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  • Journey To Cap Skills

    Ok, I might as well post this since it'll help out the RDM community and give me a bit more insight.

    Below, I have comprised a chart. Firstly, this chart shows the skill RDMs have in certain combat areas, the level minimum level of the monster we need to fight to cap it, my skill/max skill possible and the weapon.

    B 70 247/250 Sword
    B 70 159/250 Dagger
    E 60 085/200 Club
    D 62 095/210 Archery
    D 62 210/210 Evasion (capped)
    F 58 138/189 Shield
    E 60 114/200 Parrying

    Ok, to date, I only have 1 merit to sword and 3 to evasion. Thus, for reference, my Sword skill is 249/252 and my Evasion is 216/216.

    The easiest way to cap a skill, in my view, would be to fight enemies of the level you'd be if that skill capped. So for instance, our 250 sword skill is 1 less than the A+ cap for lvl 70. This means the most efficient way to ultimately cap our sword would be to fight lvl 70 monsters.

    I suppose I should start on sword since it is closest to being capped, but I fight Steelshells (73-76) and they're boring as all shit to fight.

    Mourioche (62-68) are more than efficient to cap Shield and parrying, and they can be harassed quite simply, so I decided to fight them today. For the sake of coherancy, I'll go back to them, since I got a few skill levels off of them.

    I went as RDM75/WAR35 (I knoes, I'm gimp, but, gdi, raising WAR 2 more levels sucks all types of ass. . . )

    This is my gear

    Sword: Joyeuse
    Shield: Genbu
    Ammo: Phantum
    Head: AF
    Neck: Merman's Gorget
    Ear1: Drone
    Ear2: Drone
    Body: Narasimha
    Hand: AF
    Ring1: Ruby Ring
    Ring2: Shikaree
    Back: Amemet
    Waist: Warwolf
    Legs: JSE
    Feet: AF

    Nothing spectacular, and my stats are:

    STR 61+13
    DEX 64+9
    VIT 57+8
    AGI 64+9
    INT 71+5
    MND 61
    CHR 62

    Attack 314
    Defense 309

    HP 939
    MP 747

    Evidently, I am outstandously mediocre, so it's due to this I had to be more intuitive in my methods. I'll highlight what happens today after about 2 hours of skilling up on White Mandies in the lower tree.

    Double Post Edited:
    Tactics Before Fighting.

    First thing first, I've learned, twice, that buffing before hand is important ._. Died two times because I got a little presumptuous. ANYWAY, I don't have any videos, but I have a system that never fails me when I apply my buffs. I don't feel like getting into it, and it's easier to see than for me to explain, so when I feel like making a video, you can see.

    Buffs: Refresh, Stoneskin, Phalanx, Ice Spikes, Defender, Bream Sushi (too poor for anything else ;, Protect4, and Regen at times.

    I've found (again, the hard way) that I can comfortably take on 7 mandies. I took on like, 20, and it was fun, but dangerous. As soon as Stoneskin was resisted, It was Game Over /sulk.

    Moving on, I simply arrange them in the open U formation, make sure that I can target and attack the mandies on the end (if not, I rearrange my position) and I just reapply stoneskin and buffs when necessary. I'll post my DEF with Defender and Bream on, but it's 455 . . In addition, even w/o Stoneskin, they go down from hitting 43-50 to 0-12. So most of the time, unless I lose attention, I can go w/o Stoneskin.

    Ok, Just had to add that, I'll post my results later, I swear!

    Double Post Edited:
    Ok, started out at 4:20EST. Started with 7 of them on me.

    After the first fight:

    Shield 142
    Parry 114

    My AF feet and Hands raise those by +10, but it's interesting to see that Shield got more of an increase. I'm guessing it's because it's higher, so it procs more. I guess the only thing I can do is to try fighting w/o shield. Since I'll be losing DEF and damage reduction from unequipping Genbu, I'll try taking on 4-5 mandies and seeing how that works. I'll also try equipping my RGF. More later

    Edit: PArry is impossible to raise -.- 4 Mandies and only one skill even tho i parried a kajillion times.
    Last edited by WishMaster3K; 05-06-2006, 02:01 PM. Reason: Automerged Doublepost
    The Tao of Ren
    FFXIV LowRes Benchmark - 5011

    If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
    Originally posted by Kaeko
    As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

  • #2
    Re: Journey To Cap Skills

    At end of night, Shield was 154 and Parry was 119. Fighting w/o shield wasn't dangerous, but noticeable. On 3 mobs, I was losing Stoneskin very fast. I'm going to try subbing NIN so I can dual-wield. I'll see if that lets parry go up faster.

