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  • Research: Physical Damage Resistance

    WARNING: If you hate math and research, stop reading this post right now.

    Found some time yesterday to test out a theory which has lately been kicked around on some other forums. At the request of Jehryn(RDM75), who shows up here on FFXIOnline as Dakkon, I'm posting here the results of our test regarding various items which grant resistance to physical damage:

    Test subjects:

    Icemage WHM75/BLM37, wielding Earth Staff to tank.

    Jehryn RDM75/BLM37, using various combinations of Earth Staff, Genbu's Shield, Cheviot Cape, and Jelly Ring

    Target monster: Cactuar in Western Altepa Desert. Chosen specifically for its physical attack "1000 Needles", which always deals exactly 1000 damage, divided equally amongst all players/pets in range.

    Item statistics:

    Earth Staff: Listed as "Physical Damage Taken -20%"
    Cheviot Cape: Listed as "Physical Damage Taken -5%"
    Jelly Ring: Listed as "Physical Damage Taken -5%, Magical Damage Taken +5%"
    Genbu's Shield: Listed as "Physical Damage Taken -10%"

    At the time we tested, we also explored the theory which has been kicked around which states that Cheviot Cape has a hidden effect which gives it an additional 5% damage resistance during nights (in-game).

    ----

    The Theory: Jehryn mentioned that there are discussions which are being made on other forums (KI, Alla) that suggest that multiple -Damage% items do not, in fact, stack, but instead are multiplied in a "stepped" manner: i.e. the theory states that if you had the 3 items listed above, you'd take 20% off your base damage from the Earth Staff, then 5% off of what damage remained, then 5% damage off of what is left after those two were applied. I expressed doubts about it when he mentioned it, but I outline the basics of the theory here to facilitate discussion:

    Damage calculation per "The Theory":

    1000 Needles = 1000 damage / 2 players = 500 damage per player.

    500 damage - 20% (E Staff) = 400
    400 - 5% (Cheviot Cape) = 380
    380 - 5% = 362 expected "theoretical" damage

    Damage calculation per "common wisdom" which states that all damage% items are added together and calculated at the same time:

    1000 Needles = 1000 damage / 2 players = 500 damage per player
    500 damage - 30% (E Staff + C Cape + J Ring) = 350 expected common wisdom damage

    ---

    Testing Results (Actual damage, expected damage via common wisdom, expected damage via "The Theory")

    (a) 20% Earth Staff only: 400, 400, 400
    (b) 10% Genbu's Shield only: 451, 450, 450
    (c) 5% Jelly Ring only: 476, 475, 475
    (d) 5% Cheviot Cape (daytime) only: 476, 475, 475
    (e) 10% Cheviot Cape (nighttime) only: 453, 450, 450
    (f) 5% Cheviot Cape (daytime) + 5% Jelly Ring: 453, 450, 451.3
    (g) 10% Genbu's Shield + 5% Jelly Ring: 427, 425, 427.5
    (h) 10% Genbu's Shield + 5% Cheviot Cape (daytime): 427, 425, 427.5
    (i) 10% Genbu's Shield + 5% Cheviot Cape (daytime) + 5% Jelly Ring: 404, 400, 406.1
    (j) 10% Genbu's Shield + 10% Cheviot Cape (nighttime) + 5% Jelly Ring: 380, 375, 384.75
    (k) 20% Earth Staff + 10% Cheviot Cape (nighttime) + 5% Jelly Ring: 330, 325, 342.0

    Careful observation of the discrepancy between all 3 sets of numbers above will show that (a) there's definitely something wrong and (b) "The Theory" doesn't account for what's happening.

    So what's really happening? Here's what we've come up with:

    We think that Jelly Ring, Cheviot Cape, and Genbu's Shield do not fully live up to their promise.

    Genbu's Shield: This item appears to give approximately -9.7% physical resistance, not -10% as advertised in its description.

    Cheviot Cape: This item appears to give approximately -4.7% physical resistance during daytime, and -9.4% physical resistance at night, not the 5% as advertised.

    Jelly Ring: This item appears to give approximately -4.7% physical resistance, not 5% as advertised.

    Substituting these numbers into the above calculations makes them fit perfectly when using the "common wisdom" calculation (i.e. add up all physical resists and subtract them at the same time).

    CONCLUSION

    The common wisdom is right about physical damage effects stacking. However, certain items which reduce physical damage by a percentage do not give the exact amount that they describe.


