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  • #16
    Re: Question on neck slot

    Originally posted by Aeni
    The potency not only adds a consistent value over the "cap" of the healing amount, but adds a chance to critical on the spell. I've casted 105-108s on Cure IIs once every six to ten casts as a DRK/WHM (severely underleveled WHM mind you) using a Light Staff. Critical'd a 36 on a Cure I once before as well (I don't usually use that spell pleveling my other account after level 10...)
    I don't believe that there are "criticals" on cure spells. The jump you most likely noticed was probably from casting cure on a lightsday. On lightsday you have a chance to cure a little bit extra. As well on Darksday, you have a chance to cure a little bit less. The only thing I've noticed that puts a jump up in Cure spells (Cure I - Cure IV) is a Light/Apollo's Staff, Noble's/Aristocrat's Coat, and Asklepios. Cure V is uncapped. Meaning the more MND you put into your equipment, the more HP Cure V heals. BUT, the effect is negligible, at 70-74 I was using Blessed Hands, Feet, Legs, and a Noble's Tunic. My Cure Vs did on Average about 860 a cast (with /SMN, more MND). While at 75, I'm using Rostrum Pumps, AF2 Legs, and Blessed Hands. My Cure V spells will now do about 820 a cure. I believe I have about 7 less MND than I did then. IMO, the effects are negligible to warrant going out and buying as much +MND gear.

    For RDM, you should just sell your Promise Badge. Because from 65-72 RDMs level VERY fast. A buddy of mine did that in two weeks, and he has a very crappy work schedule. At 72, you'll be wearing Errant/Mahatma gear. At this point, you'll have so much MND and INT that you'll rather have Enfeebling + Gear. If you're going to merit RDM at 75, I'd say go for the Elemental Magic +, since RDMs really get shafted in that area. Most RDMs are expected to MB with Thunder III on Light MBs, and since RDMs have lower Elemental Skill +, they get resisted a lot. (It might be a good idea to buy an Elemental, and Dark Torque as well).
    Rodin - Ragnarok Server (Out of Retirement)
    90BRD 90SMN 90WHM 75BLM 75RDM 61BST 50RNG 37NIN 37THF

    Goal: All jobs max level and capped merits.

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    • #17
      Re: Question on neck slot

      I don't have elemental toque nor elemental merit. My fire/thunder 3 MB never got resisted in any merit PT as rdm/whm. I don't think it's worth investing merit points into this skill. I don't know maybe it is if you got resisted a lot. But most Rdm I know don't put points into elemental.

      I am main rdm so I put points into wind accuracy and enfeeble skills.
      some of my friends only level Rdm for merit and not HNM, they prefer putting points into convert reuse time.
      Last edited by Jei; 04-04-2006, 04:21 AM.
      There are painters who transform the sun into a yellow spot,
      but there are others who with the help of their art and their intelligence
      transform a yellow spot into the sun.

      - Pablo Picasso

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      • #18
        Re: Question on neck slot

        I agree regarding Rodin's statement on cures. On lightsday you can get a so called HQ cure and on darksday a slightly deminished cure. Weather also plays a part in this as I've noticed during Dynamis runs most prefer Light/Appolo over Healing Staff for this very factor.

        Regarding MBs, well yes it's very true that on MBs most will not see a diminished Aero III or Fire III or Thunder III. Reason being is that while MBs provide about a 25% damage boost I also believe they provide about the same in magic accuracy boost (this is theory but one that has been very apparent for since the very begging). Call it luck or not but resists even on the hardest IT++ mobs in Bibiki bay will be rare with an elemental staff on a MB, but they will happen! It will vary based on your race, your other gear, but our elemental is afterall not on par. It is especially noticeable on HNM magic bursts where dmg is just ackwardly low sometimes (full resists). So in those situations loading up on some magic accuracy or elemental skill will be far more useful than magic attack+ and some extra int. But again use your own judgement.

        Regarding meriting I was originally inclined to do wind all the way. But if you have merited red mage merits you'll know that you can't take that all the way. Some break it up into wind and ice, others ice and earth or any of those combinations. I personally have decided to take the wind + thunder approach as it will merit my ability to not only magic burst with more devistation but those Dynamis Lord stuns will have a few less resists.
        http://kofman2155.blogspot.com/

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        • #19
          Re: Question on neck slot

          If I remember correctly, there was a patch that said skillchaining will lower elemental resistance for MB. Even as Blm I think nuking for MB gives me noticeably less resist compare to nuking without SC.
          There are painters who transform the sun into a yellow spot,
          but there are others who with the help of their art and their intelligence
          transform a yellow spot into the sun.

          - Pablo Picasso

          Comment

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