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  • #46
    Originally posted by Raineer

    (some stuff)
    I've always felt that thunder 3 with thunder staff actually gives less resists (on top of the +10% dmg) than with ice staff. I have absolutely no other proof than my "feeling," though ;3

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    • #47
      Originally posted by ForumWhore
      I've always felt that thunder 3 with thunder staff actually gives less resists (on top of the +10% dmg) than with ice staff. I have absolutely no other proof than my "feeling," though ;3
      I agree. Maybe with enfeebling spells its different (which is why sometimes you use a staff, sometimes a wand), but the corresponding staves made a *much* bigger difference in the reduction of resists than did an ice staff. As in:

      Casting Ice spells with Ice Staff, I notice approximately 95% land rate (as in, 1-2 resists *max* in a 5+ hour party).

      Casting Thunder spells with Ice Staff, I notice approximately 70% land rate (as in, 6-12 resists in a 5+ hour party).

      Casting Thunder spells with a Mythic Wand, I notice approximately a 55% land rate (as in 9-15 resists in a 5+ hour party).

      Casting Thunder spells with a Thunder Staff, I notice aprroximately a 90%+ land rate (as in 1-3 resists *max* in a 5+ hour party).

      So - Ice Staff provides a slight reduction in resists over a Mythic Wand, but it loses to the appropriate staff in BOTH Resist Rate AND damage. At no point in time is it more advantageous to use an ice staff over the proper staff that I have come across.

      Another example:

      When I went to fight Maat, the first time, I was slightly intoxicated, and I didn't notice that I didn't make my equipment switches in my macro's correctly. I cast Burst (350 damage), Freeze (660 damage), and Firaga III (148 damage). I used Ice staff for all 3. I failed, as that wasn't enough damage, and maat started pounding on me.

      I went back again to fight maat, this time, my macro's were perfect. Burst (690 damage), Freeze (660 damage), Firaga III (420 damage). Maat was killed, very easily.
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      • #48
        How do these staves affect enfeebling duration? I was using wind, ice, and earth staves to land gravity, para, and slow and they seemed to land ok, but seemed to wear off quicker than when I was using my Ebony Wand +1.

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        • #49
          I'm rapidly approaching the levels where this info will be vital, so ^^Bump!

          As for Pandroid's post, which seems to be left to rot in the refuse that was the November of this year, from reading the thread, no one mentioned the duration. I'm not sure if having a higher level of MND or INT increases duration, but its evident the staves help more because in comparison to the Wands, they enhance the heavier part of the equation.

          I.E. - Your enfeebling is in the shyte hole, so you buy a piece of armor that raises Enfeebling by (X), in essence, putting you at the enfeebling skill of a RDM (X) levels above you.(i believe for a +5 in skill, you are one or two levels above your current)

          Furthermore, as I witnessed firsthand, mobs become easier to debuff the higher you get in an area. Stuff that hives 240 on a chain 1 for instance, that starts giving 160 on Chain 4 is no longer a threat.

          With this said, its better overall to raise the more important part of the equation- the part that matters. No use worrying about how long a debuff will last if it never sticks ^^
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