whats wrong with ppl that don't want refreshga?
Refresh: 41 rdm
MP Cost: 40
Cast Time: 5.00 seconds
Recast Time: 18.00 seconds
Duration: 2 minutes
Elemental Type: Light
Skill: Enhancing
Target: Single
To refresh 4 players in pt: Give and take 100 seconds, 20 secs left before first refresh drops.
Factor in fast cast and l33t timing skills:90 seconds, 30 secs before first refresh drops.
Factor in Haste for melees, prob 2-4, casting/recast/lasting time is around the same as refresh. They're on a diff timer, so just cast one after a refresh.
Factor in Enfeebling duties, para/gravi/Dia and blm debuffs in some cases.
Factor in Magic burst during skill chains.
Factor in Support healer duties when pt is taking too much dmg for whm to handle or just taking a load off whm's healing hate.
Does a red mage really have time to rest for mana or just in r/l? Not much, good thing we have convert as our only salvation.
Refreshga is definately a great addition to gameplay whatever the level. Imagine how a white mage would feel if he has no Protectra cos he can't afford it and has to cast protect on everyone in the party. Wait lets add in the 5 seconds casting time, while we're at it, lets add 18 seconds recast delay and it lasts for a miserable 2 mins. So the whm would be casting prot, sits to regen mana for 1 tick, stands cast prot, sits to regen mana for 1 tick and so on.
Just for those EQ players, refresh is like clarity(mana regen buff that lasts waaaaaaaaaaay longer than 2 mins), in EQ when expansions came out, there are improvements like Group clarity and even right clickable items with clarity on it(free mana regen buff) only for the specific buffer class/job. I quit eq 2 years ago for multiple reasons, so don't give me that "Since EQ is so much better, why not just go back and leave this game alone". I'm merely mentioning examples of good in game improvements in an MMOPRG that expansions can bring along to make gameplay more enjoyable and of course, less tedious.
So a few rdms bitch/moan about it in the forum.
Then some high lvl rdm comes in and say "stfu its how S-E intends this game to be, mages are meant to be boring, so live with it", (We've endured it for all these lvls, so you're not getting it any easier than us!!)
while a small faction of mages of around the same lvl as the whiners would add, "you know you can just quit this job if you don't like how it is, i myself am proud to be playing a technically challenging job that reflexes my incredible memorising and timing skills. (If these suckers quit playing mages, i can get invites faster)" - Bite me
I still can't believe some goon used some warped logic that "if we get refreshra, whms should get autocure and blms should get a sign saying time to cast MB " something along these lines. Don't turn to other mages for the sake of balance, we're the only ones without grp buff/teleport type spell/much stronger debuff spells comparible to blm only nukes like Flare/Freeze or a whm's incredible healing/raise abilities since enfeebling is A+ to us. Whms even outdmg us in melee from some point onwards. I could go on and on about how unfair things are. So pls, rdms getting a small upgrade is not gonna wreak heaven and earth for the other mages. Look, there is nothing to be proud of being able to time refresh/haste buffs on party members right. My grandpa or my 5 yr old nephew could do the same. This topic is asking us RDMs to support this idea cause it is something that S-E missed out on and should be implemented perhaps even before NA release. I would suggest hastega for rdms too, but right now, refreshra is more crucial.
ps. Yes, good news to some mages reading this, i've stopped playing rdm 6 months ago cos they just won't put in refreshra. The only pts i enjoyed being in are when there are only 2 mages(including me) with no mana melees(paladin/drk)(Yes i prefer warriors to paladins and can keep them alive no prob, paladins deal like 130% rdm melee dmg anyway) or a 2 Rdm as healers partay! (splitting every shit job above into 2 makes life soooo sweet, i wouldn't mind healing more and casting an extra simple and loooong lasting buff like protect)
Refresh: 41 rdm
MP Cost: 40
Cast Time: 5.00 seconds
Recast Time: 18.00 seconds
Duration: 2 minutes
Elemental Type: Light
Skill: Enhancing
Target: Single
To refresh 4 players in pt: Give and take 100 seconds, 20 secs left before first refresh drops.
Factor in fast cast and l33t timing skills:90 seconds, 30 secs before first refresh drops.
Factor in Haste for melees, prob 2-4, casting/recast/lasting time is around the same as refresh. They're on a diff timer, so just cast one after a refresh.
Factor in Enfeebling duties, para/gravi/Dia and blm debuffs in some cases.
Factor in Magic burst during skill chains.
Factor in Support healer duties when pt is taking too much dmg for whm to handle or just taking a load off whm's healing hate.
Does a red mage really have time to rest for mana or just in r/l? Not much, good thing we have convert as our only salvation.
Refreshga is definately a great addition to gameplay whatever the level. Imagine how a white mage would feel if he has no Protectra cos he can't afford it and has to cast protect on everyone in the party. Wait lets add in the 5 seconds casting time, while we're at it, lets add 18 seconds recast delay and it lasts for a miserable 2 mins. So the whm would be casting prot, sits to regen mana for 1 tick, stands cast prot, sits to regen mana for 1 tick and so on.
Just for those EQ players, refresh is like clarity(mana regen buff that lasts waaaaaaaaaaay longer than 2 mins), in EQ when expansions came out, there are improvements like Group clarity and even right clickable items with clarity on it(free mana regen buff) only for the specific buffer class/job. I quit eq 2 years ago for multiple reasons, so don't give me that "Since EQ is so much better, why not just go back and leave this game alone". I'm merely mentioning examples of good in game improvements in an MMOPRG that expansions can bring along to make gameplay more enjoyable and of course, less tedious.
So a few rdms bitch/moan about it in the forum.
Then some high lvl rdm comes in and say "stfu its how S-E intends this game to be, mages are meant to be boring, so live with it", (We've endured it for all these lvls, so you're not getting it any easier than us!!)
while a small faction of mages of around the same lvl as the whiners would add, "you know you can just quit this job if you don't like how it is, i myself am proud to be playing a technically challenging job that reflexes my incredible memorising and timing skills. (If these suckers quit playing mages, i can get invites faster)" - Bite me
I still can't believe some goon used some warped logic that "if we get refreshra, whms should get autocure and blms should get a sign saying time to cast MB " something along these lines. Don't turn to other mages for the sake of balance, we're the only ones without grp buff/teleport type spell/much stronger debuff spells comparible to blm only nukes like Flare/Freeze or a whm's incredible healing/raise abilities since enfeebling is A+ to us. Whms even outdmg us in melee from some point onwards. I could go on and on about how unfair things are. So pls, rdms getting a small upgrade is not gonna wreak heaven and earth for the other mages. Look, there is nothing to be proud of being able to time refresh/haste buffs on party members right. My grandpa or my 5 yr old nephew could do the same. This topic is asking us RDMs to support this idea cause it is something that S-E missed out on and should be implemented perhaps even before NA release. I would suggest hastega for rdms too, but right now, refreshra is more crucial.
ps. Yes, good news to some mages reading this, i've stopped playing rdm 6 months ago cos they just won't put in refreshra. The only pts i enjoyed being in are when there are only 2 mages(including me) with no mana melees(paladin/drk)(Yes i prefer warriors to paladins and can keep them alive no prob, paladins deal like 130% rdm melee dmg anyway) or a 2 Rdm as healers partay! (splitting every shit job above into 2 makes life soooo sweet, i wouldn't mind healing more and casting an extra simple and loooong lasting buff like protect)
Comment