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Is there a need for Paralyze/Slow/Blind/Silence II?

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  • Is there a need for Paralyze/Slow/Blind/Silence II?

    What do you think? The Regen series are I, II and III....the Sleep Series are I and II, Dia and Bio are I and II...so why not the II versions of Paralyze, Slow, Blind, Silence? Would have to be RDM only, and probably cost something like 15mp, 25mp, 12mp, 25mp, respectively. Effects might be something like longer duration, better sticking power, and more frequent checks (ie. Paralyze II would paralyze more during a fight).

    As of now, I can only think of Gravity and Dispel as being our RDM specific enfeebling spells. So why not more?

    - Curse (I'd love to have this spell, but...fat chance lol)

    - Afflict (like dropping a slow, blind, paralyze, silence and poison all at once)

    - Dishearten (makes monster gain tp slower)

    - Confuse (monster is less likely to use an appropriate special attack. for instance, a confused crawler, after receiving a boatload of damage, would be more likely to use sticky thread instead of coccoon. A confused goblin is less likely to use Bomb, and would probably be using Goblin Rush instead). Also, the monster would sometimes hit itself instead of attacking its target.

    - Horrify (paralysis, slow, and a chance that the monster will disengage from combat. Mainly a 'get away' spell for adds).


    It just seems that most of our enfeebles, which fall under enfeebling magic (our SPECIALTY), are also useable by WHMs. Whereas, WHM gets Regen II, Regen III (not fair!), Cure V, Teleports, Reraise series, status cures and a few more I can't think of - all of which are WHM only. Same with BLM, they get the -ga series, elemental debuffs, warp, warp II, blah blah.

    RDM gets Dispel, Gravity, Refresh as the only RDM-specific spells worth mentioning. Bar-status spells are the caster only, Enspells are not that hot, Spike spells are only good solo. Sure we can use white and black magic as well, but our role *is* still primary debuffer, and I think it'd be good to have more RDM-specific debuffs in our repertoire...
    I still do not have Barblind.

  • #2
    Dispel is the extreme of all debuffs and its rdm only like you mentioned. You already have by far the highest enfeebling skills of all the mage jobs which means even though you share some with whm, at the upper lvls yours stick while the whm's miss. New version of them aren't really needed since the old ones don't tend to lose much kick as the lvls go by from what i've seen, could be mistaken on that though.
    Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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    • #3
      Ultimately we don't need a "more effective" Paralyze or Slow because each attack that is cancelled or delayed by them is more HP saved for the tank or more MP saved for the healer at higher levels. So they're already more effective just because the monster's attacks are stronger. If we had paralyzeII preventing 33% of attacks and slowII increasing delay by 50%, monsters would have only half their normal damage per second. This would mean that either the game would be too easy with a RDM, or it would be too hard without one (as an example, EQ - which has ridiculously strong slows, and monsters with very high damage and low delay so they can be challenging anyway, with the result that you can't fight anything without slow).

      Blind, on the other hand, seems to do little or nothing at higher levels - IT monsters hit pretty much every time even while they are blind. Every hit it prevents counts more, but if it doesn't prevent any hits, that doesn't help. Granted, it's only fair that it shouldn't do too much for 5 MP, but I think a BlindII with higher MP cost and more accuracy reduction might be a good idea.

      I don't know what Silence II would do - how could you have a stronger effect than not being able to cast spells at all? I guess you could have longer duration, but you can just recast Silence (it doesn't have a long recast timer like Sleep or Gravity), so I don't think this would really matter.


      On the other hand, I can think of uses for Paralyzega, Blindga, Slowga, Silencega, Graviga and maybe even Bindga, if they existed. RDM get hardly any ga spells except through our sub.

      En-(element)-ra at higher levels could be cool too. Something no other job can bring to the party (and therefore it works well with any other job in the party). Although I'd still like to see the sword mage from FFV in a future expansion, and obviously if they do exist, they should get it instead (then RDM having it would step on their toes).
      Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
      RDM90, PLD90, DRG90, COR90, SCH90, BLU54
      All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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      • #4
        No.

