Hey guys I will start playing in 2 days time and have decided to be a redmage/whitemage and was wondering how to go about it. Do I level redmage first to a certain point, then change to whitemage and level it to a certain level. Also I wouldn't mind just any general info that may help me. Thanks
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Re: Redmage noob
if you want to go the "perfect" way, take
RDM 18 (i would prefare 20 for chocobo)
WHM/RDM till 37
RDM/WHM 75
(from my experience it can be easier to level:
WHM20->RDM/WHM20->WHM/RDM37->RDM/WHM75
you will get mre invites RDM/WHM, you have some extra spells liks poisona and party buffs)
you will also have blm 17+ for some good reasons
blm got warp at level 17
it is also nice to know how the other mages feel in PT
hm, some tipps? you will end up as whm very often, means cure cure cure..
and invites can be very slow until you hit 41. after 41 it all become much better
but you can read tons about that in this forum.
the sub job questions and best levling is also a common asked question
so try the search button for much more information
have funMonchichieTaruTaru, Windurst
RDM/75, WHM/41, BLM/37, DRK/37, NIN/20, WAR/18, SAM/15
Clothcrafting 88(+5), Goldsmithing 40, Leathercraft 36, Smithing 31, Bonecraft 21, Alchemie 10
W-M: 6-1 CoP: 1-3 ZM: 14 ToAU: 14
Ayumieon ICE
Mithra, Windurst
SAM/49, THF/49, WAR/32, NIN/31
W-M: 5-1, CoP: 3-1 ZM:
frozen
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Re: Redmage noob
Personally I didn't want to play red mage to be a main healer. I did just fine lvl'ing black mage and red mage only.
At 18 you can unlock a subjob... so you'll level one job to 18, unlock the sub job, then level the other job. Keep alternateing so that your main job's sub is never under the level it should be. Eventually you'll get red mage up as high as you want and your subjob at 1/2 your main job's level.
PS: Red mage can sub a lot of things situationally.
BLM- most desired sub as you get past the 30's
WHM- most desireable for main healing
SMN- nice for MP post level 50, less utility (as in fewer spells), good for a carby pull or AOE party blink buff
NIN- good solo sub
DRK- good solo and end game activity sub (as in lvl 75 for Chainspell + stun on HNM's and Dynamis)
WAR- tank and solo sub (yes rdm can tank quite well if you work at it)
THF- generally just a farming sub
Others- other subs can and do work, but are generally not acceptable by the community for xp'ing
Red Mage is a fun job to play. You will always be busy casting, meleeing, and otherwise making decisions on how you can best help the party at any given moment. you have the freedon to run off on your own and explore in relative safety or wear down a mob in solo battle until it dies of exhaustion (sneak, invisible, warp, escape, stoneskin, phalanx, blink/utsusemi, teleports- all depending on sub). Our melee ability begins to decline as we hit level 40 or so, and our much desired Refresh ability blooms at the same time. We enfeeble the enemy, handle links with our superior sleeps, rescue the party from certain destruction via fast cast Escape, backup heal, Dispel, sacrifice our life to keep the MP flowing (Convert/Refresh), nuke on Magic Bursts, and Haste. Our defensive buffs allow us to take a severe beating but our damage output will never be all that impressive. Because we can do a bit of everything, there isn't much we can say we do exceptionally well besides enfeeble (and even that is iffy given random durations and frequent outright resists in some level ranges). We can heal pretty darn well, but we'll be a step behind real whm's with no Regen II/III, Rasie II/III, or Cure V, not to mention much less -enmity gear.Madrone Hume Female Leviathan Server
75: RDM MNK BLM PLD BRD subs: NIN WAR DRK BLU WHM SCH DNC RNG
AF+1 16/25, AF2 9/25, Nashira 1/5, Crimson 3/5, Pln 2/5, Yigit 5/5, Zenith 3/5, Shura 3/5, Askar 1/5, Goliard 2/5, Homam 2/5
Merits 384/506, Bastok rank 10, Merc rank 10
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Re: Redmage noob
Originally posted by arkaine23Personally I didn't want to play red mage to be a main healer. I did just fine lvl'ing black mage and red mage only.
