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  • #31
    Re: new RDM spell

    About En-Light, En-Dark.

    It seems to me, that those would be better suited for PLD and DRK knight. Even if they have to stick them into a diffrent teir of skill.

    (En-Light Divine Magic for PLD, En-Dark Dark Magic for DRK)

    As it stands IIRC the only way to get En-Light right now is to us that WHM/PLD only mace.

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    • #32
      Re: new RDM spell

      Ugh, 338 and you can't stick to gods in SKY? Sheesh. . .

      It's like the amount we pay for +1 Enfeeble magic endgame isn't worth the cost. This means that I don't need to shell out money for better gear, since I enfeeble in exp just fine and no matter how stacked I am, I will still suck on Gods.
      The Tao of Ren
      FFXIV LowRes Benchmark - 5011

      If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
      Originally posted by Kaeko
      As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

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      • #33
        Re: new RDM spell

        Well it does stick but not nearly as much as it should. In fact I've witnessed no real increase my enfeebling accuracy since I was lvl 74 using a wise cap with no merits and no duelist chapue. Granted it I can enfeeble almost naked now on almost all exp mobs the magic accuracy on sky gods in particular has been minamal. Fafnor is the one dude where all that enfeebling made the mark. I get about 1/5 or 1/6 resists on paralyze and slow, and after upgrading to mahatma slops over wise brocini the proc on paralyze really shines. I can also now sleep the dude without ES although that's no where near 100% and ES is still the way to go.
        http://kofman2155.blogspot.com/

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        • #34
          Re: new RDM spell

          a bit OT but gilseller has been winning the pull on faf/nin on my server for the past couple pops -_-;;
          just 30 minutes ago they killed nid and shouted selling abj body for 200m...
          I really wish they get banned. all of them.
          There are painters who transform the sun into a yellow spot,
          but there are others who with the help of their art and their intelligence
          transform a yellow spot into the sun.

          - Pablo Picasso

          Comment


          • #35
            Re: new RDM spell

            I like rdm the way it is as well. In fact I think it may be the one truly balanced job in the game right now. But SE has said they'd be giving us new spells (candy) so it's fun to speculate what those might be.

            Something I don't think anyone's thrown out yet: Raise II would be nice, maybe at 65 or something. I don't think that would be stealing power from whm so much as relieving whm of some responsibility.
            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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            • #36
              Re: new RDM spell

              We have so much downtime during, say, wipes in Dynamis, because no one wants to accept an R1, even tho RDMs are up, with Chainspell and convert active, and only 2 WHMs are alive in the entire LS.

              Then when we DO geta chance to raise, everyone is like "I ate an R1 for blah blah blah and you didnt even give me a chance to lot on blah blah blah."

              Please! Regen2 and Raise2! Would that be so bad? In previous final Fantasies, the Red Mages had everything except the top-top-top-tier, lvl 9+ spells.

              I'm fine with lvl 3 nukes. I don't spam elemental anyway, I have too much to do. I don't want Cure5, cause Cure4 is a bad enough MP sink. But having Regen1 and Raise1 at 75? That's pathetic.

              When me and my melee friends get a little wreckless, they're like "iight, raise and let's try again." And I start casting R1, and they don't accept like, "is that the highest you got?"

              Yes, assholes, I'm 75 and Raise1 is the highest I get. I hate SE sometimes *sulk*

              I think, spell-wise, the best thing they did was making raise a PLD50 move. But that was the last thing for a long time.
              The Tao of Ren
              FFXIV LowRes Benchmark - 5011

              If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
              Originally posted by Kaeko
              As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

              Comment


              • #37
                Re: new RDM spell

                i can see regen 2 to be over power. but raise 2, hell yes ><
                There are painters who transform the sun into a yellow spot,
                but there are others who with the help of their art and their intelligence
                transform a yellow spot into the sun.

                - Pablo Picasso

                Comment


                • #38
                  Re: new RDM spell

                  Originally posted by kman
                  Anyways, on Kujata we have a jpn rdm who is pretty decked out. He tanks behemoth all the time as a rdm/war and their is a rumor of a a rdm taking out fafnor with a group of 7 (mostly blm).
                  Your JP RDM is nub!

                  http://www.ffxionline.com/forums/hom...ing.genbu.html

                  Ours tanks & Kills Genbu, SOLO ONRY!
                  Hacked on 9/9/09
                  FFXIAH - Omniblast

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                  • #39
                    Re: new RDM spell

                    - Regarding the Divine Skill that RDMs have, my understanding was that Banish was, in fact, castable by RDMs at some point in the Japanese FFXI beta.

                    - Flash was never a RDM spell. It was added in December 2003, after the North American FFXI beta was finished, and has remained unchanged since (WHM45, PLD37).

                    - I would support giving RDMs Raise II, but only at level 75. Any lower would mean WHMs will never, ever get invited to any XP party while there's a RDM who can cast Raise II around, since it is one of the few selling points for WHM (Raise II/III, Regen II/III, Protect/Shellra I-IV, Stona). Everything else, other jobs can do or handle with a /WHM subjob.

