Re: weapon of choice for RDM
Non-NM Monsters do not immediately use their TP when they have 100%+ until they hit 25% of their max HP or below. Until then, it's only "occasionally" checked - 25% by my recollection, but I may be misremembering the exact proportion.
I think you should go do your homework and sufficiently research the topics under discussion before you start spouting opinions based on personal experience. The monster TP gain formulas are well known and well documented, as are the conditions under which the TP is or is not used.
Go. Do. Your. Research. Before. You. Spew. Worthless. Garbage.
Any offensive magic spell that shows damage in the damage in the log above 0 will give 10TP to monsters. I use this when testing damage formulas on Cactuars in Western Altepa Desert - I spam Dia 10 times and give them enough TP to activate a WS. Works every single time - they don't get any TP from hitting me since I have Stoneskin up.
Dia that does 0 will not give TP. Frost, Burn, Poison II and such spells that do not show damage in the log also do not give TP. The 10 TP given triggers specifically when you throw a spell that deals at least 1 damage.
You think I'd risk taking 1000 damage out of the blue without some idea of how this works?
Icemage
Originally posted by Aeni
I think this is a bunch of crockery as there is a big difference between whether or not a monster gains TP any more or faster and whether or not the monster will use the TP, once it has enough to use it.
Also, since you said something about magic spells that do damage giving TP as well, then this will include enfeebling spells, since spells like Dia, Bio and BLM's frost, etc. spells cause dmg, noticeably dmg initially and then over time. You think by your logic, mages shouldn't even cast at all, period, as they risk giving monster a lot of TP ... again, this is all phoey and I seem to think whoever devised this kind of argument did so on the basis that he/she was biased in his/her opinions and was grasping for straws trying to explain his/her biasness to others.
Any offensive magic spell that shows damage in the damage in the log above 0 will give 10TP to monsters. I use this when testing damage formulas on Cactuars in Western Altepa Desert - I spam Dia 10 times and give them enough TP to activate a WS. Works every single time - they don't get any TP from hitting me since I have Stoneskin up.
Dia that does 0 will not give TP. Frost, Burn, Poison II and such spells that do not show damage in the log also do not give TP. The 10 TP given triggers specifically when you throw a spell that deals at least 1 damage.
You think I'd risk taking 1000 damage out of the blue without some idea of how this works?
Icemage



I just can't find a good reason why a RDM would want to melee in an EXP party.



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