    Icemage

  • #2
    Re: Research: Physical Damage Resistance

    /clap, spread the word.

    Comment


    • #3
      Re: Research: Physical Damage Resistance

      Well done Icemage we appricate the data. Maybe we can get SE to correct its calculations or further more correct its advertisment of these items. It really seems strange that they would botch somthing like this so plainly.

      Edit: Oh, and tell Jheryn I said Hi.

      Art done by Fred Perry.

      Comment


      • #4
        Re: Research: Physical Damage Resistance

        very nice work Icemage and Jehryn! certainly very interesting to know. /praise

        Thanks Yyg!

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        • #5
          Re: Research: Physical Damage Resistance

          Icemage you're my hero. o.o
          Kuno's super cool stats!
          Server - Bahamut | Nationality - San d'Orian | Rank - 9 | Jobs - 75 BLM/74 SMN

          Crafts-
          Fishing 100+ - Woodworking 80 - Cooking 35
          Lushang's: Ok!

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          • #6
            Re: Research: Physical Damage Resistance

            I wouldn't be too concerned that it is .3% off, I don't consider that "Botched". It seems to be a consistent .3 as well.

            Nice work Ice

            Comment


            • #7
              Re: Research: Physical Damage Resistance

              They probably rounded up is all. 4.7...nah 5% looks better and is easier to remember.
              Originally posted by Feba
              But I mean I do not mind a good looking man so long as I do not have to view his penis.
              Originally posted by Taskmage
              God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
              Originally posted by DakAttack
              ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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              • #8
                Re: Research: Physical Damage Resistance

                so cheviot does have -10% phys damage at night?

                safe to assume the HQ is -12% i guess
                63/63 maps obtained

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                • #9
                  Re: Research: Physical Damage Resistance

                  wowwwwwwwwww
                  nice work Ice, what you planning on testing next =D

                  Originally posted by SevIfrit
                  we asked for more wyvern control the give us emotes.... /em slams head off desk...

                  Comment


                  • #10
                    Re: Research: Physical Damage Resistance

                    Good work as usual Icemage.

                    As for the .3% difference, could that come down to job traits and/or Protect? Or was that considered and the 1000 Needles just ignores that ?

                    Just curious since it's such a small amount, perhaps there was something else there that boosted DEF. But good work!
                    Odude
                    PS2 Beta tester - Cactaur - Rank 4
                    RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                    Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                    SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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                    • #11
                      Re: Research: Physical Damage Resistance

                      Hyrist: Hi =x

                      Grunion: It -should- be 12%, but since the -% of Cheviot Cape is not what it says, I wouldn't be surprised if Umbra Cape is the same way.

                      tdh: 1000 needles is consistant, regardless of having Protect/Shell on. Ice rebuffed Protect/Shell when they would wear. As you can see from the numbers Ice posted, The only one that gave the numbers that it -should- have been, was my Terra's Staff. Projected: 400, Taken: 400.


                      Character Name - Jehryn
                      Job - 75RDM / 44BLM / 39DRK / 37WHM
                      Server - Midgardsormr
                      Rank - San D'Oria 10
                      http://ffxi.allakhazam.com/profile.xml?12620
                      MND | INT | Nuke

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                      • #12
                        Re: Research: Physical Damage Resistance

                        Should note that I recast Protect simply to increase our defense against the Cactuar's physical attacks to make my Stoneskin last a bit longer. Protect/Defense has no effect on 1000 Needles damage (only physical resistance and Phalanx seem to affect it).


                        Icemage

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                        • #13
                          Re: Research: Physical Damage Resistance

                          Great job, Icemage, very useful information indeed. ^^)b

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                          • #14
                            Re: Research: Physical Damage Resistance

                            :bow: awesome work as usual.
                            ...so we will step away from the mainstream to live like vagabonds and common dropouts... don't you want to hang out and waste your life with us? -Spike

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                            • #15
                              Re: Research: Physical Damage Resistance

                              There's some interesting discussion regarding this on Killing Ifrit. Couple of people not understanding that just because something is 'assumed' that it is 'fact'. I'm done trying to explain the point to deaf ears.

                              http://ffxi.killvoid.com/forums.php?m=posts&q=76852


                              Character Name - Jehryn
                              Job - 75RDM / 44BLM / 39DRK / 37WHM
                              Server - Midgardsormr
                              Rank - San D'Oria 10
                              http://ffxi.allakhazam.com/profile.xml?12620
                              MND | INT | Nuke

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