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  • Elemental staves, NQ vs. HQ

    I'm not going to argue the issue on whether the HQ are worth the price increase over NQ, as this decision weighs differently for everyone. (Amount of gil you curently have and can make, current prices, rate of inflation on your server, etc...) Now for my question...

    I have been told that the HQ staves have hidden effects that are above and beyond those of the NQ versions, and I'm not talking about an increase in the MAB for spells of that element. However, despite being told this several time, no one can give me any solid (or really any) information on what these effects are. I'm curious first if it is even true that they have these hidden effects, and second if anyone knows what they are. I know I could research this myself, but currently I'm pretty busy, and someone may already know, so why reinvent the wheel...

  • #2
    Re: Elemental staves, NQ vs. HQ

    err you mean like this? http://ffxi.somepage.com/itemdb/2398

    Thanks Yyg!

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    • #3
      Re: Elemental staves, NQ vs. HQ

      Filter at work blocked it, but I'll check it at home. Thanks a lot for the quick response.

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      • #4
        Re: Elemental staves, NQ vs. HQ

        also i heard that it the HQ up abilities of the same color i.e., wind+1 makes steal go up
        WAR75/ MNK45/ WHM38/ RDM6/ DRG13/ RNG42/ BLM21/ THF45 /SAM22 /NIN53 /BRD64 /DRK11 /SMN12/BST28/ PLD13/18 BLU/17 COR/1 PUP

        "The man all the ladies want."

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        • #5
          Re: Elemental staves, NQ vs. HQ

          Haven't heard of the steal, may be true but I will vouch for something that is missing on somepage and that's the improved magic accuracy on enfeebles. NQ = 10, HQ=15. The higher level the mob your trying to enfeeble the more noticeable the change. Try casting Gravity on Kirin, and you'll notice that your success ratio will go up if you keep count. Good luck.
          http://kofman2155.blogspot.com/

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          • #6
            Re: Elemental staves, NQ vs. HQ

            This may just be perception, and I only got my staves recently so my sample size is admittedly small, but it seems like the staff that I'm wearing affects my crafting results in a similar way that the corresponding day does ...
            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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            • #7
              Re: Elemental staves, NQ vs. HQ

              Originally posted by Taskmage
              This may just be perception, and I only got my staves recently so my sample size is admittedly small, but it seems like the staff that I'm wearing affects my crafting results in a similar way that the corresponding day does ...
              I've actually noticed the same thing, Taskmage. Another crafter told me about using the Staff and facing the correct direction can improve results. (i.e. More HQs, better Skill Ups.)

              I have noticed a HUGE difference in landing and staying power of Enfeeblings with my Staves. I bought all of them. Some say it's sill to have a Water Staff for Poison II and now Water III. I would also like to have HQ of ever single one, even if it's just for Poison II and Water III. lol

              I never had much problems with Gravity once I got my AF body. It was Silence that I had problems with. But Wind Staff, AF Body, and Enfeebling Torque I land Silence damn near all the time.

              I loaned my Earth Staff to an LS member one night for Skill ups, and forget to get it back. Next day I had to EXP with out. I had problems landing Slow. I don't think I've ever had problems landing slow. Then again.... I was Lv.62 in a Lv.65-66 party. They were just hard up for a RDM. All my other Enfeebles landed though. I say they're worth the 1.5mil I paid for them. (Now costs about 3.5mil for all of them I think last I checked.)
              Odude
              PS2 Beta tester - Cactaur - Rank 4
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              Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
              SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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              • #8
                Re: Elemental staves, NQ vs. HQ

                landing point of view staffs improve it greatly, on proc/length i find the appropriate stats made more of a differance for enfeebles(ex slow+mnd,) its really hard to prove, but from personal notes. for example in monk parties, wind staff and about +50~ mnd my silence land and stay long, opposed to wind staff + enf equip. on the other note its also noticible that without the wind staff it has more trouble landing on lemures(each time i forget my wind staff)

                I am problably talking out of my head, but for enfeebles i find it works like magic accuracy. I have no parse so dont take my word, other than it will land better.

                as we know it gives 10% dmg bonus but does NOT help resist rate for nukes. which is something that may prove my perceptions. I wish apple pie still posted here, he might be able to come up with some formula to make it see the exact properties, math and theory isnt my best points XD.

                Anyways if your a full time rdm, than by all means i recommend HQ. 15% is nice
                Weeee of Kujata(Main)
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                Fyi: No Excalibur or aegis(working on aegis) rest is legit ;o

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                • #9
                  Re: Elemental staves, NQ vs. HQ

                  I have all the NQ staves and the HQ dark staff (Pluto's Staff). As I can afford them, since they are extremely expensive, I will replace all my NQ with HQ. Even if they didn't have hidden effects, I planned on doing this. I did already know about the extra 5% above the NQ 10% bonus, but the crafting bonuses and such I was unaware of. I kind of suspected the hidden properties might run along those lines though. Thanks to all of you for the quick responses and allt he information you provided. As always the Dreams in Vana'diel community steps up and delivers.

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                  • #10
                    Re: Elemental staves, NQ vs. HQ

                    Don't worry about HQ till you're 75 and are in the HNM/Sky scene. They're nice, but you don't really need that extra accuracy on exp mobs.

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                    • #11
                      Re: Elemental staves, NQ vs. HQ

                      I just purchased 4 staves tonight, but I'm nowhere near to equipping them I figure I should buy these NQ at the stupid prices before they go back up.

                      Dark Staff 60K
                      Ice Staff 40K
                      Light Staff 300K
                      Lightning Staff 35K

                      The other NQs were pricey. Water for 500K, Earth for about 400K, Fire for 700K and Wind for 800K. Gotta love the retarded economy on Hades.

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                      • #12
                        Re: Elemental staves, NQ vs. HQ

                        that's a huge price gap.... what job are you planning to use them? blm or rdm?
                        There are painters who transform the sun into a yellow spot,
                        but there are others who with the help of their art and their intelligence
                        transform a yellow spot into the sun.

                        - Pablo Picasso

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                        • #13
                          Re: Elemental staves, NQ vs. HQ

                          Originally posted by Jei
                          that's a huge price gap.... what job are you planning to use them? blm or rdm?
                          You're telling me! I think it's whoever is growing the ores. Someone is growing too many of one kind and that's why the AH is swamped (15 ice staff and 20 dark staff iirc)

                          Going to use at least the Light, Dark and Ice with RDM. I'm trying to get the set in case I level BLM, but in this thread, it seems that the whole set can help RDMs too...

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                          • #14
                            Re: Elemental staves, NQ vs. HQ

                            Originally posted by Aeni
                            Dark Staff 60K
                            Ice Staff 40K
                            Light Staff 300K
                            Lightning Staff 35K
                            oO

                            Nice prices!! They werent that low even when I played (2 years ago xd).
                            I'm back! Sanim restored!

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                            • #15
                              Re: Elemental staves, NQ vs. HQ

                              ice staff is really nice to have for RDM as it helps with paralyze.
                              I think light staff is not neccesary, but is still definitely helpful to have.

                              Try to get wind staff. You may not need silence all the time, but when you need it, you want it to stick. BLM mob resisting silence a few times is ouchy ><
                              There are painters who transform the sun into a yellow spot,
                              but there are others who with the help of their art and their intelligence
                              transform a yellow spot into the sun.

                              - Pablo Picasso

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