                    - Regen II should not be given to red mages. See above point about usurping the role of WHM. S-E's policy direction on this is pretty clear - Regen was originally RDM-only, but S-E chose to expand its use to WHM, and eventually gave Regen II and III to WHM only as a way to distinguish the two jobs from each other.


                    Icemage

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                    • #40
                      Re: new RDM spell

                      Oh yeah, Gobo, I finally understand wtf your avatar is.
                      XD

                      On topic: I would be all for RII at 75, however adding regen II would definatly over power us. I think fun spells to get would be Confu, Break, and Berserk, but i doubt will ever get those.

                      Also the whole Enfeeble skill thing drives me crazy. I've Slienced Kirin more as a SMN than as RDM.
                      sigpic
                      Y'okay!

                      PSN: goboaj (be my friend damnit)

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                      • #41
                        Re: new RDM spell

                        *Cries*

                        IM's word is law. There goes that theory. Regen2 and Raise2 at 75 tho? That's not reasonable? Anything to cut down on end-game down time.
                        The Tao of Ren
                        FFXIV LowRes Benchmark - 5011

                        If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                        Originally posted by Kaeko
                        As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                        Comment


                        • #42
                          Re: new RDM spell

                          I think anything that takes away from whm is subject to scrutiny. I don't agree with Regen II either, as much as I'd like to have it.

                          I wonder, though, if Icemage isn't exaggerating about whm not getting any parties if rdm got R2 lower than 75. Admittedly I know exactly 0 about exp parties at those levels, but I know there are some exp targets at that level that require Stona, and Regen II/III, Divine Veil and higher level Curagas are so convenient and efficent. Few things, I suppose, are more convenient and efficient than Refresh ...

                          When I was growing up, rdms were gimp healers. Last resorts. At higher levels we're strong enough to outstrip whms entirely?
                          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                          • #43
                            Re: new RDM spell

                            It was a heart breaking moment when I saw regen 2 3 given to whm
                            I enjoyed regen 1 so much...
                            But I must say the few weeks regen was exclusive for Rdm, together with refresh, was the easiest time in my life to get parties.
                            Hardly anyone would invite whm at that time, they all go for Rdm. it definitely set us apart.

                            Now I'm kinda glad they gave it to whm however. I don't want to see whm suffers from no pt invites.
                            There are painters who transform the sun into a yellow spot,
                            but there are others who with the help of their art and their intelligence
                            transform a yellow spot into the sun.

                            - Pablo Picasso

                            Comment


                            • #44
                              Re: new RDM spell

                              Originally posted by Taskmage
                              I think anything that takes away from whm is subject to scrutiny. I don't agree with Regen II either, as much as I'd like to have it.

                              I wonder, though, if Icemage isn't exaggerating about whm not getting any parties if rdm got R2 lower than 75. Admittedly I know exactly 0 about exp parties at those levels, but I know there are some exp targets at that level that require Stona, and Regen II/III, Divine Veil and higher level Curagas are so convenient and efficent. Few things, I suppose, are more convenient and efficient than Refresh ...

                              When I was growing up, rdms were gimp healers. Last resorts. At higher levels we're strong enough to outstrip whms entirely?
                              TM, it is a selling point for WHMs (R2, R3) It's only a marginal selling point too! If RDM gets R2, then WHMs will be LFP for hours and not even have an option to Manaburn like BLMs do.

                              Regen II will be overpowering. If a RDM can solo HNMs, then I believe RDM is already balanced and strong. You do not need to add anything else to it. Not even R2.

                              In Dynamis, you don't start a run without laying out rules and being strict about it. Dynamis Cat Attack had a wonderful site about this, but at the moment, looks like the site is gone. Not sure if that's permanent or temporary. Basically, you lay down solid rules which includes having members eat R1 if it speeds up the process or lowers lengthy downtimes. Anyone that will not follow this should be barred from future Dynamis runs. That, at least, is my understanding on how to run the most efficient Dynamis LS. Maybe others might disagree, but I won't argue with the strategies and posturing DCA used to become the most successful Dynamis LS in the game.

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                              • #45
                                Re: new RDM spell

                                I still think we could benefit from something better than Regen, which feels irritatingly short at higher levels. Would it be so bad to get Regen 2 at or after the the level that WHMs get Regen 3(level 66)? Regen seems just so lacking nowadays. As for Raise 2, we should definitely have gotten that at levels 65-70. How troublesome is it to be one of two high level Raise-ready participants in Dynamis, but all you've got to offer is Raise 1? It's just sad.

                                I'm in strong support of tier 2 enfeebles, a stronger level of spell to better compliment the level of strength that our Enfeebling skill should be exhibiting. I understand that Gods and HNMs should be hard, but it's ridiculous when a Summon out-enfeebles us because the SMNs skill is capped.

                                Confusion would be en exciting and fun spell to play with, the potential to see a mob attack itself or it's ally gives me a laugh, but I doubt we'd ever see Break(at least not for RDM), and I'm not even sure how Berserk might work.

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