Re: A few questions for the Veterans.
Cure III costs 46 MP. Cure IV, which we get at level 48, costs 88 mp. Most RDM will cast at least one of these spells on themselves immediately following a Convert. Here's a hypothetical, but very common situtation: You are mid-chain and sitting on 30/460 MP (without Electrum Rings equiped), getting ready to use Convert. Let's say your HP is someting like 590/600.
If you equip your Electrum Rings just before Converting, your MP is at 30/500. Use Convert, now you're at 30/560 HP and 500/500 MP. A quick Cure III puts you at about 210/560 HP, 454/500 MP. If you were to remove your rings at this point, your MP would go from 454/500 to 454/460 - which is exactly the same amount. Once you've finished casting your post-convert cure spell, those MP rings are doing exactly nothing for you, or your party. They are as good as having nothing equiped in that slot.
So, if you have the inventory space, there's no reason not to carry a set of +MND rings, and a set of +INT rings along with those MP rings. Macro'ing them in (along with any other relevant +stat gear) will only serve to make your magic stronger, and more effective.
Cure III costs 46 MP. Cure IV, which we get at level 48, costs 88 mp. Most RDM will cast at least one of these spells on themselves immediately following a Convert. Here's a hypothetical, but very common situtation: You are mid-chain and sitting on 30/460 MP (without Electrum Rings equiped), getting ready to use Convert. Let's say your HP is someting like 590/600.
If you equip your Electrum Rings just before Converting, your MP is at 30/500. Use Convert, now you're at 30/560 HP and 500/500 MP. A quick Cure III puts you at about 210/560 HP, 454/500 MP. If you were to remove your rings at this point, your MP would go from 454/500 to 454/460 - which is exactly the same amount. Once you've finished casting your post-convert cure spell, those MP rings are doing exactly nothing for you, or your party. They are as good as having nothing equiped in that slot.
So, if you have the inventory space, there's no reason not to carry a set of +MND rings, and a set of +INT rings along with those MP rings. Macro'ing them in (along with any other relevant +stat gear) will only serve to make your magic stronger, and more effective.
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