At 18 you can unlock a subjob... so you'll level one job to 18, unlock the sub job, then level the other job. Keep alternateing so that your main job's sub is never under the level it should be. Eventually you'll get red mage up as high as you want and your subjob at 1/2 your main job's level.
PS: Red mage can sub a lot of things situationally.
BLM- most desired sub as you get past the 30's
WHM- most desireable for main healing
SMN- nice for MP post level 50, less utility (as in fewer spells), good for a carby pull or AOE party blink buff
NIN- good solo sub
DRK- good solo and end game activity sub (as in lvl 75 for Chainspell + stun on HNM's and Dynamis)
WAR- tank and solo sub (yes rdm can tank quite well if you work at it)
THF- generally just a farming sub
Others- other subs can and do work, but are generally not acceptable by the community for xp'ing
Red Mage is a fun job to play. You will always be busy casting, meleeing, and otherwise making decisions on how you can best help the party at any given moment. you have the freedon to run off on your own and explore in relative safety or wear down a mob in solo battle until it dies of exhaustion (sneak, invisible, warp, escape, stoneskin, phalanx, blink/utsusemi, teleports- all depending on sub). Our melee ability begins to decline as we hit level 40 or so, and our much desired Refresh ability blooms at the same time. We enfeeble the enemy, handle links with our superior sleeps, rescue the party from certain destruction via fast cast Escape, backup heal, Dispel, sacrifice our life to keep the MP flowing (Convert/Refresh), nuke on Magic Bursts, and Haste. Our defensive buffs allow us to take a severe beating but our damage output will never be all that impressive. Because we can do a bit of everything, there isn't much we can say we do exceptionally well besides enfeeble (and even that is iffy given random durations and frequent outright resists in some level ranges). We can heal pretty darn well, but we'll be a step behind real whm's with no Regen II/III, Rasie II/III, or Cure V, not to mention much less -enmity gear.
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Re: Redmage noob
Well there's a lot you can do with a jack-of-all-trades job. It is a busy job. Hard? Given the length of the trip from 1-75 + lvling subjobs, I think anyone can learn the ins and outs of it to an adequate degree. Sure there are bad red mages, lazy red mages, and godlike red mages on all the servers. There are a lot of ways to play as a red mage in a party, and the most effective methods may change as you gain access to different spells, different gear, against different monsters, or based on what the party composition is. Red Mage is about flexibility. You fill in the gaps of a party. You're the grease that makes things run smoothly.
By all means try out a lot of jobs to find what you like. I started as a Warrior because I figured it was a generic melee job and would be good to get a grasp on combat. Turns out Warriors are tanks for a lot of the of their career. So there were valuable lessons there. I switched to Monk when I unlocked the subjob at level 18. Monk turned out to be a very simple job to play. I took Monk a long way and realized it was getting very expensive. I switched to red mage which had been in the back of my mind what I wanted to be from the very start. I'm still a red mage.
There are lots of jobs to choose from, and many people get caught up in leveling most of them without any focus to take one to the top. Find what you like. Playing a job to 20-37 or so will usually give you a pretty good feel for it. Play how you like.
The game can be full of critics, and people who accept one way of doing things only. Read in forums, ask for advice. Test things out for yourself. Odds are you'll become a very good player in no time, and have a lot of fun.Madrone Hume Female Leviathan Server
75: RDM MNK BLM PLD BRD subs: NIN WAR DRK BLU WHM SCH DNC RNG
AF+1 16/25, AF2 9/25, Nashira 1/5, Crimson 3/5, Pln 2/5, Yigit 5/5, Zenith 3/5, Shura 3/5, Askar 1/5, Goliard 2/5, Homam 2/5
Merits 384/506, Bastok rank 10, Merc rank 10
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Re: Redmage noob
Main advice as a Red Mage is this: Keep your subjob options open. You'll want to change your subjob depending on your party. Your main two will be BLM and WHM, obviously. WHM has very useful party support spells, which are useful if you're main heal or just wanting to focus on support (especially since we have best Enhancing Magic). BLM is useful for the INT boost, Conserve MP, as well as such useful spells as Drain, Aspir, Warp, Escape (particularly effective with Chainspell), etc. Even BRD can be used in certain situations to great effect. Make sure to put a high priority on Dispel and particularly Refresh. Anything other than that I'm sure you can figure out on your own. Pretty much you can get by with just one subjob option, but it is much more efficient to have multiple options.RDM 75 - SMN 72 - WHM 37 - BLM 37 - DRK 37 -
Bastok Rank 10 Completed
Rise of the Zilart 16 "The Celestial Nexus"
Chains of Promathia 8 - 1 "Garden of Antiquity"
Treasures of Aht Urghan 13 "Lost Kingdom"
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Re: Redmage noob
I leveled RDM to 20.
