Re: Question on neck slot
I don't believe that there are "criticals" on cure spells. The jump you most likely noticed was probably from casting cure on a lightsday. On lightsday you have a chance to cure a little bit extra. As well on Darksday, you have a chance to cure a little bit less. The only thing I've noticed that puts a jump up in Cure spells (Cure I - Cure IV) is a Light/Apollo's Staff, Noble's/Aristocrat's Coat, and Asklepios. Cure V is uncapped. Meaning the more MND you put into your equipment, the more HP Cure V heals. BUT, the effect is negligible, at 70-74 I was using Blessed Hands, Feet, Legs, and a Noble's Tunic. My Cure Vs did on Average about 860 a cast (with /SMN, more MND). While at 75, I'm using Rostrum Pumps, AF2 Legs, and Blessed Hands. My Cure V spells will now do about 820 a cure. I believe I have about 7 less MND than I did then. IMO, the effects are negligible to warrant going out and buying as much +MND gear.
For RDM, you should just sell your Promise Badge. Because from 65-72 RDMs level VERY fast. A buddy of mine did that in two weeks, and he has a very crappy work schedule. At 72, you'll be wearing Errant/Mahatma gear. At this point, you'll have so much MND and INT that you'll rather have Enfeebling + Gear. If you're going to merit RDM at 75, I'd say go for the Elemental Magic +, since RDMs really get shafted in that area. Most RDMs are expected to MB with Thunder III on Light MBs, and since RDMs have lower Elemental Skill +, they get resisted a lot. (It might be a good idea to buy an Elemental, and Dark Torque as well).
Originally posted by Aeni
For RDM, you should just sell your Promise Badge. Because from 65-72 RDMs level VERY fast. A buddy of mine did that in two weeks, and he has a very crappy work schedule. At 72, you'll be wearing Errant/Mahatma gear. At this point, you'll have so much MND and INT that you'll rather have Enfeebling + Gear. If you're going to merit RDM at 75, I'd say go for the Elemental Magic +, since RDMs really get shafted in that area. Most RDMs are expected to MB with Thunder III on Light MBs, and since RDMs have lower Elemental Skill +, they get resisted a lot. (It might be a good idea to buy an Elemental, and Dark Torque as well).
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