    I've been shield blocking and parrying a lot more, and skillups are getting faster.

    More tomorrow.
    The Tao of Ren
    FFXIV LowRes Benchmark - 5011

    If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
    Originally posted by Kaeko
    As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

    Comment


    • #3
      Re: Journey To Cap Skills

      Interesting

      Comment


      • #4
        Re: Journey To Cap Skills

        /look at my own skil
        shield 180 parry 134 o.O
        I went to Davoi when I train shield, pull a monk type orc and let it punch me without engaging ^^ pretty slow, but easy hehe.
        There are painters who transform the sun into a yellow spot,
        but there are others who with the help of their art and their intelligence
        transform a yellow spot into the sun.

        - Pablo Picasso

        Comment


        • #5
          Re: Journey To Cap Skills

          Ummmmm, I think I read something on this before. I believe there is only one check to parry with or without dual-wielding.
          4 out of 3 people have a problem with fractions. . .

          Comment


          • #6
            Re: Journey To Cap Skills

            K i have a shield of 172 and a parry of 162. Sword and dagger are at 245 club 190 archery at 140 and evasion capped.. ofcourse. Parrying skill up is a nightmare but this is how I do it.

            Gear:

            Main: Earth Staff (-20% dmg reduction)
            Body: Darksteel Harness (-3% dmg reduction)
            Legs: Darksteel Subligar (-2% dmg reduction)
            Ring: Jelly Ring (-5% dmg reduction)
            Ring: Topaz Ring
            Back: Cheviot Cape (-5% dmg reduction)
            Waist: Warwolf's belt
            Neck: Memento Muffler (Vitality +7 for emergencies)

            Here's the char.

            Using a war sub (/war35) and Shallop tropicale I got -35% damage reduction and about 500 defence and 78ish vitality. Get about 15 of those things.. (i know i can take more.. but very hard to arrange them.. i'm too lazy.. and dont think its really worth the trouble) and no matter what dont let defender and phalanx fall (How I did phalanx was to cast phalanx whenever refresh dropped and then cast refresh. Phalanx stays on about 30 seconds more than refresh so even tho you lose 30 seconds on it.. it keeps u safe). I have a feeling that there's a hard cap on the amount of skill you can get in one day.. I never seem to get more than 5 parrying what ever I do.. But ya.. this way u'll get 5 in about an hour or 2.
            What I normally do is start out with a club and genbu, Skill parrying shield and club for an hour. In this time, i keep moving between the mobs and distribute damage. By the end of an hour most of the mobs are about 3/4th dead.. i move to staff.. This way If i ever need to kill them off fast I can. Also .. i have about -15 evasion.. just so those onion heads can hit me.

            Oh and this is my first post here..

            Note: If i really felt like going all out i guess i could spend about a mil on a stumbling boots a dusk mask and Light Gauntlets for about 8 more vit and a -10 agi/dex so they could miss even less.. but right now.. i'm too poor...

            Comment


            • #7
              Re: Journey To Cap Skills

              I'm sure this'll be nerfed and I can't tell you at what level it caps but I did the first {Halvung Staging Point} assault (ToAU) mission, otherwise known as {Lebros Cavern} tonight. It's fun, We didn't win with our setup but anyway.. You have to destroy these rocks, and the first one you have to melee to death. Everyone's damage is gimped so.. it takes 9+ minutes to kill. I got a few sword skillups. I'm 71 in an uncapped zone at the time, the 'rock' cons as impossible to gauge but doesn't attack you. Might wanna do some testing signing up for assault in that area, warping there, spending a half an hour meleeing a rock that never attacks back.. And getting 100 assault points for that staging point for losing. Not bad for a test anyway right?

              My few gil.


              [EDIT] Ah, wasn't paying attention thought you were trying to cap all melee skills and might use some information on sword as well. Oh well ;P.


              Corwynn's Journal

              Red Mage for life.

              What's worse than finding a worm in your apple?

              Comment


              • #8
                Re: Journey To Cap Skills

                My parry hit 200 yesterday on NIN ^_^ So exciting! Capped parry on rdm finally!

                Comment


                • #9
                  Re: Journey To Cap Skills

                  Originally posted by Alucath
                  I'm sure this'll be nerfed and I can't tell you at what level it caps but I did the first {Halvung Staging Point} assault (ToAU) mission, otherwise known as {Lebros Cavern} tonight. It's fun, We didn't win with our setup but anyway.. You have to destroy these rocks, and the first one you have to melee to death. Everyone's damage is gimped so.. it takes 9+ minutes to kill. I got a few sword skillups. I'm 71 in an uncapped zone at the time, the 'rock' cons as impossible to gauge but doesn't attack you. Might wanna do some testing signing up for assault in that area, warping there, spending a half an hour meleeing a rock that never attacks back.. And getting 100 assault points for that staging point for losing. Not bad for a test anyway right?