Then leveled WHM to 10.
Then leveled BLM to 20 (BLM/WHM)
Then leveled WHM to 20 (WHM/BLM)
What did this do for me? I have no clue. Now both WHM and BLM are 25+ and my RDM is 25+ At least I can have either WHM or BLM subjob ready to be used on RDM main until 50. But the real advantage on leveling all 3 mage jobs simultaneously, other than confusing me a lot of times (I played all 3 jobs in one day once with horrible effect lol) is that it is more cost effective in terms of equipment. Once the next mage set comes along, you can sell off the old one as long as your mage jobs are leveled up to par.
I'll stop leveling simultaneously at 40, so that RDM, BLM and WHM will be 40 and RDM can go to 75 from that point with no worries.
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Re: Redmage noob
A lot of this depends on what you are wanting to do in the game. If you don't have many goals, go ahead an try different things out during those first 10 levels where people solo. If you want to hit 75 ASAP, then you'll want to focus your play a bit.
For the simplest way, I would suggest leveling BLM to 18 to open your subjob. Level WHM/BLM to 37. Then finally level RDM to 75. You can start with WHM and switch to BLM if you prefer, and you may want to take some time to level both WHM and BLM to 37. This is also good for getting you familiar with healing and nuking, helping you slip into the role of RDM, even though RDM becomes increasingly neither as you level.
If you want to get a better feel for the game and time is not an issue, then play WAR/WHM for a few levels--probably to 11 or so. You'll still ultimately follow the same leveling path as listed above, but expirimenting with these and other job combinations will expose you to more elements of RDM. And the more familiar you are with RDM, the better you will play the job. And the more familiar you are with other jobs, the better you'll play with them. Not to mention you'll level some skills such as sword with WAR that you wouldn't with WHM or BLM.4 out of 3 people have a problem with fractions. . .
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Re: Redmage noob
leveled RDM to 20.
Then leveled WHM to 10.
Then leveled BLM to 20 (BLM/WHM)
Then leveled WHM to 20 (WHM/BLM)
What did this do for me? I have no clue.
I then went levelling THF to farm a bit and WAR to sub to thf... what did this do for me? I have no clue...
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Re: Redmage noob
Originally posted by arkaine23Personally I didn't want to play red mage to be a main healer. I did just fine lvl'ing black mage and red mage only.
Rdm has our role. We refresh and debuff. And all other spells we throw out will all be situational. Such as Buff and support cure as needed and MB for fun.
So, there are more situation you can benefit from /whm. You don't /whm for cure mind you, it's the ~na spells and erase that makes this sub job so critical in many situations. By limitting your sub to blm you're limitting your own available level places, and limitting your Rdm to only exp/merrit. You can't do harder missions such as most of CoP where status heal can mean life or death, or level with mnk bone PT where you will benefit a lot from blina/erase/curaga, or camp lufiase ram/birds where you NEED erase and silena. You're stuck to sky's weapon forevery and they get really really old after a while.There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso
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Re: Redmage noob
Originally posted by Jeiusing /whm doesn't mean you have to be main healer. It is the utilities that we want, not the role.
You know, RDMs can do this and do a fine damn good job at it too. So, what's the excuse of a WHM that can't perform their main healing duties?
*whistles*
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