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What if RDMs were different?

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  • #46
    Re: What if RDMs were different?

    Originally posted by Icemage
    Only change I'd like to see is for RDMs to get some unique RDM-only enfeebling spells past level 37 (level II Paralyze, Slow, Silence, or whatever) or something like Refresh II, but since that would up the power level of RDMs as a whole, something else would probably have to be taken away...
    I'd like to see the AoE enfeebles that some NMs have - Silencega, Paralyzga etc. They'd be useful in Dynamis and other places that you often have a lot of mobs at once. Same casting time and effect as the normal version and 2-3x the MP cost would keep them from being too powerful in one-monster situations. (And of course you have to be careful of unwanted aggro etc.)

    Either that or Break :D

    ...Actually, I'd be fine with just getting Dia 3 and Bio 3, even if we had to share them with WHM and BLM. Paralyze etc. already get stronger depending on the strength of the monster they're applied to (i.e. each time the monster doesn't attack, more damage is prevented), so aside from being able to stick them more consistently on HNM, we don't really need much in that department (and I don't have everything that can increase Enfeebling Magic already - I think there's at least +40 from gear possible, not counting whatever Magic Accuracy does). Isn't the main difference between ichi and ni enfeebling ninjutsu the casting time?

    On the other hand, if Absolute Virtue *and* its pets are completely immune to all enfeebles as rumor has it... why would anyone ever take more than 1-2 rdm to fight it (and those few doing nothing but spamming refresh)? Did SE think this through?
    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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    • #47
      Re: What if RDMs were different?

      I think back to FFIX, when Vivi would combine his black magic with Stiener's sword skill, the result being melee/nuking combo. I always thought this was more fittng for the RDM than the "Nuke Jr." Capabilities that mirror BLM. I know that we get weapon enchantments, but I was thinking that weapon enchantments could be a little boosted in their elemental properties, specifically in a sort of weapon skill-like manner. I envision a sort of RDM specific weapon skill quest, the prize being a skill that-once your TP reaches a certain level-allows your sword to strike for damage on par with one of a BLM's nukes, the catch being that you have to have some en-spell cast one your weapon. It would certainly add a whole new list of possibilities to Skillchains, and the RDM's place in them.

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