                  My few gil.


                  [EDIT] Ah, wasn't paying attention thought you were trying to cap all melee skills and might use some information on sword as well. Oh well ;P.
                  LOL ... the most painless way to cap melee skills! Good find I will go and cap off everything on both characters then :p

                  On a side note, the only real sure fire way to eventually cap your skills is to at least keep it not too far behind. This means a lot of soloing until your skill levels are on par with exp mobs you fight about 6-8 levels below your level. Eventually at 75, you have lots more opportunities to solo and if properly geared up, might be able to take on EM mobs without issues to finally cap out everything.

                  Will take time ... but sorry, I don't have the Cliff Notes version on capping skills as a RDM

                  Comment


                  • #10
                    Re: Journey To Cap Skills

                    I soloed my Jelly Ring tonight. If anyone cares for the story, I can explain it. Otherwise, I'll go back to skilling up tomorrow. With this, I can go /NIN and see the difference with two swords and some other things I've been thinking of.
                    The Tao of Ren
                    FFXIV LowRes Benchmark - 5011

                    If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                    Originally posted by Kaeko
                    As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                    Comment


                    • #11
                      Re: Journey To Cap Skills

                      Originally posted by Alucath
                      I'm sure this'll be nerfed and I can't tell you at what level it caps but I did the first {Halvung Staging Point} assault (ToAU) mission, otherwise known as {Lebros Cavern} tonight. It's fun, We didn't win with our setup but anyway.. You have to destroy these rocks, and the first one you have to melee to death. Everyone's damage is gimped so.. it takes 9+ minutes to kill. I got a few sword skillups. I'm 71 in an uncapped zone at the time, the 'rock' cons as impossible to gauge but doesn't attack you. Might wanna do some testing signing up for assault in that area, warping there, spending a half an hour meleeing a rock that never attacks back.. And getting 100 assault points for that staging point for losing. Not bad for a test anyway right?

                      My few gil.


                      [EDIT] Ah, wasn't paying attention thought you were trying to cap all melee skills and might use some information on sword as well. Oh well ;P.
                      What level is your sword skill? I'm trying to determine if it might be worth it at 230 sword skill to give it a go.

                      Comment


                      • #12
                        Re: Journey To Cap Skills

                        Rumor has it that shield and parry skills level much more quickly off of ToAU mobs. I'm not sure if this is true or not, but I did notice a great deal of both shield and parry skill ups when fighting the EP Lesser Colibri right outside of Al Zahbi. My shield skill is ~160. Parry is ~135.

                        Comment


                        • #13
                          Re: Journey To Cap Skills

                          Originally posted by WishMaster3K
                          I soloed my Jelly Ring tonight. If anyone cares for the story, I can explain it. Otherwise, I'll go back to skilling up tomorrow. With this, I can go /NIN and see the difference with two swords and some other things I've been thinking of.
                          Hey wish. Nice to know u solo'd it.. kinda like an RDM right of passage thing (jelly ring for meelee and maat of sleep nuke). On parry skill, If u're using ninja sub its gonna be very expensive and you can fight way fewer mobs at once since u dont get defender and are going to rely on images. War or now BLU are the best sub jobs for parrying/shield skill up. Without one of those 2 you lose about 130 def which will make your SS last way less (translate as "you can fight less mobs"). Secondly if u're using images then the jelly ring is kinda pointless. Well whatever you do.. have fun.

                          ----------------------

                          Comment


                          • #14
                            Re: Journey To Cap Skills

                            Originally posted by WishMaster3K
                            I soloed my Jelly Ring tonight. If anyone cares for the story, I can explain it. Otherwise, I'll go back to skilling up tomorrow. With this, I can go /NIN and see the difference with two swords and some other things I've been thinking of.
                            Oooh ... I want to hear your story.

                            Comment


                            • #15
                              Re: Journey To Cap Skills

                              Story later, and i meant subbing NIN so that I could have two swords to parry off of instead of 1. I'm still trying to raise PLD so I at least have Shield mastery, so I'll try soon. TY for the input
                              The Tao of Ren
                              FFXIV LowRes Benchmark - 5011

                              If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                              Originally posted by Kaeko
                              As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                              Comment

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