        And Enfeebles-ga.. Why do you even need them? Fight 4 mobs at the same time? Geez.
        WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
        Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
        No more permanent stats on "In areas outside own nation's control" items.
        Combat Caster's Boomberang +1 | Master Caster's Bracelets
        Sandoria is gay.

        I'm a warrior and I kill stuff! RAWR!


        ph34r the Gigant Axe rush.



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        • #5
          Not intentionally, but sometimes I get two whether I want them or not (adds, beastmen beastmasters/summoners, M6 dragons). Or three (NIN quest, Eco-warrior). Or four (EF). Or seven (BCNM). Yes, it's nice to fight only one monster at a time; but it isn't always possible.

          And that's assuming that they don't become stronger when cast on a single target the way Stonega, Banishga etc. do - if they do, then there are even more uses for them (even with higher casting costs and longer casting times than the standard versions). Although then you get into the issues I raised above about ParalyzeII/SlowII potentially being too strong. Maybe if it only lowered resistance when the -ga version was cast on one target, it would be useful but not overpowered. At the very least, Graviga would have a separate timer from Gravity.

          Notice also that all of those enfeebles I mentioned are non-damaging, unlike Poisonga; so I can stack them all on the crowd of monsters while they're still sleeping. Save time, and depending on casting cost of the -ga versions, possibly save MP too.

          Poisonga and Diaga are usually worthless because they wake up the sleepers and prevent you from putting them back to sleep. But Paralyzega, Slowga, Blindga etc. would work *with* sleep, not against it.

          It would be something RDM had that was unique to them, and at least sometimes useful in a PT situation. There isn't enough of that right now.

          And if you don't think they're useful, then save the gil and don't get them.
          Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
          RDM90, PLD90, DRG90, COR90, SCH90, BLU54
          All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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          • #6
            Originally posted by Karinya
            Not intentionally, but sometimes I get two whether I want them or not (adds, beastmen beastmasters/summoners, M6 dragons). Or three (NIN quest, Eco-warrior). Or four (EF). Or seven (BCNM). Yes, it's nice to fight only one monster at a time; but it isn't always possible.

            And that's assuming that they don't become stronger when cast on a single target the way Stonega, Banishga etc. do - if they do, then there are even more uses for them (even with higher casting costs and longer casting times than the standard versions). Although then you get into the issues I raised above about ParalyzeII/SlowII potentially being too strong. Maybe if it only lowered resistance when the -ga version was cast on one target, it would be useful but not overpowered. At the very least, Graviga would have a separate timer from Gravity.

            Notice also that all of those enfeebles I mentioned are non-damaging, unlike Poisonga; so I can stack them all on the crowd of monsters while they're still sleeping. Save time, and depending on casting cost of the -ga versions, possibly save MP too.

            Poisonga and Diaga are usually worthless because they wake up the sleepers and prevent you from putting them back to sleep. But Paralyzega, Slowga, Blindga etc. would work *with* sleep, not against it.

            It would be something RDM had that was unique to them, and at least sometimes useful in a PT situation. There isn't enough of that right now.

            And if you don't think they're useful, then save the gil and don't get them.
            If you have links, sleep them, Sleepga/Horde Lullaby. Throwing a Paralyzga or Slowga while their sleeping is kinda useless IMO, since by the time you settle the one you're fighting, it would have wore off, Bind and Gravity could get a -ga version in needy situations, though. As for Diaga, the only use for it, for me, is to remove Blink on Maat. >.>
            WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
            Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
            No more permanent stats on "In areas outside own nation's control" items.
            Combat Caster's Boomberang +1 | Master Caster's Bracelets
            Sandoria is gay.

            I'm a warrior and I kill stuff! RAWR!


            ph34r the Gigant Axe rush.



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