Re: Nerfing RDM's sword rating...
do you even play rdm at all Pitlourde? +3 ACC from wise set, yea, good indication.
There's a different, all Rdm melee to some extent. But to misunderstand that you are being helpful by your melee, is utterly wrong. Rdm's melee, never was, never will, be helpful to the group. I melee too. But only to keep my skills up as my main intension.
Meleeing as Rdm is not as simple as just do it or not do it. It's the should or should not that matters. Rdm's main role, is to cast our spells. And to cast spells, it's not just to cast: Rdm has to manage their MP, conserve, to make sure the PT can chain the monsters. If a Rdm can keep up his spell casting quality AND manage their MP well while s/he melee, then you can even run up to the mob and punch it with your fist, no one will even care what you do.
This, will depend not only on the Rdm themselves, but also the PT set up, the mobs, the locations and everything else.
To know that you HAVE to case spells, is what seperate a bad Rdm from a good Rdm
To know when you can melee *without* sacrificing the PT's performance as a whole, is what seperate the *best* Rdms from the good Rdm.
do you even play rdm at all Pitlourde? +3 ACC from wise set, yea, good indication.
There's a different, all Rdm melee to some extent. But to misunderstand that you are being helpful by your melee, is utterly wrong. Rdm's melee, never was, never will, be helpful to the group. I melee too. But only to keep my skills up as my main intension.
Meleeing as Rdm is not as simple as just do it or not do it. It's the should or should not that matters. Rdm's main role, is to cast our spells. And to cast spells, it's not just to cast: Rdm has to manage their MP, conserve, to make sure the PT can chain the monsters. If a Rdm can keep up his spell casting quality AND manage their MP well while s/he melee, then you can even run up to the mob and punch it with your fist, no one will even care what you do.
This, will depend not only on the Rdm themselves, but also the PT set up, the mobs, the locations and everything else.
To know that you HAVE to case spells, is what seperate a bad Rdm from a good Rdm
To know when you can melee *without* sacrificing the PT's performance as a whole, is what seperate the *best* Rdms from the good Rdm.
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