Re: What race...
I don't have any Zenith gear yet. In fact I've pretty much always shunned hp < mp items. For a long time at 75 my base mp was in the mid 700ish (800ish with food) neighborhood, while hp a little shy of 1100. That's at 75 before I merited and before a lot of recent gear changes. I did finally break down and get one electrum ring (hp < mp 30) and sold the trusty mana ring (mp +15) I'd used for converts since lvl 40. I've now got a magnetic earring (mp +20 amongst other things), 5 mp merits and I can push my mp to 938. If I get another electrum, I think I'll be at 1017 hp / 968mp. That's with a marron glace mind you.
BTW I like playing RDM/BRD too. I lose 97 mp doing so. I gain 200mp/10 minutes from ballad, and so do the other mages in party with me. Also lose some effciency from Conserve MP (tho now I have the magnetic earring to give a little bit of that back ^^). It may seem like a subjob with no mp is gonna make things more difficult, especially on non-taru. I'd only hesitate on this job combo as a galka. TBH I think ballad comes very close to making up for losing base mp and conserve mp. Very, very close.
But yeah, on the way up things are a lot different. A lot of that grind a hume will have 500-600 mp, and an unmodified 10 min convert timer. I never went for hp < mp gear on the trip up as I mentioned. I was all about stats- potency and accuracy. A non-taru rdm may not haste all melees all the time. I know I didn't. They'll try to burst every time as long as their burst is needed (i.e. the blm MB is not sufficent). It's just playing a little more conservatively.
On the flip side, I can't tell you how many times an AOE or taking some hits has left me with less than 200 hp, heck even less than 50hp (where even some hp < mp gear would have killed me). Or times when I was kiting in some critical battle, and then made it another minute because I got a lucky casting off when my health was very low and was able to keep going. And just maybe had I been a taru, I'd have been face down instead.... Granted, sometimes those extra hp are not gonna keep you alive much longer, when **** hits the fan and everbody's going down.
You can say one race has an advantage over another in the area of mp. There is a penalty that goes with that advantage that might get you killed a little more often than other races. Taru can gear differently to make up for this, but that in itself has a cost as well. Play what you like to look at, seriously (that's why I'm playing a hume female ^^). And give a little consideration on secondary job choices and their stats too. Like I play monk also, and I'm glad I have the more balanced melee stats of a hume as opposed to if I had chosen to be a fat, ugly, big-headed, little munchkin... err I mean tarutaru. Beware the two races with low mp as they'll be tougher to play because you'll have to be more conservative, until you get to the end and work hard for crazy gear and mp merits. At the end, racial differences become much less significant.
Play what you like. You can make it work.
I don't have any Zenith gear yet. In fact I've pretty much always shunned hp < mp items. For a long time at 75 my base mp was in the mid 700ish (800ish with food) neighborhood, while hp a little shy of 1100. That's at 75 before I merited and before a lot of recent gear changes. I did finally break down and get one electrum ring (hp < mp 30) and sold the trusty mana ring (mp +15) I'd used for converts since lvl 40. I've now got a magnetic earring (mp +20 amongst other things), 5 mp merits and I can push my mp to 938. If I get another electrum, I think I'll be at 1017 hp / 968mp. That's with a marron glace mind you.
BTW I like playing RDM/BRD too. I lose 97 mp doing so. I gain 200mp/10 minutes from ballad, and so do the other mages in party with me. Also lose some effciency from Conserve MP (tho now I have the magnetic earring to give a little bit of that back ^^). It may seem like a subjob with no mp is gonna make things more difficult, especially on non-taru. I'd only hesitate on this job combo as a galka. TBH I think ballad comes very close to making up for losing base mp and conserve mp. Very, very close.
But yeah, on the way up things are a lot different. A lot of that grind a hume will have 500-600 mp, and an unmodified 10 min convert timer. I never went for hp < mp gear on the trip up as I mentioned. I was all about stats- potency and accuracy. A non-taru rdm may not haste all melees all the time. I know I didn't. They'll try to burst every time as long as their burst is needed (i.e. the blm MB is not sufficent). It's just playing a little more conservatively.
On the flip side, I can't tell you how many times an AOE or taking some hits has left me with less than 200 hp, heck even less than 50hp (where even some hp < mp gear would have killed me). Or times when I was kiting in some critical battle, and then made it another minute because I got a lucky casting off when my health was very low and was able to keep going. And just maybe had I been a taru, I'd have been face down instead.... Granted, sometimes those extra hp are not gonna keep you alive much longer, when **** hits the fan and everbody's going down.
You can say one race has an advantage over another in the area of mp. There is a penalty that goes with that advantage that might get you killed a little more often than other races. Taru can gear differently to make up for this, but that in itself has a cost as well. Play what you like to look at, seriously (that's why I'm playing a hume female ^^). And give a little consideration on secondary job choices and their stats too. Like I play monk also, and I'm glad I have the more balanced melee stats of a hume as opposed to if I had chosen to be a fat, ugly, big-headed, little munchkin... err I mean tarutaru. Beware the two races with low mp as they'll be tougher to play because you'll have to be more conservative, until you get to the end and work hard for crazy gear and mp merits. At the end, racial differences become much less significant.
Play what you like. You can make it work.
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