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I can't see this being useful except as a pulling technique in magic-aggro areas after level 51. Elemental add damage is OK, but you'd have to hit to inflict it, and I'd just as soon be wearing a +MP item in the ammo slot to improve my Convert ratio instead (especially at 70+ with Hedgehog Bomb's +30MP).
Note that TP gain is immaterial - just as wielding a sword in an XP party doesn't work well due to the increase in spell potency from switching staves, so too does /RNG not make sense since you'll lose all TP when you swap staves to cast spells.
Raydeus, won't a bow and arrow give the mob TP if it hits?
Yep, but the amount of TP you give the mob vs the dmg you deal is completely different, a hit with a dagger will give the mob 6+ TP and deal 1-3 +5-12 dmg, an elemental arrow would give the mob around 10+ TP and deal 30-50 +20-70 dmg or something like that. So, to make the same amount of dmg with a dagger you would give at least 5 times more TP to the mob.
Even assuming you would hit for 0 half the time you would still be giving the mob more TP, not to mention you would have to be engaged, and with all the gear swaping required to do your job properly half the time you'll be using a staff or a wand rather than the dagger.
Using a bow seems like a good way to get a few hits in while being disengaged at a safe distance and would make it easier for you to cast or rest as needed. All you need is a good bow and enough +r.acc gear, so if you have the inventory space it really seems like a viable way of dealing a bit of dmg.
If it's worth it or not, or if one would rather nuke if there's the extra mp is really up to each RDM.
sigpic "In this world, the one who has the most fun is the winner!"C.B.
Yep, but the amount of TP you give the mob vs the dmg you deal is completely different, a hit with a dagger will give the mob 6+ TP and deal 1-3 +5-12 dmg, an elemental arrow would give the mob around 10+ TP and deal 30-50 +20-70 dmg or something like that. So, to make the same amount of dmg with a dagger you would give at least 5 times more TP to the mob.
Even assuming you would hit for 0 half the time you would still be giving the mob more TP, not to mention you would have to be engaged, and with all the gear swaping required to do your job properly half the time you'll be using a staff or a wand rather than the dagger.
Using a bow seems like a good way to get a few hits in while being disengaged at a safe distance and would make it easier for you to cast or rest as needed. All you need is a good bow and enough +r.acc gear, so if you have the inventory space it really seems like a viable way of dealing a bit of dmg.
If it's worth it or not, or if one would rather nuke if there's the extra mp is really up to each RDM.
And what are you going to give up to get this racc? Your electrum/astral rings? that's 40MP. Your holy phial? That's 9MP and +3MND. Your earrings? On average that's another 9-10MP..
It's not like ninjas, rdm can't just swap in gear for damage and then swap back. You really need every single drop of MP to make it from convert to convert.
I'd really love to fire some arrows in battle, is all but no, i dont want to give extra TP if im not dealing enough damage, i clearly dont know much about meleeing, as i wasnt even aware hitting for 0 would give TP to the mob..
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Hitting for 0 does not give TP (monster's don't get TP for hitting us for 0 either).
Add effect damage with a 0 damage physical hit does not give TP.
As an RDM if you want to add damage without giving TP, equip a Ceremonial Dagger (DMG:1) and cast an Enspell and whack away. Won't do much, but you aren't hurting anything by it as long as you're doing everything else OK.
Well it did give tp before but SE patched that so you get no TP and no skillups from 0 dmg
BTW, I still say that shooting a bow and arrow in pt will prevent you from casting right away, same as taking a knee adn trying to rest. :p Like I said before you still can't cast anything during the shooting animation. :O
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Yea thats right, theres really no avoiding it, you should be able though, like... if youre sitting/meleeing/shooting, if you cast a spell, it should have priority and cancel everything you were doing, would be cool if you got up really fast (hop? XD) if you casted while sitting
signatures are for pussies mew mew mew, here's mine
And what are you going to give up to get this racc? Your electrum/astral rings? that's 40MP. Your holy phial? That's 9MP and +3MND. Your earrings? On average that's another 9-10MP..
It's not like ninjas, rdm can't just swap in gear for damage and then swap back. You really need every single drop of MP to make it from convert to convert.
Yes you swap gear as a RDM, in fact any decent RDM carries at least 3 sets of gear for xp parties: MND, INT and MP.
If you are casting an INT based spell you gotta use equip macros to put all your +INT gear on, when you cast MND based spells you do the same, when you are going to convert or full rest you swap to your MP gear.
This is why most RDM (specially high lvl) have so many issues with inventory space, if you add the elemental staves and other +skill items we need to equip, that 60-items gobbie bag really looks like a small pocket.
This is also why carrying a bow, arrows and +r.acc gear might be difficult to pull with our already full inventory, but it can be done
sigpic "In this world, the one who has the most fun is the winner!"C.B.
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