How are you guys handling the macro gearswap limits? I'm finding that I often have more than 5 pieces of gears I'd like to swap in for a given spell, but those 5 macro lines are usually taken up by earring x2, ring x2, ele.staff. So far, I've been doing it in sequence. My rest macro swaps in +HMP gears. My getting up macro swaps in mostly +INT stuff, which I follow up with INT based enfeebles. Then I Para with partial swap, and then Slow swaps in the rest of the MND stuff.
I'm considering reworking the whole scheme and just dedicating 3 macros simply to armor-type swaps, INT, MND, resting (maybe a nuking set for #4?) and typing /heal manually when I want to sit/rise. And then for the actual spell macros, keep them all strictly ring/ring/earring/earring/staff/spell. I guess this will give me more flexibility at the cost of hitting 2 macros per spell sometimes. It just seems terribly inefficient.
With 4 dedicated armor-swap macros, that would leave me 16 slots left for Regen, Cure II, Cure III, Cure IV, Drain/Barxxx,Erase (in one more level), Aspir/adjustable -na spell, Convert (w/ HP/MP swaps), Slow, Paralyze, Dia/Bio, adjustable nuke, Haste, Refresh, /target bt + /recasts, Sleep, Silence, Gravity, Blind, Poison... I think that's more than 16.
I have the magic menu arranged alphabetically and I'm pretty decent about getting a non-macro'd spell out in a timely fashion, but man I hate scrambling like that. Maybe I should spread some of the less time-crucial macros over to an adjacent pallette? Ugh....
(haven't even begun to think about an efficient solo pallette yet either... blargh)
I'm considering reworking the whole scheme and just dedicating 3 macros simply to armor-type swaps, INT, MND, resting (maybe a nuking set for #4?) and typing /heal manually when I want to sit/rise. And then for the actual spell macros, keep them all strictly ring/ring/earring/earring/staff/spell. I guess this will give me more flexibility at the cost of hitting 2 macros per spell sometimes. It just seems terribly inefficient.
With 4 dedicated armor-swap macros, that would leave me 16 slots left for Regen, Cure II, Cure III, Cure IV, Drain/Barxxx,Erase (in one more level), Aspir/adjustable -na spell, Convert (w/ HP/MP swaps), Slow, Paralyze, Dia/Bio, adjustable nuke, Haste, Refresh, /target bt + /recasts, Sleep, Silence, Gravity, Blind, Poison... I think that's more than 16.
I have the magic menu arranged alphabetically and I'm pretty decent about getting a non-macro'd spell out in a timely fashion, but man I hate scrambling like that. Maybe I should spread some of the less time-crucial macros over to an adjacent pallette? Ugh....
(haven't even begun to think about an efficient solo pallette yet either... blargh)
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