tools not provided by SE. I definitely understand why people do, but it's not a must.

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          • #20
            Re: Macro gearswap limit

            Originally posted by Jei
            I don't know if this matters much but I feel a lot safer to have /equip above the actual spell casting. For instant abilities I even put /wait 1 after gear swapping.
            While it's certainly a matter of preference and I have no intention of telling anyone else how to play the game, I can tell you that /equip lines are executed nearly instantaneously in Windower...faster than in FFXI. That is, you can start casting Stun and have 30 equip swaps done before the spell lands.

            If you're talking strictly FFXI macros, you may have a point. As an example, in FFXI you can have the following lines
            [code]/equip ring1 "Snow Ring"
            /equip ring2 "Snow Ring"[/code]
            work flawlessly. Not so in Windower, since it equips the gear so quickly that by the time it gets to the second ring, the first one is still showing as unequipped. It causes some gear to not get swapped in. Consequently, in Windower you have to take the following approach:
            [code]input /equip ring1 "Snow Ring";
            input /equip main "Wind Staff";
            input /equip neck "Enfeebling Torque";
            input /equip head "Duelist's Chapeau";
            input /equip body "Warlock's Tabard";
            input /equip ring2 "Snow Ring"[/code]
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            • #21
              Re: Macro gearswap limit

              Well, intersting topic and all. But another thing to consider about the FFXI macro system is that it is broken. By broken I mean, it eats macros. I can't tell you how many time's I've had to press... and repress... and press again... just to get one spell off. The FFXI macro system does -not- like lag at all in my opinion, and when I am trying to flash a mob so I can get stoneskin up to save my hide, I want those macros to work.

              Consequently, I don't use the FFXI macro system. I suppose the interesting thing to that is that I looked back over all my macros and they -do- work in the FFXI macro system as well. My longest one is 3lines long, but then I'm a WHM and don't have near as many equip swaps yet.

              /equip Main "Light Staff"
              /equip Main "Dark Staff"
              /heal

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              • #22
                Re: Macro gearswap limit

                why do you equip light and then dark right after?
                There are painters who transform the sun into a yellow spot,
                but there are others who with the help of their art and their intelligence
                transform a yellow spot into the sun.

                - Pablo Picasso

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                • #23
                  Re: Macro gearswap limit

                  I was wondering the same thing. I'm also amazed that you made as far as you have as WHM and have never had any gear swap macros. I played it to 65, and while I didn't swap too often, I did swap occasionally. Then again, I often had to macro in extra MP and HMP gear while resting, and then macro back into regular casting gear for certain spells, so maybe I was just making it more complicated than necessary. I dunno.

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                  • #24
                    Re: Macro gearswap limit

                    Originally posted by Jei
                    why do you equip light and then dark right after?
                    Lets assume I'm standing up and curing, and look at the macro line by line.

                    /equip Main "Light Staff" - Light Staff already equiped; this line is ignored
                    /equip Main "Dark Staff" - Since this staff isn't equiped, it starts to equip it
                    /heal - and now that we have Dark Staff equiped, we sit down.

                    Now lets assume I'm sitting down, and have my Dark Staff equiped, becuase I just used the macro and... well... switched to Dark Staff.

                    /equip Main "Light Staff" - Not equiped, so it starts to equip this
                    /equip Main "Dark Staff" - Still processing Light Staff /equip, so this line ignored
                    /heal - Stand back up, having equiped the Light Staff

                    Basicly, it takes a whole /wait 1 to equip a piece of equipment. Normally this isn't noticed because you aren't equiping something to the same slot you just equiped. But because of this, two back to back equips to the same slot don't work. You -can- however, swap out two different pieces of gear at the same time, or /heal while you are still processing an /equip command.

                    In short, as long as the /equip for Light and Dark staff do not have a /wait 1 between them, it will work to have a single heal macro. Maybe just a "feature" of the /equip command, maybe an actual feature. Either way, I find it very useful for any situation I'm main healing, since it means I have one macro for taking a knee.

                    It lets me also have no /equip in my actual /ma macros for curing which makes <stpc> all the more useful sans /wait commands, and to top it off if I have to interupt a long spell (like Stoneskin or Blink) in order to heal someone, I can just hit my macro twice (to intertupt my current spell) and be back on the Light Staff to toss out that cure.

                    Put things in the right order, and you can also do it with a maul/shield/dark staff combo.

                    Try it sometime. Works with the normal FFXI macro system, no special software needed.

                    Double Post Edited:
                    Originally posted by Aelathir
                    I was wondering the same thing. I'm also amazed that you made as far as you have as WHM and have never had any gear swap macros. I played it to 65, and while I didn't swap too often, I did swap occasionally. Then again, I often had to macro in extra MP and HMP gear while resting, and then macro back into regular casting gear for certain spells, so maybe I was just making it more complicated than necessary. I dunno.
                    Its been so long since I've been in a party where I had to enfeeble that I stopped carying +MND/+INT gear with me, so I have nothing to swap. MP wise, I'm fine with a focus on +HMP 'cause of the overcompensations taru's have in the base MP department. So again, nothing to swap.
                    Last edited by sevenpointflaw; 06-05-2006, 08:16 PM. Reason: Automerged Doublepost

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                    • #25
                      Re: Macro gearswap limit

                      I just always macroed my wand or later on staves into my heals, so I didn't need it in my resting macro. (I found that just having /heal on kept me from randomly standing when I hit th e macro too fast/twice, etc). But everyone has a different style.

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                      • #26
                        Re: Macro gearswap limit

                        interesting.

                        I have macro for resting with all the HMP gear and darkstaff in it. And a cute little macro next to it for eating cookie.
                        I don't put /heal into this macro, sometimes when im all ready to sit, someone's refresh might wear off.
                        When I stand up I usually just move my analogue around randomly. As Rdm I stand up and have to do all sort of things, enfeeble, cure, refresh etc etc so for me it's easier to put the equip staff in my spell macros instead.
                        There are painters who transform the sun into a yellow spot,
                        but there are others who with the help of their art and their intelligence
                        transform a yellow spot into the sun.

                        - Pablo Picasso

                        Comment


                        • #27
                          Re: Macro gearswap limit

                          You have time to rest as RDM, Jei? I'm lucky if I get 2 ticks per hour these days - usually I get 0 per hour. These Aht Urhgan zones are a lot of fun and very rewarding, but it's really hard on us RDMs keeping these roaming parties moving...

                          I solve the Light/Healing/Dark staff problem by just macroing in my Healing/Light Staff when casting cures (along with a Raven Beret for -enmity).


                          Icemage

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                          • #28
                            Re: Macro gearswap limit

                            before 72 - a lot of time to sit. After 72, not much. Especially for moving PT or merit, only sit when we have like a bathroom break or something.

                            Only been to limbus as BLM so no idea how's RDM like in there. o.O

                            but here's the cool thing. whm, rdm blm, i can share the same sitting macro ^^ so it's useful anyway.
                            There are painters who transform the sun into a yellow spot,
                            but there are others who with the help of their art and their intelligence
                            transform a yellow spot into the sun.

                            - Pablo Picasso

                            Comment


                            • #29
                              Re: Macro gearswap limit

                              but it's really hard on us RDMs keeping these roaming parties moving...
                              Amen, brotha. Glad you finally decided to level RDM past 65 /stare. . .

                              Oh, Aeni is a female.

                              And the in-game macro works fine, I don't know why people have problems. . . Maybe a lack of ingenuity?

                              For one thing, I realized how excessive a lot of things are, and there is a lot of gear that just isn't required to be switched in and out.

                              I just tried typing out a system, but my system is too complex, and it's too late, so nvm. Basic Macro:

                              Spell
                              Stave
                              Neck
                              Body
                              Legs
                              Ring

                              I don't need two rings in exp anymore, the effect is negligable;
                              I don't need to macro out Feet and Hand gear;
                              I sold Wise gear and went in favor of higher stats (Paralyze Procs WAY more often now with Errant body + Legs instead of AF Body and JSE Legs);

                              And a bunch of other things such as P. Rope, Prism cape and etc. No need to take a ring like the Tamas off, period, so only one ring is needed anyway. . .

                              Idk, when I was lower, there was SO much gear, I felt daunted. I had to macro in Devotee for MND, then macro it out for INT, macroed in Black and White capes seperately, had entire sets of gear. . .

                              Blah, no more. I'm at Zen with my macros. I have perfect timing. 5 lines is more than enough.
                              The Tao of Ren
                              FFXIV LowRes Benchmark - 5011

                              If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                              Originally posted by Kaeko
                              As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

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                              • #30
                                Re: Macro gearswap limit

                                Paralyze Procs WAY more often now with Errant body + Legs instead of AF Body and JSE Legs)
                                Call me crazy, but my enfeebs seemed to land more with errant body more than AF1 body. I just tried it with one party in Ulegard Range because I was having alot of resists, and I didn't get one resist until I tried to sleep a dark mob's elemental. I later learned this is a really bad idea lol, and it wasn't the fault of my Errant, it was the fault of it being resistant to dark.

                                Could be a fluke, but in a small sample, errant was better for enfeebs (and we already know it's better for nuking), and it'll be nice to not have to switch out after healing to AF1.

                                I'll try some more with errant in my next pts.

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